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<blockquote data-quote="the Jester" data-source="post: 9524523" data-attributes="member: 1210"><p>Here is the fighter. I suspect I'm done for the day- I'll try to post the rogue and wizard tomorrow, with the rogue being the class that seems to need the most work from the little bit of playtesting we've done with these rules.</p><p> </p><p><strong>FIGHTER</strong></p><p></p><p>1d10 HD,</p><p></p><p><strong>Starting Features:</strong> Gain proficiency in heavy armor, +3 to non-spell attacks.</p><p></p><p><strong>Level --- Features</strong></p><p>1 --- +1 to attacks, Battle Die (1d6), Proficiencies (simple and martial weapons; light and medium armor)</p><p>2 --- Second Wind (1/long rest)</p><p>3 --- Action Surge (1/long rest)</p><p>4 --- +1 to attacks, Battle Die (1d8)</p><p>5 --- Extra Attack</p><p>6 --- Second Wind (2/long rest)</p><p>7 --- +1 to attacks, Indomitable (1/long rest)</p><p>8 --- Battle Die (1d10)</p><p>9 --- Action Surge (2/long rest), Indomitable(2/long rest)</p><p>10 --- +1 to attacks, Double Extra Attack</p><p></p><p><strong>+x to Attacks: </strong>The bonus applies to all attack rolls using weapons, natural weapons, or improvised weapons (not to spells or similar effects). The bonus stacks.</p><p></p><p><strong>Battle Die: </strong>Refreshes at the start of fighter's turn. The fighter can use their battle die in any of the following ways.</p><ul> <li data-xf-list-type="ul">After rolling to hit, but before you know the result, you can add your battle die to that attack roll.</li> <li data-xf-list-type="ul">After rolling damage on an attack, you can add your battle die to that damage.</li> <li data-xf-list-type="ul">When you miss with an attack, you can deal your battle die in damage to one target.</li> <li data-xf-list-type="ul">When you make a save, but before you know the result, you can add your battle die to that save.</li> <li data-xf-list-type="ul">When an enemy hits you or another creature within 5' of you, you can use a reaction to add your battle die to the target's AC against that attack.</li> <li data-xf-list-type="ul">When an enemy damages you or another creature within 5' of you, you can use your reaction to subtract your battle die from that damage.</li> <li data-xf-list-type="ul">When you make a check to perform a maneuver in combat, such as attempting to disarm a foe, you can roll your battle die as a bonus die to your relevant ability score.</li> </ul><p><strong>Second Wind: </strong>Costs 10' of movement. Heals 1d10 + fighter level hps. Recharges after you complete a long rest.</p><p></p><p><strong>Action Surge: </strong>Take any action. Recharges after you complete a long rest.</p><p></p><p><strong>Extra Attack: </strong>When you attack on your turn, make two attacks.</p><p></p><p><strong>Indomitable: </strong>When you fail a save, you instead succeed.</p><p></p><p><strong>Double Extra Attack: </strong>When you attack on your turn, make three attacks.</p><p></p><p><em><strong>Level Up:</strong></em> If the class you took most recently upon leveling up was fighter, you can choose one of the following options, with an ability score needing 10 advancement points to increase one full point:</p><ul> <li data-xf-list-type="ul">Your Str, Dex, or Con gains 1d6 advancement points.</li> <li data-xf-list-type="ul">Another ability score of your choice gains 1d4 advancement points.</li> </ul></blockquote><p></p>
[QUOTE="the Jester, post: 9524523, member: 1210"] Here is the fighter. I suspect I'm done for the day- I'll try to post the rogue and wizard tomorrow, with the rogue being the class that seems to need the most work from the little bit of playtesting we've done with these rules. [B]FIGHTER[/B] 1d10 HD, [B]Starting Features:[/B] Gain proficiency in heavy armor, +3 to non-spell attacks. [B]Level --- Features[/B] 1 --- +1 to attacks, Battle Die (1d6), Proficiencies (simple and martial weapons; light and medium armor) 2 --- Second Wind (1/long rest) 3 --- Action Surge (1/long rest) 4 --- +1 to attacks, Battle Die (1d8) 5 --- Extra Attack 6 --- Second Wind (2/long rest) 7 --- +1 to attacks, Indomitable (1/long rest) 8 --- Battle Die (1d10) 9 --- Action Surge (2/long rest), Indomitable(2/long rest) 10 --- +1 to attacks, Double Extra Attack [B]+x to Attacks: [/B]The bonus applies to all attack rolls using weapons, natural weapons, or improvised weapons (not to spells or similar effects). The bonus stacks. [B]Battle Die: [/B]Refreshes at the start of fighter's turn. The fighter can use their battle die in any of the following ways. [LIST] [*]After rolling to hit, but before you know the result, you can add your battle die to that attack roll. [*]After rolling damage on an attack, you can add your battle die to that damage. [*]When you miss with an attack, you can deal your battle die in damage to one target. [*]When you make a save, but before you know the result, you can add your battle die to that save. [*]When an enemy hits you or another creature within 5' of you, you can use a reaction to add your battle die to the target's AC against that attack. [*]When an enemy damages you or another creature within 5' of you, you can use your reaction to subtract your battle die from that damage. [*]When you make a check to perform a maneuver in combat, such as attempting to disarm a foe, you can roll your battle die as a bonus die to your relevant ability score. [/LIST] [B]Second Wind: [/B]Costs 10' of movement. Heals 1d10 + fighter level hps. Recharges after you complete a long rest. [B]Action Surge: [/B]Take any action. Recharges after you complete a long rest. [B]Extra Attack: [/B]When you attack on your turn, make two attacks. [B]Indomitable: [/B]When you fail a save, you instead succeed. [B]Double Extra Attack: [/B]When you attack on your turn, make three attacks. [I][B]Level Up:[/B][/I] If the class you took most recently upon leveling up was fighter, you can choose one of the following options, with an ability score needing 10 advancement points to increase one full point: [LIST] [*]Your Str, Dex, or Con gains 1d6 advancement points. [*]Another ability score of your choice gains 1d4 advancement points. [/LIST] [/QUOTE]
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