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Story Hour
the Jester's OLD story hour, UPDATED AT LAST!
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<blockquote data-quote="the Jester" data-source="post: 917884" data-attributes="member: 1210"><p><em>The Last King of Dorla went down fighting, his bloodline severed, the Orb his peoples' only hope, and he succeeded.</em></p><p><em></em></p><p><em>His last acts stopped the clockwork horrors- his, and the other Champions of Flesh Against Metal. One wielded a sword that will have many tales spun about it in later eons- Felix Optima Maxima, to be used by Lester the Elementalist at a future point. One wore the Organic Helm, destroyed in the end battle. And of course, the Orb of Green Fire that the King wielded in the final battle, that helped dissipate the terrible energies the horrors wielded, that helped the Fleshmage seal the gate to the far-off Isle of Horrors.</em></p><p><em></em></p><p><em>Even the Y-Chrechtor, later to be miscalled the lich E-Krektor by great heroes of an age to come, could not prevail against the forces that rallied to save sentient organic life from the brooding, malevolent entity called Master Control.</em></p><p><em></em></p><p><em>Then, as the last of his people laid his body in state in a hidden tomb, his Orb of Green Fire on his breast, the King of Dorla was at peace. He stirred when the horrors stirred, but he was dead; he could do nothing. Then the horrors were laid low again, by Malford and his motleys, with Felix Optima again active, and the orb pulsed with the shade's desire for use... but dead, he could do nothing. E-Krektor, Drow teacher and lich from time immemorial, was defeated again, laid low; Master Control was tied up in a virtual maze for a time. But only for a time, and as a backup system was activated on a great steelship, the shade yearned again to act, to take up arms... but dead, he could do nothing.</em></p><p></p><p>Krunkshank awakens, sweating, the dream fading from his mind as dreams do.</p><p></p><p>He looks around himself. He'd nodded off for a moment in the Drinking Dwarves, where he and his companions- including the cadaverously thin Captain Clambake, his eyes sunken into violet pits- were deciding on their next move. Clambake was protesting something...</p><p></p><p>"C'mon, arrh," Clambake continues, "we should get back t'sea. Arrr! The <em>Wraith</em> awaits!"</p><p></p><p>"Yeah, that's the problem," muttered Horbin, glancing at Droidi.</p><p></p><p>"Tell you what," persuades Krunkshank, "how about we take one more teensy-weensy little look around our land, explore maybe one more cave, and then we'll help you with your ship...?" He takes a deep pull from his tankard.</p><p></p><p>Clambake sighs deeply. "All right, then,"* he grumbles. "One more trip... <em>inland.</em> Then we're back to the <em>Wraith!</em>" He sips at his rum and thinks, <em>Whether ye like it or not.</em></p><p></p><p></p><p>*Natural 20 on a Will save to let him do it... darn lucky, as you'll see!</p></blockquote><p></p>
[QUOTE="the Jester, post: 917884, member: 1210"] [i]The Last King of Dorla went down fighting, his bloodline severed, the Orb his peoples' only hope, and he succeeded. His last acts stopped the clockwork horrors- his, and the other Champions of Flesh Against Metal. One wielded a sword that will have many tales spun about it in later eons- Felix Optima Maxima, to be used by Lester the Elementalist at a future point. One wore the Organic Helm, destroyed in the end battle. And of course, the Orb of Green Fire that the King wielded in the final battle, that helped dissipate the terrible energies the horrors wielded, that helped the Fleshmage seal the gate to the far-off Isle of Horrors. Even the Y-Chrechtor, later to be miscalled the lich E-Krektor by great heroes of an age to come, could not prevail against the forces that rallied to save sentient organic life from the brooding, malevolent entity called Master Control. Then, as the last of his people laid his body in state in a hidden tomb, his Orb of Green Fire on his breast, the King of Dorla was at peace. He stirred when the horrors stirred, but he was dead; he could do nothing. Then the horrors were laid low again, by Malford and his motleys, with Felix Optima again active, and the orb pulsed with the shade's desire for use... but dead, he could do nothing. E-Krektor, Drow teacher and lich from time immemorial, was defeated again, laid low; Master Control was tied up in a virtual maze for a time. But only for a time, and as a backup system was activated on a great steelship, the shade yearned again to act, to take up arms... but dead, he could do nothing.[/i] Krunkshank awakens, sweating, the dream fading from his mind as dreams do. He looks around himself. He'd nodded off for a moment in the Drinking Dwarves, where he and his companions- including the cadaverously thin Captain Clambake, his eyes sunken into violet pits- were deciding on their next move. Clambake was protesting something... "C'mon, arrh," Clambake continues, "we should get back t'sea. Arrr! The [i]Wraith[/i] awaits!" "Yeah, that's the problem," muttered Horbin, glancing at Droidi. "Tell you what," persuades Krunkshank, "how about we take one more teensy-weensy little look around our land, explore maybe one more cave, and then we'll help you with your ship...?" He takes a deep pull from his tankard. Clambake sighs deeply. "All right, then,"* he grumbles. "One more trip... [i]inland.[/i] Then we're back to the [i]Wraith![/i]" He sips at his rum and thinks, [i]Whether ye like it or not.[/i] *Natural 20 on a Will save to let him do it... darn lucky, as you'll see! [/QUOTE]
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