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<blockquote data-quote="the Jester" data-source="post: 9534178" data-attributes="member: 1210"><p><strong>HELL HOUND</strong></p><p><strong>Small or medium beast (fiend, dog)</strong></p><p><strong>AC: </strong>13</p><p><strong>Speed: </strong>40'</p><p><strong>Hit Dice: </strong>4d8 (18 hp)</p><p> <em>Immune to fire</em></p><p><strong>Str 14, Dex 12, Con 13, Int 8, Wis 13, Cha 8</strong></p><p><strong>Senses: </strong>scent</p><p><strong>Languages: </strong>usually can't speak but understands Infernal</p><p></p><p><em>Bite: </em>+5 to hit, 1d6 piercing damage plus 1d6 fire damage.</p><p> <em>Pack Tactics: </em>1d6 bonus die on attacks if an ally is within reach of the target.</p><p></p><p><em>Fire Breath </em>(recharge5-6): 15' cone, 3d6 fire damage (Dex save for half).</p><p></p><p><strong>HOBGOBLIN</strong></p><p><strong>Medium humanoid (goblinoid)</strong></p><p><strong>AC: </strong>16 (chain + helm)</p><p> <em>Phalanx Warrior: </em>If within 5' of an ally, gain +2 AC.</p><p><strong>Speed: </strong>30'</p><p><strong>Hit Dice: </strong>1d8+5 kicker (9hp)</p><p><strong>Str 13, Dex 10, Con 12, Int 11, Wis 11, Cha 10</strong></p><p><strong>Senses: </strong>low-light vision</p><p><strong>Languages: </strong>Common, Goblin</p><p></p><p><em>Long Sword: </em>+4 to hit, 1d8 damage. </p><p> <em>Phalanx Warrior. </em>If enemy is within 5'of an ally, gain a bonus die 1d6 on attacks.</p><p></p><p><em>Long Bow: </em>+2 to hit, 1d6 damage.</p><p></p><p><strong>HOBGOBLIN CAPTAIN</strong></p><p><strong>Medium humanoid (goblinoid)</strong></p><p><strong>AC: </strong>16 (chain + helm)</p><p> <em>Phalanx Warrior: </em>If within 5' of an ally, gain +2 AC.</p><p><strong>Speed: </strong>30'</p><p><strong>Hit Dice: </strong>4d8+5 kicker(23 hp)</p><p><strong>Str 16, Dex 10, Con 12, Int 11, Wis 11, Cha 10</strong></p><p><strong>Senses: </strong>low-light vision</p><p><strong>Languages: </strong>Common, Goblin</p><p></p><p><em>Long Sword: </em>+5 to hit, 1d8 damage. </p><p> <em>Extra Attack: </em>The hobgoblin captain can attack twice with its action.</p><p> <em>Phalanx Warrior. </em>If enemy is within 5'of an ally, gain a bonus die 1d6 on attacks.</p><p></p><p><em>Long Bow: </em>+3 to hit, 1d6 damage.</p><p> <em>Extra Attack:</em> The hobgoblin captain can attack twice with its action.</p><p></p><p><strong>HOBGOBLIN WAR MAGE</strong></p><p><strong>Medium humanoid (goblinoid)</strong></p><p><strong>AC: </strong>12 (helm + shield)</p><p> <em>Phalanx Warrior: </em>If within 5' of an ally, gain +2 AC.</p><p><strong>Speed: </strong>30'</p><p><strong>Hit Dice: </strong>4d8+5 kicker (23 hp)</p><p><strong>Str 10, Dex 10, Con 10, Int 15, Wis 11, Cha 10</strong></p><p><strong>Senses: </strong>low-light vision</p><p><strong>Languages: </strong>Common, Goblin</p><p></p><p><em>Staff: </em>+1 to hit, 1d6 damage. </p><p> <em>Phalanx Warrior. </em>If enemy is within 5' of an ally, gain a bonus die 1d6 on attacks.</p><p></p><p><em>Spells </em>(4 cantrip slots, 4 first level slots): </p><p> Cantrips- audible glamer, detect magic, ray of frost, silent image; 1st level- burning hands, magic missile, shield, true strike.</p><p></p><p><strong>REACTIONS</strong></p><p></p><p><em>When Hit by Attack or Magic Missile: </em>shield spell.</p><p></p><p><strong>HORSE (Riding horse)</strong></p><p><strong>Large beast (horse, mammal, mount)</strong></p><p><strong>AC: </strong>10</p><p><strong>Speed: </strong>50'</p><p><strong>Hit Dice: </strong>3d8 (13 hp)</p><p><strong>Str 17, Dex 11, Con 13, Int 4, Wis 12, Cha 8</strong></p><p></p><p><em>Hooves: </em>+3 to hit, 1d8 bludgeoning damage.</p><p></p><p><em>Bite: </em>+3 to hit, 1d3 piercing damage.</p><p></p><p><strong>HORSE (Warhorse)</strong></p><p><strong>Large beast (horse, mammal, mount)</strong></p><p><strong>AC: </strong>10 (sometimes better with barding)</p><p><strong>Speed: </strong>50'</p><p><strong>Hit Dice: </strong>4d8 (18 hp)</p><p><strong>Str 18, Dex 11, Con 13, Int 4, Wis 12, Cha 8</strong></p><p></p><p><em>Hooves: </em>+5 to hit, 2d6 bludgeoning damage.</p><p> <em>Hit: </em>The warhorse can spend 10' of movement to make a Bite attack.</p><p></p><p><em>Bite: </em>+3 to hit, 1d3 piercing damage.</p><p></p><p><strong>ICE TOAD</strong></p><p><strong> </strong><em>Freezing Aura. </em>A creature that isn't immune to cold that is within 10' of the toad has a 1d6 penalty die to attacks. </p><p><strong>Medium beast (amphibian, cold, frog)</strong></p><p><strong>AC: </strong>10 </p><p><strong>Speed: </strong>25', jump 30' long and 10' high</p><p><strong>Hit Dice: </strong>4d8+10 kicker(28 hp)</p><p><strong>Str 14, Dex 8, Con 16, Int 4, Wis 9, Cha 7</strong></p><p></p><p><em>Bite: </em>+4 to hit, 1d4 piercing damage plus 1d6 cold damage.</p><p></p><p><strong>MOVEMENT OPTIONS</strong></p><p></p><p><em>Freezing Burst: </em>The toad spends 10' of movement to do 1d6 cold damage to each creature within 10'. Each target must also make a Con save or have its speed reduced by 15' until the end of the toad's next turn.</p><p></p><p><strong>IRON COBRA</strong></p><p><strong>Small construct</strong></p><p><strong>AC: </strong>16</p><p><strong>Speed: </strong>40'</p><p><strong>Hit Dice: </strong>5d6 (17 hp)</p><p> <em>Immune to poison</em></p><p><strong>Str 10, Dex 13, Con 10, Int 3, Wis 10, Cha 1</strong></p><p><strong>Senses: </strong>darkvision 60'</p><p></p><p><em>Bite: </em>+3 to hit,1d4 piercing plus 2d6 poison damage, and the target must make a Con save or be poisoned until it rests for an hour. While poisoned in this way, the creature has a 1d6 penalty die to attacks and checks.</p></blockquote><p></p>
[QUOTE="the Jester, post: 9534178, member: 1210"] [B]HELL HOUND Small or medium beast (fiend, dog) AC: [/B]13 [B]Speed: [/B]40' [B]Hit Dice: [/B]4d8 (18 hp) [I]Immune to fire[/I] [B]Str 14, Dex 12, Con 13, Int 8, Wis 13, Cha 8 Senses: [/B]scent [B]Languages: [/B]usually can't speak but understands Infernal [I]Bite: [/I]+5 to hit, 1d6 piercing damage plus 1d6 fire damage. [I]Pack Tactics: [/I]1d6 bonus die on attacks if an ally is within reach of the target. [I]Fire Breath [/I](recharge5-6): 15' cone, 3d6 fire damage (Dex save for half). [B]HOBGOBLIN Medium humanoid (goblinoid) AC: [/B]16 (chain + helm) [I]Phalanx Warrior: [/I]If within 5' of an ally, gain +2 AC. [B]Speed: [/B]30' [B]Hit Dice: [/B]1d8+5 kicker (9hp) [B]Str 13, Dex 10, Con 12, Int 11, Wis 11, Cha 10 Senses: [/B]low-light vision [B]Languages: [/B]Common, Goblin [I]Long Sword: [/I]+4 to hit, 1d8 damage. [I]Phalanx Warrior. [/I]If enemy is within 5'of an ally, gain a bonus die 1d6 on attacks. [I]Long Bow: [/I]+2 to hit, 1d6 damage. [B]HOBGOBLIN CAPTAIN Medium humanoid (goblinoid) AC: [/B]16 (chain + helm) [I]Phalanx Warrior: [/I]If within 5' of an ally, gain +2 AC. [B]Speed: [/B]30' [B]Hit Dice: [/B]4d8+5 kicker(23 hp) [B]Str 16, Dex 10, Con 12, Int 11, Wis 11, Cha 10 Senses: [/B]low-light vision [B]Languages: [/B]Common, Goblin [I]Long Sword: [/I]+5 to hit, 1d8 damage. [I]Extra Attack: [/I]The hobgoblin captain can attack twice with its action. [I]Phalanx Warrior. [/I]If enemy is within 5'of an ally, gain a bonus die 1d6 on attacks. [I]Long Bow: [/I]+3 to hit, 1d6 damage. [I]Extra Attack:[/I] The hobgoblin captain can attack twice with its action. [B]HOBGOBLIN WAR MAGE Medium humanoid (goblinoid) AC: [/B]12 (helm + shield) [I]Phalanx Warrior: [/I]If within 5' of an ally, gain +2 AC. [B]Speed: [/B]30' [B]Hit Dice: [/B]4d8+5 kicker (23 hp) [B]Str 10, Dex 10, Con 10, Int 15, Wis 11, Cha 10 Senses: [/B]low-light vision [B]Languages: [/B]Common, Goblin [I]Staff: [/I]+1 to hit, 1d6 damage. [I]Phalanx Warrior. [/I]If enemy is within 5' of an ally, gain a bonus die 1d6 on attacks. [I]Spells [/I](4 cantrip slots, 4 first level slots): Cantrips- audible glamer, detect magic, ray of frost, silent image; 1st level- burning hands, magic missile, shield, true strike. [B]REACTIONS[/B] [I]When Hit by Attack or Magic Missile: [/I]shield spell. [B]HORSE (Riding horse) Large beast (horse, mammal, mount) AC: [/B]10 [B]Speed: [/B]50' [B]Hit Dice: [/B]3d8 (13 hp) [B]Str 17, Dex 11, Con 13, Int 4, Wis 12, Cha 8[/B] [I]Hooves: [/I]+3 to hit, 1d8 bludgeoning damage. [I]Bite: [/I]+3 to hit, 1d3 piercing damage. [B]HORSE (Warhorse) Large beast (horse, mammal, mount) AC: [/B]10 (sometimes better with barding) [B]Speed: [/B]50' [B]Hit Dice: [/B]4d8 (18 hp) [B]Str 18, Dex 11, Con 13, Int 4, Wis 12, Cha 8[/B] [I]Hooves: [/I]+5 to hit, 2d6 bludgeoning damage. [I]Hit: [/I]The warhorse can spend 10' of movement to make a Bite attack. [I]Bite: [/I]+3 to hit, 1d3 piercing damage. [B]ICE TOAD [/B][I]Freezing Aura. [/I]A creature that isn't immune to cold that is within 10' of the toad has a 1d6 penalty die to attacks. [B]Medium beast (amphibian, cold, frog) AC: [/B]10 [B]Speed: [/B]25', jump 30' long and 10' high [B]Hit Dice: [/B]4d8+10 kicker(28 hp) [B]Str 14, Dex 8, Con 16, Int 4, Wis 9, Cha 7[/B] [I]Bite: [/I]+4 to hit, 1d4 piercing damage plus 1d6 cold damage. [B]MOVEMENT OPTIONS[/B] [I]Freezing Burst: [/I]The toad spends 10' of movement to do 1d6 cold damage to each creature within 10'. Each target must also make a Con save or have its speed reduced by 15' until the end of the toad's next turn. [B]IRON COBRA Small construct AC: [/B]16 [B]Speed: [/B]40' [B]Hit Dice: [/B]5d6 (17 hp) [I]Immune to poison[/I] [B]Str 10, Dex 13, Con 10, Int 3, Wis 10, Cha 1 Senses: [/B]darkvision 60' [I]Bite: [/I]+3 to hit,1d4 piercing plus 2d6 poison damage, and the target must make a Con save or be poisoned until it rests for an hour. While poisoned in this way, the creature has a 1d6 penalty die to attacks and checks. [/QUOTE]
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