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the Jester's OLD story hour, UPDATED AT LAST!
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<blockquote data-quote="the Jester" data-source="post: 275509" data-attributes="member: 1210"><p><strong>The Fairy Avengers</strong></p><p></p><p>The party is trapped in Faerieland, having been caught by the party. By now they've all failed at least one Will save and don't think of anything but the fun they're having: not going home, not how long have we been here, and certainly not the geas on them...</p><p></p><p>But the geas doesn't forget them. This may be the only time a party has ever been _saved_ by a geas. Because all of a sudden they all shudder as pain wracks them, except for the new party members, Krunkshank and Clambake. "Ow!" yells Milosh, and a bleary-eyed pixie looks up at him with a question on his face, but unfortunately for Milosh the pixie's invisible, and nothing prods him any further. The pain goes away and he goes back to drinking and dancing.</p><p></p><p>Sith, twitching from the damage he just took, tries to figure out what that was and makes a successful Spellcraft check. With a start he remembers the geas! "If we don't leave her, we'll die," he mutters to himself, and rises shakily from where he's sitting. He takes one last drink, and his brow furrows: someone put salt in it! Ah, well...</p><p></p><p>He staggers over to his companions, and though it takes a while he manages to drag them all away from the party. But the landscape around them is far different from where they came from. After a moment's debate, they decide to go back to the party and see if anyone can tell them how to get out.</p><p></p><p>"Why would you want to leave?" asks one faerie. The adventurers explain why they want to leave but the faeries are too busy partying to really help them. Finally, they get a piece of advice: "Just go through a faerie circle, stupid!"</p><p></p><p>So the party sets out, descending from the hills, hoping to stumble upon a faerie circle and not even knowing exactly what it is they seek. Milosh and Sith make an arrangement to look out for one another; Milosh feels much less secure about things since his brother's death.</p><p></p><p>Suddenly- an ambush! Without warning a javelin comes flying, and suddenly it's a lightning bolt, and the party is under attack! A fireball blasts into them before they can react. With a laugh that stuns half the party a korred emerges, flying into a rage and screaming in thickly-Scottish accented Sylvan that none of the party understands. This is ZWEITER. Following on his heels comes HUMBOLDT, a fey elf enchanter, already hasted, he tosses a Bonebreak spell at Milosh, snapping his ribs. Rounding out the trio of fairy avengers is CROWLEIGH, a fungus fairy rogue the party encountered back when they were 2nd level- and they killed his family. Now he's back for revenge, and he's 5th level to boot! </p><p></p><p>The battle is joined, with Milosh throwing a lightning bolt at every opportunity, gritting his teeth against the pain of his grating ribs. Horbin rushes in to help heal him. Anvar summons forth a lava blade; Clambake goes toe to toe with Zweiter while the sorcerous duel between Milosh and Humboldt resolves: Milosh resists being held and finishes his low-hp foe with another lightning bolt. Crowleigh evades a fireball from Sith but can't sneak attack any more; if he tries to flank Zweiter he'll be flanked himself by Milosh! Zweiter is now under attack by both Clambake and Anvar. Crowleigh knows he's in trouble now and tries to escape, but another round of area-effect blasts from Sith combined with a volley of magic missiles from Milosh finishes him off. Then the party moves to help the faltering Clambake take out Zweiter, and the fight is over.</p><p></p><p>Exhausted, the party slumps down to heal, then loots the bodies. There's a bit of good loot there, including wands of haste and fireball and a pair of everyone's favorite, boots of striding and springing, which the party identifies later on. Then they shoulder their packs and move on, eventually (it's hard to tell how long things take here) finding a circle of mushrooms. When they walk through it nothing changes visibly but the air feels different somehow and they know they've emerged from Faerieland.</p><p></p><p>But where are they?</p></blockquote><p></p>
[QUOTE="the Jester, post: 275509, member: 1210"] [b]The Fairy Avengers[/b] The party is trapped in Faerieland, having been caught by the party. By now they've all failed at least one Will save and don't think of anything but the fun they're having: not going home, not how long have we been here, and certainly not the geas on them... But the geas doesn't forget them. This may be the only time a party has ever been _saved_ by a geas. Because all of a sudden they all shudder as pain wracks them, except for the new party members, Krunkshank and Clambake. "Ow!" yells Milosh, and a bleary-eyed pixie looks up at him with a question on his face, but unfortunately for Milosh the pixie's invisible, and nothing prods him any further. The pain goes away and he goes back to drinking and dancing. Sith, twitching from the damage he just took, tries to figure out what that was and makes a successful Spellcraft check. With a start he remembers the geas! "If we don't leave her, we'll die," he mutters to himself, and rises shakily from where he's sitting. He takes one last drink, and his brow furrows: someone put salt in it! Ah, well... He staggers over to his companions, and though it takes a while he manages to drag them all away from the party. But the landscape around them is far different from where they came from. After a moment's debate, they decide to go back to the party and see if anyone can tell them how to get out. "Why would you want to leave?" asks one faerie. The adventurers explain why they want to leave but the faeries are too busy partying to really help them. Finally, they get a piece of advice: "Just go through a faerie circle, stupid!" So the party sets out, descending from the hills, hoping to stumble upon a faerie circle and not even knowing exactly what it is they seek. Milosh and Sith make an arrangement to look out for one another; Milosh feels much less secure about things since his brother's death. Suddenly- an ambush! Without warning a javelin comes flying, and suddenly it's a lightning bolt, and the party is under attack! A fireball blasts into them before they can react. With a laugh that stuns half the party a korred emerges, flying into a rage and screaming in thickly-Scottish accented Sylvan that none of the party understands. This is ZWEITER. Following on his heels comes HUMBOLDT, a fey elf enchanter, already hasted, he tosses a Bonebreak spell at Milosh, snapping his ribs. Rounding out the trio of fairy avengers is CROWLEIGH, a fungus fairy rogue the party encountered back when they were 2nd level- and they killed his family. Now he's back for revenge, and he's 5th level to boot! The battle is joined, with Milosh throwing a lightning bolt at every opportunity, gritting his teeth against the pain of his grating ribs. Horbin rushes in to help heal him. Anvar summons forth a lava blade; Clambake goes toe to toe with Zweiter while the sorcerous duel between Milosh and Humboldt resolves: Milosh resists being held and finishes his low-hp foe with another lightning bolt. Crowleigh evades a fireball from Sith but can't sneak attack any more; if he tries to flank Zweiter he'll be flanked himself by Milosh! Zweiter is now under attack by both Clambake and Anvar. Crowleigh knows he's in trouble now and tries to escape, but another round of area-effect blasts from Sith combined with a volley of magic missiles from Milosh finishes him off. Then the party moves to help the faltering Clambake take out Zweiter, and the fight is over. Exhausted, the party slumps down to heal, then loots the bodies. There's a bit of good loot there, including wands of haste and fireball and a pair of everyone's favorite, boots of striding and springing, which the party identifies later on. Then they shoulder their packs and move on, eventually (it's hard to tell how long things take here) finding a circle of mushrooms. When they walk through it nothing changes visibly but the air feels different somehow and they know they've emerged from Faerieland. But where are they? [/QUOTE]
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