Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Jester's Perfect D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9525297" data-attributes="member: 29398"><p>A few quick early notes, on a skim-through:</p><p></p><p>--- simply dropping a weapon (or anything else in your hand(s)) shouldn't cost any movement; as opposed to putting something down carefully, which should</p><p></p><p>--- really like the stat "advancement" mechanic; looks like a spinoff of the 1e Cavalier percentile increment system, which I've always liked for all classes. One change I'd make is to allow choice (forever locked in at roll-up) of advancing one stat at the standard rate or two stats each at a slower rate e.g. roll as normal then assign half to each stat, or roll half independently for each, or whatever; this to allow more flexibility.</p><p></p><p>--- if bonus and penalty dice each become relatively common and easy to obtain, tracking who has how many of each at any given time could become a pain</p><p></p><p>--- make initiative 1d6 but drop the Dex score add-on, for two reasons: a) there won't be much variance in the sequence in which the PCs act from one combat to the next e.g. the Dex 17 Rogue will always act before the Dex 10 Fighter no matter what the dice say because the die roll can't overcome the difference in their Dex scores, and b) this could make high Dex too much of a must-have for everyone</p><p></p><p>--- apropos to that, and maybe I missed it above: are starting stats generated by roll, point buy, array, or ???</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9525297, member: 29398"] A few quick early notes, on a skim-through: --- simply dropping a weapon (or anything else in your hand(s)) shouldn't cost any movement; as opposed to putting something down carefully, which should --- really like the stat "advancement" mechanic; looks like a spinoff of the 1e Cavalier percentile increment system, which I've always liked for all classes. One change I'd make is to allow choice (forever locked in at roll-up) of advancing one stat at the standard rate or two stats each at a slower rate e.g. roll as normal then assign half to each stat, or roll half independently for each, or whatever; this to allow more flexibility. --- if bonus and penalty dice each become relatively common and easy to obtain, tracking who has how many of each at any given time could become a pain --- make initiative 1d6 but drop the Dex score add-on, for two reasons: a) there won't be much variance in the sequence in which the PCs act from one combat to the next e.g. the Dex 17 Rogue will always act before the Dex 10 Fighter no matter what the dice say because the die roll can't overcome the difference in their Dex scores, and b) this could make high Dex too much of a must-have for everyone --- apropos to that, and maybe I missed it above: are starting stats generated by roll, point buy, array, or ??? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Jester's Perfect D&D
Top