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<blockquote data-quote="the Jester" data-source="post: 9524445" data-attributes="member: 1210"><p>I just realized that there is a reference to "advancement points" above. So- </p><p></p><p><strong>What are advancement points? </strong>When you finish a level (i.e., when you level up), you choose one ability score to advance, roll a die based on the level you just finished, and note those points next to the score. Once an ability score has 10 advancement points, you increase the score by 1 and reduce the number of advancement points you have in that score by 10. </p><p></p><p>For example, if you are a 2nd level cleric with a Wisdom score of 14 and 7 advancement points, and you gain enough xp to achieve 3rd level, you can choose to advance your Wisdom. You roll 1d6 and gain that many advancement points. If you roll a 1 or 2, your Wisdom remains unchanged, but if you roll a 3 or higher, your Wisdom increases by 1. Let's say you roll a 4- you now have a Wisdom of 15 with 1 advancement point.</p><p></p><p>The die you roll for advancement points depends on your class and what ability you choose. For example, a cleric can choose to gain 1d6 advancement points in Con, Wis, or Cha, or 1d4 advancement points in Str, Dex, or Int. </p><p></p><p>The details for each class' advancement point schemes are in the classes section, which will be coming before long. For those of who you read my Battle Die thread, you'll see that concept in the design of the fighter.</p></blockquote><p></p>
[QUOTE="the Jester, post: 9524445, member: 1210"] I just realized that there is a reference to "advancement points" above. So- [B]What are advancement points? [/B]When you finish a level (i.e., when you level up), you choose one ability score to advance, roll a die based on the level you just finished, and note those points next to the score. Once an ability score has 10 advancement points, you increase the score by 1 and reduce the number of advancement points you have in that score by 10. For example, if you are a 2nd level cleric with a Wisdom score of 14 and 7 advancement points, and you gain enough xp to achieve 3rd level, you can choose to advance your Wisdom. You roll 1d6 and gain that many advancement points. If you roll a 1 or 2, your Wisdom remains unchanged, but if you roll a 3 or higher, your Wisdom increases by 1. Let's say you roll a 4- you now have a Wisdom of 15 with 1 advancement point. The die you roll for advancement points depends on your class and what ability you choose. For example, a cleric can choose to gain 1d6 advancement points in Con, Wis, or Cha, or 1d4 advancement points in Str, Dex, or Int. The details for each class' advancement point schemes are in the classes section, which will be coming before long. For those of who you read my Battle Die thread, you'll see that concept in the design of the fighter. [/QUOTE]
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