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the Jester's OLD story hour, UPDATED AT LAST!
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<blockquote data-quote="the Jester" data-source="post: 388441" data-attributes="member: 1210"><p><strong>Election results in!</strong></p><p></p><p>When the results finally come in, our heroes are sorely disappointed. It seems that Zenvo came in a reasonably close second, but the election’s winner in Tangus the Brilliant. Tangus, who doesn’t like adventurers; Tangus, who entangled Horbin (and clearly dislikes him).</p><p></p><p>Most of the party gets drunk at the Drinking Dwarves. The talk in the tavern around them is mostly about the election. Tangus will be inaugurated in a few days. The party decides to check out their new holdings while they wait for a ship to be able to take them back towards Dorhaus. A trip to the harbor shows that the fungus is rapidly clearing from the harbor, and the shipwrights are starting to repair the ships that were infested in the harbor. The party figures they have a few days or a week to kill, a hostile new authority in town and some new land outside of town to acquaint themselves with. Easy to follow where this one leads, isn’t it?</p><p></p><p>Krunkshank also notes a distant ship moving in towards the harbor in the distance. With the psionic Third Eye Aware on his forehead, he can almost see the tattered condition of the sails. He shudders, remembering the Wraith.</p><p></p><p>The next day they head out to their land minus Captain Clambake (nobody’s seen him in the last day). It’s rocky, full of tall grasses, well-broken with ridges and troughs, and full of little creeks. The soil looks poor, but there are dozens of caves that the group sees all over the place. They decide to survey the area before entering the caves- and Droidi points out some smoke. There’s a campfire on their land. The group proceeds with caution and finds another party of adventurers! </p><p></p><p>“What are you doing on our land?” Droidi asks.</p><p></p><p>The other adventurers seem on their guard, wary and capable. They explain that they’re, well, adventuring. The halfling in their group seems to be a powerful wizard or sorcerer, and it looks like there’s an elf archer-type in their band as well. The two groups size each other up, and though neither one wants to fight, it quickly becomes clear that the other group isn’t going anywhere without finishing whatever quest it is they’re on. Our heroes, of course, don’t want these outsiders muscling in on their new land; and things get a little more complicated when it becomes clear that these are the adventurers who killed the last governor of Poppin. (Shrug. “That’s the kind of stuff that happens if you get in the way of my summoned celestial dire bear. Call it collateral damage.”)</p><p></p><p>Still, before things come to blows, Vito and Krunkshank work out a compromise with the adventurers- a 20% share of the money they recover (a tax, as it were). The other group claims they’ll be done in two days; our heroes agree to allow them that much time to finish up. The party goes on their way, somewhat nervous about the other band, and goes poking about in a cave.0</p><p></p><p>[Note: as they went into the first cave, I had them roll a d% to see how “interesting” the encounter would be. They rolled a 00. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />]</p><p></p><p></p><p></p><p></p><p></p><p>Next time: I hope to get the next update in before I leave for my adventure, because it's got the return of some old friends! Nothing like a template to really change things around a little!</p></blockquote><p></p>
[QUOTE="the Jester, post: 388441, member: 1210"] [b]Election results in![/b] When the results finally come in, our heroes are sorely disappointed. It seems that Zenvo came in a reasonably close second, but the election’s winner in Tangus the Brilliant. Tangus, who doesn’t like adventurers; Tangus, who entangled Horbin (and clearly dislikes him). Most of the party gets drunk at the Drinking Dwarves. The talk in the tavern around them is mostly about the election. Tangus will be inaugurated in a few days. The party decides to check out their new holdings while they wait for a ship to be able to take them back towards Dorhaus. A trip to the harbor shows that the fungus is rapidly clearing from the harbor, and the shipwrights are starting to repair the ships that were infested in the harbor. The party figures they have a few days or a week to kill, a hostile new authority in town and some new land outside of town to acquaint themselves with. Easy to follow where this one leads, isn’t it? Krunkshank also notes a distant ship moving in towards the harbor in the distance. With the psionic Third Eye Aware on his forehead, he can almost see the tattered condition of the sails. He shudders, remembering the Wraith. The next day they head out to their land minus Captain Clambake (nobody’s seen him in the last day). It’s rocky, full of tall grasses, well-broken with ridges and troughs, and full of little creeks. The soil looks poor, but there are dozens of caves that the group sees all over the place. They decide to survey the area before entering the caves- and Droidi points out some smoke. There’s a campfire on their land. The group proceeds with caution and finds another party of adventurers! “What are you doing on our land?” Droidi asks. The other adventurers seem on their guard, wary and capable. They explain that they’re, well, adventuring. The halfling in their group seems to be a powerful wizard or sorcerer, and it looks like there’s an elf archer-type in their band as well. The two groups size each other up, and though neither one wants to fight, it quickly becomes clear that the other group isn’t going anywhere without finishing whatever quest it is they’re on. Our heroes, of course, don’t want these outsiders muscling in on their new land; and things get a little more complicated when it becomes clear that these are the adventurers who killed the last governor of Poppin. (Shrug. “That’s the kind of stuff that happens if you get in the way of my summoned celestial dire bear. Call it collateral damage.”) Still, before things come to blows, Vito and Krunkshank work out a compromise with the adventurers- a 20% share of the money they recover (a tax, as it were). The other group claims they’ll be done in two days; our heroes agree to allow them that much time to finish up. The party goes on their way, somewhat nervous about the other band, and goes poking about in a cave.0 [Note: as they went into the first cave, I had them roll a d% to see how “interesting” the encounter would be. They rolled a 00. :D] Next time: I hope to get the next update in before I leave for my adventure, because it's got the return of some old friends! Nothing like a template to really change things around a little! [/QUOTE]
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