Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Jester's Perfect D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 9533643" data-attributes="member: 1210"><p>Here in the giant frog entries you'll see one of my pet peeves removed: the whole idea that a monster can grab you from out of your normal reach and you can't attack the limb grabbing you. Not in my perfect D&D!</p><p></p><p>Also, I notice that my write up of filth fever under the giant rat doesn't use ability damage per se- that's because I wrote it up before deciding to use it as a major mechanic.</p><p></p><p>Finally, none of my monster stat blocks include alignment. That's because these are all quick and dirty, written for playtesting. Eventually they'll all have the 3e-style "always, usually, often" alignments. So a giant rat will be "always neutral" (or unaligned, if I decide to use it), while a goblin will be "often neutral evil".</p><p></p><p><strong>GELATINOUS CUBE</strong></p><p><strong>Large beast (ooze)</strong></p><p><strong>AC: </strong>6</p><p><strong>Speed: </strong>10' </p><p><strong>Hit Dice: </strong>4d10+10 kicker(32 hp)</p><p> <em>Immune to poison</em></p><p> <em>Resist acid</em></p><p><strong>Str 14, Dex 3, Con 13, Int 1, Wis 5, Cha 3</strong></p><p><strong> </strong><em>Immune to charm, fear, paralyzation, prone, </em></p><p><strong>Senses: </strong>darkvision 60'</p><p></p><p><em>Touch: </em>+3 to hit, 1d6 acid damage, and the target is pulled into the cube's space. It must make a Con save or be paralyzed (save ends).</p><p> <em>Start of Turn: </em>At the start of the ooze's turn, it does 3d6 acid damage to any creature in its space.</p><p></p><p><strong>GHOUL</strong></p><p><strong>Medium undead (fleshy undead)</strong></p><p><strong>AC: </strong>12</p><p><strong>Speed: </strong>30' </p><p><strong>Hit Dice: </strong>2d8 (9 hp)</p><p> <em>Immune to poison</em></p><p> <em>Resist necrotic</em></p><p><strong>Str 13, Dex 12, Con 10, Int 8, Wis 8, Cha 7</strong></p><p><strong> </strong><em>Immune to charm and fear</em></p><p><strong>Senses: </strong>darkvision 60'</p><p></p><p><em>Claws: </em>+4 to hit, 1d4 slashing damage plus Con save or paralyzed 1 minute (save ends). While it is paralyzed, attacks against it get a 1d8 bonus die and deal double damage.</p><p> <em>Hit or Miss: </em>The ghoul can spend 10' of its speed to make a Bite attack.</p><p></p><p><em>Bite: </em>+4 to hit, 1d4 piercing damage.</p><p></p><p><em>Devour: </em>The ghoul can use its action and all of its speed to (perhaps partially )devour a paralyzed creature within 5'. The creature takes 3d4 piercing damage.</p><p></p><p><strong>GIANT BOAR</strong></p><p><strong>Large beast (pig)</strong></p><p><strong>AC: </strong>12</p><p><strong>Speed: </strong>35'</p><p><strong>Hit Dice: </strong>6d10+5 kicker (38 hp)</p><p> <em>Frenzy: </em>The boar gains a 1d6 bonus die to attacks while bloodied.</p><p><strong>Str 14, Dex 10, Con 13, Int 5, Wis 10, Cha 8</strong></p><p></p><p><em>Gore: </em>+5 to hit (plus 1d6 bonus die if bloodied), 1d6 piercing damage (2d6 if the giant boar is charging). </p><p></p><p><strong>GIANT FROG (Adolescent)</strong></p><p><strong>Small beast (amphibian, frog)</strong></p><p><strong>AC: </strong>10 </p><p><strong>Speed: </strong>30', climb 15', jump 20', swim 35'</p><p><strong>Hit Dice: </strong>1d8 (4 hp)</p><p><strong>Str 10, Dex 9, Con 12, Int 2, Wis 8, Cha 5</strong></p><p><strong>Senses: </strong>low-light vision</p><p></p><p><em>Bite: </em>+3 to hit, 1d4 piercing damage, and if the target is smaller than the frog, it must make a Str save. If it fails, the frog swallows it. While swallowed, the creature takes 1d6 bludgeoning damage at the start of each of its turns, and it can't move or take actions other than to attack with a dagger or to make an opposed Str check to force its way free. If the frog is unconscious or dead, the creature can get out of its body by spending 20' of movement.</p><p></p><p><em>Tongue: </em>+4 to hit, reach 15'. The frog's tongue sticks to the target. </p><ul> <li data-xf-list-type="ul">The tongue can be attacked (AC 10, hp 2) or a creature can use an action to make an opposed Str check to detach it. </li> <li data-xf-list-type="ul">While stuck, the target can't move further away from the frog. </li> <li data-xf-list-type="ul">Once on its turn, the frog can spend 10' of movement to pull the target 10'. </li> </ul><p><strong>GIANT FROG (Adult)</strong></p><p><strong>Medium beast (amphibian, frog)</strong></p><p><strong>AC: </strong>10 </p><p><strong>Speed: </strong>30', climb 15', jump 30', swim 35'</p><p><strong>Hit Dice: </strong>2d8 (9 hp)</p><p><strong>Str 12, Dex 9, Con 12, Int 2, Wis 8, Cha 5</strong></p><p><strong>Senses: </strong>low-light vision</p><p></p><p><em>Bite: </em>+4 to hit, 1d4 piercing damage, and if the target is smaller than the frog, it must make a Str save. If it fails, the frog swallows it. While swallowed, the creature takes 1d6 bludgeoning damage at the start of each of its turns, and it can't move or take actions other than to attack with a dagger or to make an opposed Str check to force its way free. If the frog is unconscious or dead, the creature can get out of its body by spending 20' of movement.</p><p></p><p><em>Tongue: </em>+5 to hit, reach 20'. The frog's tongue sticks to the target.</p><ul> <li data-xf-list-type="ul">The tongue can be attacked (AC 10, hp 4), or a creature can use an action to make an opposed Str check to detach it.</li> <li data-xf-list-type="ul">While stuck, the target can't move further away from the frog.</li> <li data-xf-list-type="ul">Once on its turn, the frog can spend 10' of movement to pull the target 15'. If the target is adjacent to the frog, the frog can also make a bite attack against it.</li> </ul><p><strong>GIANT FROG (Old)</strong></p><p><strong>Large beast (amphibian, frog)</strong></p><p><strong>AC: </strong>10 </p><p><strong>Speed: </strong>35', climb 20',jump 40', swim 35'</p><p><strong>Hit Dice: </strong>5d8 (22 hp)</p><p><strong>Str 16, Dex 9, Con 13, Int 2, Wis 10, Cha 6</strong></p><p><strong>Senses: </strong>low-light vision</p><p></p><p><em>Bite: </em>+4 to hit, 1d6 piercing damage, and if the target is smaller than the frog, it must make a Str save. If it fails, the frog swallows it. While swallowed, the creature takes 1d6 bludgeoning damage at the start of each of its turns, and it can't move or take actions other than to attack with a dagger or to make an opposed Str check to force its way free. If the frog is unconscious or dead, the creature can get out of its body by spending 20' of movement.</p><p></p><p><em>Tongue: </em>+5 to hit, reach 30'. The frog's tongue sticks to the target.</p><ul> <li data-xf-list-type="ul">The tongue can be attacked (AC 10, hp 5), or a creature can use an action to make an opposed Str check to detach it. </li> <li data-xf-list-type="ul">While stuck, the target can't move further away from the frog. </li> <li data-xf-list-type="ul">Once on its turn, the frog can spend 10' of movement to pull the target 15'. If the target is adjacent to the frog, the frog can also make a bite attack against it.</li> </ul><p><strong>GIANT RAT</strong></p><p><strong>Small beast (rat)</strong></p><p><strong>AC: </strong>10 </p><p><strong>Speed: </strong>30', swim 20' </p><p><strong>Hit Dice: </strong>1d4 (2 hp)</p><p><strong>Str 6, Dex 14, Con 12, Int 3, Wis 10, Cha 5</strong></p><p><strong>Senses: </strong>low-light vision,scent (bonus die 1d6)</p><p></p><p><em>Bite: </em>+2 to hit, 1d4 damage. 5% of giant rats also require a Con save to avoid gaining filth fever.</p><p> <em>Filth Fever: </em>Incubation long rest;roll 1d4 and lower Str and Con each by that amount. Each long rest,make another save- either end the fever or continue to worsen up to a total of 3d4 (then persists until save). </p><p></p><p><strong>GIANT SPIDER</strong></p><p><strong>Medium beast (arachnid, bug, spider)</strong></p><p><strong>AC: </strong>11 </p><p><strong>Speed: </strong>30', climb 30'</p><p> <em>Web Walker: </em>Webs don't impede the spider's movement or actions.</p><p><strong>Hit Dice: </strong>3d8 (13 hp)</p><p><strong>Str 14, Dex 13, Con 10, Int 2, Wis 12, Cha 5</strong></p><p><strong>Senses: </strong>low-light vision</p><p> <em>Web Sense: </em>The spider is aware of the location of any creature that is touching a web that the spider is also touching as long as that creature is within 120' of the spider.</p><p></p><p><em>Bite: </em>+3 to hit, 1d4 piercing damage, and the target must make a Con save. If it fails, it takes 1d6 Str damage plus ongoing 1 Str damage (save ends).</p><p></p><p><em>Web: </em>The spider shoots a web that fills a 10' cube within 30'. Each creature in the web must make a Dex save or be entangled, unable to move from its location. A creature can break itself or another creature free in the following ways: </p><ul> <li data-xf-list-type="ul">Using an action or spending 25' of movement to make a Str check (DC 5).</li> <li data-xf-list-type="ul">Destroying the web (AC 7, hp 3, only slashing or fire damage). </li> <li data-xf-list-type="ul">Pouring at least one gallon of water, vinegar, or alcohol on the web.</li> </ul><p></p><p><strong>GOBLIN</strong></p><p><strong>Small humanoid (goblinoid)</strong></p><p><strong>AC: </strong>12 (studded)</p><p><strong>Speed: </strong>30'</p><p><strong>Hit Dice: </strong>1d6 (3 hp)</p><p><strong>Str 9, Dex 12, Con 10, Int 10, Wis 10, Cha 10</strong></p><p><strong>Senses: </strong>low-light vision</p><p><strong>Languages: </strong>Common, Goblin</p><p></p><p><em>Short Sword: </em>+2to hit, 1d6 damage. </p><p></p><p><em>Short Bow: </em>+2to hit, 1d6 damage.</p></blockquote><p></p>
[QUOTE="the Jester, post: 9533643, member: 1210"] Here in the giant frog entries you'll see one of my pet peeves removed: the whole idea that a monster can grab you from out of your normal reach and you can't attack the limb grabbing you. Not in my perfect D&D! Also, I notice that my write up of filth fever under the giant rat doesn't use ability damage per se- that's because I wrote it up before deciding to use it as a major mechanic. Finally, none of my monster stat blocks include alignment. That's because these are all quick and dirty, written for playtesting. Eventually they'll all have the 3e-style "always, usually, often" alignments. So a giant rat will be "always neutral" (or unaligned, if I decide to use it), while a goblin will be "often neutral evil". [B]GELATINOUS CUBE Large beast (ooze) AC: [/B]6 [B]Speed: [/B]10' [B]Hit Dice: [/B]4d10+10 kicker(32 hp) [I]Immune to poison[/I] [I]Resist acid[/I] [B]Str 14, Dex 3, Con 13, Int 1, Wis 5, Cha 3 [/B][I]Immune to charm, fear, paralyzation, prone, [/I] [B]Senses: [/B]darkvision 60' [I]Touch: [/I]+3 to hit, 1d6 acid damage, and the target is pulled into the cube's space. It must make a Con save or be paralyzed (save ends). [I]Start of Turn: [/I]At the start of the ooze's turn, it does 3d6 acid damage to any creature in its space. [B]GHOUL Medium undead (fleshy undead) AC: [/B]12 [B]Speed: [/B]30' [B]Hit Dice: [/B]2d8 (9 hp) [I]Immune to poison[/I] [I]Resist necrotic[/I] [B]Str 13, Dex 12, Con 10, Int 8, Wis 8, Cha 7 [/B][I]Immune to charm and fear[/I] [B]Senses: [/B]darkvision 60' [I]Claws: [/I]+4 to hit, 1d4 slashing damage plus Con save or paralyzed 1 minute (save ends). While it is paralyzed, attacks against it get a 1d8 bonus die and deal double damage. [I]Hit or Miss: [/I]The ghoul can spend 10' of its speed to make a Bite attack. [I]Bite: [/I]+4 to hit, 1d4 piercing damage. [I]Devour: [/I]The ghoul can use its action and all of its speed to (perhaps partially )devour a paralyzed creature within 5'. The creature takes 3d4 piercing damage. [B]GIANT BOAR Large beast (pig) AC: [/B]12 [B]Speed: [/B]35' [B]Hit Dice: [/B]6d10+5 kicker (38 hp) [I]Frenzy: [/I]The boar gains a 1d6 bonus die to attacks while bloodied. [B]Str 14, Dex 10, Con 13, Int 5, Wis 10, Cha 8[/B] [I]Gore: [/I]+5 to hit (plus 1d6 bonus die if bloodied), 1d6 piercing damage (2d6 if the giant boar is charging). [B]GIANT FROG (Adolescent) Small beast (amphibian, frog) AC: [/B]10 [B]Speed: [/B]30', climb 15', jump 20', swim 35' [B]Hit Dice: [/B]1d8 (4 hp) [B]Str 10, Dex 9, Con 12, Int 2, Wis 8, Cha 5 Senses: [/B]low-light vision [I]Bite: [/I]+3 to hit, 1d4 piercing damage, and if the target is smaller than the frog, it must make a Str save. If it fails, the frog swallows it. While swallowed, the creature takes 1d6 bludgeoning damage at the start of each of its turns, and it can't move or take actions other than to attack with a dagger or to make an opposed Str check to force its way free. If the frog is unconscious or dead, the creature can get out of its body by spending 20' of movement. [I]Tongue: [/I]+4 to hit, reach 15'. The frog's tongue sticks to the target. [LIST] [*]The tongue can be attacked (AC 10, hp 2) or a creature can use an action to make an opposed Str check to detach it. [*]While stuck, the target can't move further away from the frog. [*]Once on its turn, the frog can spend 10' of movement to pull the target 10'. [/LIST] [B]GIANT FROG (Adult) Medium beast (amphibian, frog) AC: [/B]10 [B]Speed: [/B]30', climb 15', jump 30', swim 35' [B]Hit Dice: [/B]2d8 (9 hp) [B]Str 12, Dex 9, Con 12, Int 2, Wis 8, Cha 5 Senses: [/B]low-light vision [I]Bite: [/I]+4 to hit, 1d4 piercing damage, and if the target is smaller than the frog, it must make a Str save. If it fails, the frog swallows it. While swallowed, the creature takes 1d6 bludgeoning damage at the start of each of its turns, and it can't move or take actions other than to attack with a dagger or to make an opposed Str check to force its way free. If the frog is unconscious or dead, the creature can get out of its body by spending 20' of movement. [I]Tongue: [/I]+5 to hit, reach 20'. The frog's tongue sticks to the target. [LIST] [*]The tongue can be attacked (AC 10, hp 4), or a creature can use an action to make an opposed Str check to detach it. [*]While stuck, the target can't move further away from the frog. [*]Once on its turn, the frog can spend 10' of movement to pull the target 15'. If the target is adjacent to the frog, the frog can also make a bite attack against it. [/LIST] [B]GIANT FROG (Old) Large beast (amphibian, frog) AC: [/B]10 [B]Speed: [/B]35', climb 20',jump 40', swim 35' [B]Hit Dice: [/B]5d8 (22 hp) [B]Str 16, Dex 9, Con 13, Int 2, Wis 10, Cha 6 Senses: [/B]low-light vision [I]Bite: [/I]+4 to hit, 1d6 piercing damage, and if the target is smaller than the frog, it must make a Str save. If it fails, the frog swallows it. While swallowed, the creature takes 1d6 bludgeoning damage at the start of each of its turns, and it can't move or take actions other than to attack with a dagger or to make an opposed Str check to force its way free. If the frog is unconscious or dead, the creature can get out of its body by spending 20' of movement. [I]Tongue: [/I]+5 to hit, reach 30'. The frog's tongue sticks to the target. [LIST] [*]The tongue can be attacked (AC 10, hp 5), or a creature can use an action to make an opposed Str check to detach it. [*]While stuck, the target can't move further away from the frog. [*]Once on its turn, the frog can spend 10' of movement to pull the target 15'. If the target is adjacent to the frog, the frog can also make a bite attack against it. [/LIST] [B]GIANT RAT Small beast (rat) AC: [/B]10 [B]Speed: [/B]30', swim 20' [B]Hit Dice: [/B]1d4 (2 hp) [B]Str 6, Dex 14, Con 12, Int 3, Wis 10, Cha 5 Senses: [/B]low-light vision,scent (bonus die 1d6) [I]Bite: [/I]+2 to hit, 1d4 damage. 5% of giant rats also require a Con save to avoid gaining filth fever. [I]Filth Fever: [/I]Incubation long rest;roll 1d4 and lower Str and Con each by that amount. Each long rest,make another save- either end the fever or continue to worsen up to a total of 3d4 (then persists until save). [B]GIANT SPIDER Medium beast (arachnid, bug, spider) AC: [/B]11 [B]Speed: [/B]30', climb 30' [I]Web Walker: [/I]Webs don't impede the spider's movement or actions. [B]Hit Dice: [/B]3d8 (13 hp) [B]Str 14, Dex 13, Con 10, Int 2, Wis 12, Cha 5 Senses: [/B]low-light vision [I]Web Sense: [/I]The spider is aware of the location of any creature that is touching a web that the spider is also touching as long as that creature is within 120' of the spider. [I]Bite: [/I]+3 to hit, 1d4 piercing damage, and the target must make a Con save. If it fails, it takes 1d6 Str damage plus ongoing 1 Str damage (save ends). [I]Web: [/I]The spider shoots a web that fills a 10' cube within 30'. Each creature in the web must make a Dex save or be entangled, unable to move from its location. A creature can break itself or another creature free in the following ways: [LIST] [*]Using an action or spending 25' of movement to make a Str check (DC 5). [*]Destroying the web (AC 7, hp 3, only slashing or fire damage). [*]Pouring at least one gallon of water, vinegar, or alcohol on the web. [/LIST] [B]GOBLIN Small humanoid (goblinoid) AC: [/B]12 (studded) [B]Speed: [/B]30' [B]Hit Dice: [/B]1d6 (3 hp) [B]Str 9, Dex 12, Con 10, Int 10, Wis 10, Cha 10 Senses: [/B]low-light vision [B]Languages: [/B]Common, Goblin [I]Short Sword: [/I]+2to hit, 1d6 damage. [I]Short Bow: [/I]+2to hit, 1d6 damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Jester's Perfect D&D
Top