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the Jester's OLD story hour, UPDATED AT LAST!
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<blockquote data-quote="the Jester" data-source="post: 357997" data-attributes="member: 1210"><p><strong>The best use of a shatter spell to date in my campaign- and it was AGAINST the pcs!</strong></p><p></p><p>“It stinks down here,” Krunkshank growls through his hand as the party drops into the sewers.</p><p></p><p>There are two walkways, one about 5’ above the other. The effluvia itself flows along sluggishly about 3’ below the lower walkway. The party decides- for the moment- to stick to the lower walkway, and they begin their exploration. They have virtually no idea of where they’re going, though. </p><p></p><p>The sewer drips with moisture, and a cloying warmth is in the air. The group is uneasy as they travel along, hoping to avoid any nasty slips into the filth. Horbin casts water breathing “just in case,” but the thought of breathing- THAT- is sickening to all of them. He also lays a water walk on the group (except Droidi, who asks the priest of Dexter to instead enchant his giant lizard mount). As they move along, they debate whether the water walk will work on sewage, and eventually decide that it’s a mixture of water and less savory solids. So yeah, it’ll probably allow them to walk on the surface, but they’ll get poop on their shoes. Ick.</p><p></p><p>The stench would be overwhelming, but these guys are adventurers, and let’s face it: they’ve fought troglodytes and filth birds, traipsed through troll lairs full of droppings at least as nasty, been exposed to weird alchemical pools of suspect nature- they’ve been around stank before. It isn’t pleasant, but they’ll be all right. Some of them cover their noses with cloth, but some of them don’t bother. Heck, some of them are dwarves; they’ve eaten dwarven food, so they’ve probably smelled it cooking, right? There can’t be much worse in the world than dwarven food. Even this stinky hole in the ground can’t compare to a kitchen for a dwarven army on the move.</p><p></p><p>The passages stay relatively straight, but seem to slope slightly downward. There are side branches here and there, but mostly the group stays on a straight path. And then there light falls upon a huge tower of nastiness, a pile of poop and worse, almost like a shrine looming out of the center of the sewage- but who on earth would build a shrine here? And-</p><p></p><p>“Is that a body?” Bolfol whispers. </p><p></p><p>Indeed, on the top of the bizarre pillar of excrement is what appears to be a dismembered body. The shock of seeing it distracts our heroes for a moment, and then a pervasive sense of doom falls over them... and things in the sluggishly-flowing sewage start moving towards them.</p><p></p><p>Vito screams, “LOOK OUT!” and casts a spiritual weapon.</p><p></p><p>Chaos breaks out. Captain Clambake, using his psionic abilities, runs up the walls, clinging to the ceiling like a spider. Droidi backs his lizard up, whipping his dagger out, calling out, “What? Where?” But Horbin sees the movement, and smashes his holy mace into the thing in the effluvia- and it splits in two. </p><p></p><p>“Dexter’s nadlies!” he screams.</p><p></p><p>Krunkshank blasts a fireball forward into the muck, making the stench much worse than before, and the entire group barely suppresses an urge to retch. Then he leaps atop the mound of crap that first drew their attention- and realizes with horror just how unstable it is. It wobbles and collapses, and he drops down onto the surface of the liquid with a strangled cry. Worse, a glistening pseudopod extends from the mixture and grabs him, burning him with acid and trying to envelope and consume him! He screams, and near Droidi more sickening, wet pseudopods thrash out at the lizard and snap its neck in a single set of powerful blows. Captain Clambake hurls a flask of alchemist’s fire at the creature that’s attacking Droidi’s mount, then throws his shield at the hideous ooze holding Krunkshank- and watches in horror as his returning shield dissolves with a hissing sound! Horbin and Vito both call upon their deities for bursts of sound, trying to stun the oozes, but there are too many of them to get them all- and the mindless beasts don’t even slow down. </p><p></p><p>Krunkshank struggles free of the disgusting embrace of the creature holding him and staggers a few feet away across the surface of the brown water, then channels elemental fire and flame strikes the creature, but this time the fire sets off an explosion of sewer gasses. The ooze burns and crisps, dying, but he and several other party members are also badly hurt. Droidi roars in rage at the monster that slew his animal companion, draws in a deep breath, and spits out a cone of billowing, corrosive gas at it. Tendrils emerge from it, smashing him back further. The druid cries out and falters, dropping to one knee on the slimy walkway.</p><p></p><p>But the fight is getting better for the party. At least one, maybe two of the oozes have been destroyed. It seems that only two remain. Droidi hurls a flask of acid at the thing attacking him- and then, to the entire party’s horror, a humanoid form seems to rise up from it, a part of it. Glaring, it roars, “JUIBLEX WILL DESTROY YOU!”- and casts a spell, shattering Horbin’s symbol of Dexter! Horbin screams, his eyes going wide as the monster slips under the surface of the muck. </p><p></p><p>A searing light from Krunkshank finishes the other monster, but the one that shattered Horbin’s holy symbol is gone. Clearly, it was badly wounded; but just as clearly, it remains a threat.</p><p></p><p>“I am so pissed off,” Horbin says through gritted teeth...</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Next time: These two old men on a porch point and laugh at our sewage-covered heroes, Horbin stays pissed off, the election gets closer, Vito makes some friends, and where does that sewer go anyway?</p><p></p><p>Meanwhile, I'll post the cleric of Juiblex in my Rogues' Gallery forum for anyone who's interested!</p></blockquote><p></p>
[QUOTE="the Jester, post: 357997, member: 1210"] [b]The best use of a shatter spell to date in my campaign- and it was AGAINST the pcs![/b] “It stinks down here,” Krunkshank growls through his hand as the party drops into the sewers. There are two walkways, one about 5’ above the other. The effluvia itself flows along sluggishly about 3’ below the lower walkway. The party decides- for the moment- to stick to the lower walkway, and they begin their exploration. They have virtually no idea of where they’re going, though. The sewer drips with moisture, and a cloying warmth is in the air. The group is uneasy as they travel along, hoping to avoid any nasty slips into the filth. Horbin casts water breathing “just in case,” but the thought of breathing- THAT- is sickening to all of them. He also lays a water walk on the group (except Droidi, who asks the priest of Dexter to instead enchant his giant lizard mount). As they move along, they debate whether the water walk will work on sewage, and eventually decide that it’s a mixture of water and less savory solids. So yeah, it’ll probably allow them to walk on the surface, but they’ll get poop on their shoes. Ick. The stench would be overwhelming, but these guys are adventurers, and let’s face it: they’ve fought troglodytes and filth birds, traipsed through troll lairs full of droppings at least as nasty, been exposed to weird alchemical pools of suspect nature- they’ve been around stank before. It isn’t pleasant, but they’ll be all right. Some of them cover their noses with cloth, but some of them don’t bother. Heck, some of them are dwarves; they’ve eaten dwarven food, so they’ve probably smelled it cooking, right? There can’t be much worse in the world than dwarven food. Even this stinky hole in the ground can’t compare to a kitchen for a dwarven army on the move. The passages stay relatively straight, but seem to slope slightly downward. There are side branches here and there, but mostly the group stays on a straight path. And then there light falls upon a huge tower of nastiness, a pile of poop and worse, almost like a shrine looming out of the center of the sewage- but who on earth would build a shrine here? And- “Is that a body?” Bolfol whispers. Indeed, on the top of the bizarre pillar of excrement is what appears to be a dismembered body. The shock of seeing it distracts our heroes for a moment, and then a pervasive sense of doom falls over them... and things in the sluggishly-flowing sewage start moving towards them. Vito screams, “LOOK OUT!” and casts a spiritual weapon. Chaos breaks out. Captain Clambake, using his psionic abilities, runs up the walls, clinging to the ceiling like a spider. Droidi backs his lizard up, whipping his dagger out, calling out, “What? Where?” But Horbin sees the movement, and smashes his holy mace into the thing in the effluvia- and it splits in two. “Dexter’s nadlies!” he screams. Krunkshank blasts a fireball forward into the muck, making the stench much worse than before, and the entire group barely suppresses an urge to retch. Then he leaps atop the mound of crap that first drew their attention- and realizes with horror just how unstable it is. It wobbles and collapses, and he drops down onto the surface of the liquid with a strangled cry. Worse, a glistening pseudopod extends from the mixture and grabs him, burning him with acid and trying to envelope and consume him! He screams, and near Droidi more sickening, wet pseudopods thrash out at the lizard and snap its neck in a single set of powerful blows. Captain Clambake hurls a flask of alchemist’s fire at the creature that’s attacking Droidi’s mount, then throws his shield at the hideous ooze holding Krunkshank- and watches in horror as his returning shield dissolves with a hissing sound! Horbin and Vito both call upon their deities for bursts of sound, trying to stun the oozes, but there are too many of them to get them all- and the mindless beasts don’t even slow down. Krunkshank struggles free of the disgusting embrace of the creature holding him and staggers a few feet away across the surface of the brown water, then channels elemental fire and flame strikes the creature, but this time the fire sets off an explosion of sewer gasses. The ooze burns and crisps, dying, but he and several other party members are also badly hurt. Droidi roars in rage at the monster that slew his animal companion, draws in a deep breath, and spits out a cone of billowing, corrosive gas at it. Tendrils emerge from it, smashing him back further. The druid cries out and falters, dropping to one knee on the slimy walkway. But the fight is getting better for the party. At least one, maybe two of the oozes have been destroyed. It seems that only two remain. Droidi hurls a flask of acid at the thing attacking him- and then, to the entire party’s horror, a humanoid form seems to rise up from it, a part of it. Glaring, it roars, “JUIBLEX WILL DESTROY YOU!”- and casts a spell, shattering Horbin’s symbol of Dexter! Horbin screams, his eyes going wide as the monster slips under the surface of the muck. A searing light from Krunkshank finishes the other monster, but the one that shattered Horbin’s holy symbol is gone. Clearly, it was badly wounded; but just as clearly, it remains a threat. “I am so pissed off,” Horbin says through gritted teeth... Next time: These two old men on a porch point and laugh at our sewage-covered heroes, Horbin stays pissed off, the election gets closer, Vito makes some friends, and where does that sewer go anyway? Meanwhile, I'll post the cleric of Juiblex in my Rogues' Gallery forum for anyone who's interested! [/QUOTE]
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