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<blockquote data-quote="the Jester" data-source="post: 9534558" data-attributes="member: 1210"><p>Note: I don't think the kobold alchemist's tanglefoot bag and alchemist's fire are consistent with those in the gear section.</p><p></p><p><strong>KOBOLD</strong></p><p><strong>Small humanoid (canine, kobold, lizard)</strong></p><p><strong>AC: </strong>12 </p><p><strong>Speed: </strong>30' </p><p><em> Shifty: </em>Spend 5' of movement to not trigger OAs until end of turn.</p><p><strong>Hit Dice: </strong>1d4 (2 hp)</p><p><strong>Str 7, Dex 14, Con 8, Int 10, Wis 10, Cha 10</strong></p><p><strong>Senses: </strong>darkvision 60'</p><p><em> 1d6 penalty die to attacks and checks in bright light</em></p><p><strong>Languages: </strong>Draconic, Kobold</p><p></p><p><em>Dagger: </em>+2 to hit, 1d4 piercing damage.</p><p></p><p><strong>KOBOLD ALCHEMIST</strong></p><p><strong>Small humanoid (canine, kobold, lizard)</strong></p><p><strong>AC: </strong>12 </p><p><strong>Speed: </strong>30' </p><p><em> Shifty: </em>Spend 5' of movement to not trigger OAs until end of turn.</p><p><strong>Hit Dice: </strong>2d4 (5 hp)</p><p><strong>Str 7, Dex 14, Con 8, Int 13, Wis 10, Cha 10</strong></p><p><strong>Senses: </strong>darkvision 60'</p><p><em> 1d6 penalty die to attacks and checks in bright light</em></p><p><strong>Languages: </strong>Draconic, Kobold</p><p></p><p><em>Dagger: </em>+2 to hit, 1d4 piercing damage.</p><p></p><p><em>Stink Pot </em>(3): +2 to hit, range 30', 1 bludgeoning damage and the target stinks until it spends 10 minutes washing. While it stinks, it has a 1d6 penalty die to attempts to conceal its location.</p><p></p><p><em>Alchemist's Fire </em>(1):+2 to hit, range 30', 1d6 fire damage plus 1d4 fire damage to each target within 5'. </p><p></p><p><em>Tanglefoot Bag </em>(1):+2 to hit, range 30'. A hit target is entangled with goo. A creature (including itself) can break it free by using 20' of movement to make a Str check. Alternatively, 2 points of acid damage will free the creature. </p><p> <em>Miss: </em>One unoccupied 5' square within 10' of the target becomes difficult terrain for 24 hours or until a gallon of vinegar or alcohol is poured on the area, or until 6 points of acid are dealt to it. </p><p></p><p><strong>KOBOLD DRAGONSHIELD</strong></p><p><strong>Small humanoid (canine, kobold, lizard)</strong></p><p><strong>AC: </strong>16 (shield, helm)</p><p><strong>Speed: </strong>30' </p><p><em> Shifty: </em>Spend 5' of movement to not trigger OAs until end of turn.</p><p><strong>Hit Dice: </strong>3d4 (7 hp)</p><p><strong>Str 10, Dex 14, Con 10, Int 12, Wis 10, Cha 12</strong></p><p><strong>Senses: </strong>darkvision 60'</p><p> <em>1d6 penalty die to attacks and checks in bright light</em></p><p><strong>Languages: </strong>Draconic, Kobold</p><p></p><p><em>Short sword: </em>+3 to hit, 1d6 piercing damage.</p><p></p><p><em>Dart (4): </em>+4 to hit, 1d4 piercing damage.</p><p></p><p><strong>REACTIONS (2/rd)</strong></p><p></p><p><em>Interpose Shield: </em>When a creature within 5' is the target of an attack, the kobold gives that creature a +2 to AC against the triggering attack.</p><p></p><p><strong>KOBOLD SORCERER</strong></p><p><strong>Small humanoid (canine, kobold, lizard)</strong></p><p><strong>AC: </strong>12 </p><p><strong>Speed: </strong>30' </p><p><em> Shifty: </em>Spend 5' of movement to not trigger OAs until end of turn.</p><p><strong>Hit Dice: </strong>5d4 (12 hp)</p><p><strong>Str 7, Dex 14, Con 8, Int 10, Wis 10, Cha 10</strong></p><p><strong>Senses: </strong>darkvision 60'</p><p> <em>1d6 penalty die to attacks and checks in bright light</em></p><p><strong>Languages: </strong>Draconic, Kobold</p><p></p><p><em>Dagger: </em>+2 to hit, 1d4 piercing damage.</p><p></p><p><em>Spells </em>(4 cantrip slots, 4 first level slots): </p><p> Cantrips- dancing lights, detect magic, mage hand, silent image; 1st level spells- burning hands, charm person, minor illusion, sleep.</p><p></p><p><strong>KOCHO</strong></p><p><strong>Medium beast (bird, mount)</strong></p><p><strong> </strong><em>Sturdy Mount: </em>A kocho can serve as a mount for a Medium creature.</p><p><strong>AC: </strong>10</p><p><strong>Speed: </strong>50'</p><p><strong>Hit Dice: </strong>2d8 (9 hp)</p><p><strong>Str 15, Dex 11, Con 10, Int 3, Wis 12, Cha 8</strong></p><p></p><p><em>Bite: </em>+3 to hit, 1d4 piercing damage.</p><p></p><p><em>Kick: </em>+3 to hit, 1d6 slashing damage.</p><p></p><p><strong>LEGION DEVIL</strong></p><p><strong>Medium humanoid (devil, evil, fiend, lawful)</strong></p><p><strong>AC: </strong>18 (full plate +shield + helm)</p><p> <em>Phalanx Warrior: </em>If within 5' of an ally, gain +2 AC.</p><p><strong>Speed: </strong>30'</p><p><strong>Hit Dice: </strong>7d8 (31 hp)</p><p><strong>Str 15, Dex 10, Con 14, Int 9, Wis 10, Cha 8</strong></p><p><strong>Senses: </strong>darkvision 60', devil's sight</p><p><strong>Languages: </strong>Common, Infernal</p><p></p><p><em>Long Sword: </em>+6 to hit, 1d8 slashing plus 1d8 fire damage. </p><p> <em>Phalanx Warrior. </em>If enemy is within 5' of an ally, gain a bonus die 1d6 on attacks.</p><p></p><p><em>Crossbow: </em>+4 to hit, 1d8 piercing plus 1d8 fire damage.</p></blockquote><p></p>
[QUOTE="the Jester, post: 9534558, member: 1210"] Note: I don't think the kobold alchemist's tanglefoot bag and alchemist's fire are consistent with those in the gear section. [B]KOBOLD Small humanoid (canine, kobold, lizard) AC: [/B]12 [B]Speed: [/B]30' [I] Shifty: [/I]Spend 5' of movement to not trigger OAs until end of turn. [B]Hit Dice: [/B]1d4 (2 hp) [B]Str 7, Dex 14, Con 8, Int 10, Wis 10, Cha 10 Senses: [/B]darkvision 60' [I] 1d6 penalty die to attacks and checks in bright light[/I] [B]Languages: [/B]Draconic, Kobold [I]Dagger: [/I]+2 to hit, 1d4 piercing damage. [B]KOBOLD ALCHEMIST Small humanoid (canine, kobold, lizard) AC: [/B]12 [B]Speed: [/B]30' [I] Shifty: [/I]Spend 5' of movement to not trigger OAs until end of turn. [B]Hit Dice: [/B]2d4 (5 hp) [B]Str 7, Dex 14, Con 8, Int 13, Wis 10, Cha 10 Senses: [/B]darkvision 60' [I] 1d6 penalty die to attacks and checks in bright light[/I] [B]Languages: [/B]Draconic, Kobold [I]Dagger: [/I]+2 to hit, 1d4 piercing damage. [I]Stink Pot [/I](3): +2 to hit, range 30', 1 bludgeoning damage and the target stinks until it spends 10 minutes washing. While it stinks, it has a 1d6 penalty die to attempts to conceal its location. [I]Alchemist's Fire [/I](1):+2 to hit, range 30', 1d6 fire damage plus 1d4 fire damage to each target within 5'. [I]Tanglefoot Bag [/I](1):+2 to hit, range 30'. A hit target is entangled with goo. A creature (including itself) can break it free by using 20' of movement to make a Str check. Alternatively, 2 points of acid damage will free the creature. [I]Miss: [/I]One unoccupied 5' square within 10' of the target becomes difficult terrain for 24 hours or until a gallon of vinegar or alcohol is poured on the area, or until 6 points of acid are dealt to it. [B]KOBOLD DRAGONSHIELD Small humanoid (canine, kobold, lizard) AC: [/B]16 (shield, helm) [B]Speed: [/B]30' [I] Shifty: [/I]Spend 5' of movement to not trigger OAs until end of turn. [B]Hit Dice: [/B]3d4 (7 hp) [B]Str 10, Dex 14, Con 10, Int 12, Wis 10, Cha 12 Senses: [/B]darkvision 60' [I]1d6 penalty die to attacks and checks in bright light[/I] [B]Languages: [/B]Draconic, Kobold [I]Short sword: [/I]+3 to hit, 1d6 piercing damage. [I]Dart (4): [/I]+4 to hit, 1d4 piercing damage. [B]REACTIONS (2/rd)[/B] [I]Interpose Shield: [/I]When a creature within 5' is the target of an attack, the kobold gives that creature a +2 to AC against the triggering attack. [B]KOBOLD SORCERER Small humanoid (canine, kobold, lizard) AC: [/B]12 [B]Speed: [/B]30' [I] Shifty: [/I]Spend 5' of movement to not trigger OAs until end of turn. [B]Hit Dice: [/B]5d4 (12 hp) [B]Str 7, Dex 14, Con 8, Int 10, Wis 10, Cha 10 Senses: [/B]darkvision 60' [I]1d6 penalty die to attacks and checks in bright light[/I] [B]Languages: [/B]Draconic, Kobold [I]Dagger: [/I]+2 to hit, 1d4 piercing damage. [I]Spells [/I](4 cantrip slots, 4 first level slots): Cantrips- dancing lights, detect magic, mage hand, silent image; 1st level spells- burning hands, charm person, minor illusion, sleep. [B]KOCHO Medium beast (bird, mount) [/B][I]Sturdy Mount: [/I]A kocho can serve as a mount for a Medium creature. [B]AC: [/B]10 [B]Speed: [/B]50' [B]Hit Dice: [/B]2d8 (9 hp) [B]Str 15, Dex 11, Con 10, Int 3, Wis 12, Cha 8[/B] [I]Bite: [/I]+3 to hit, 1d4 piercing damage. [I]Kick: [/I]+3 to hit, 1d6 slashing damage. [B]LEGION DEVIL Medium humanoid (devil, evil, fiend, lawful) AC: [/B]18 (full plate +shield + helm) [I]Phalanx Warrior: [/I]If within 5' of an ally, gain +2 AC. [B]Speed: [/B]30' [B]Hit Dice: [/B]7d8 (31 hp) [B]Str 15, Dex 10, Con 14, Int 9, Wis 10, Cha 8 Senses: [/B]darkvision 60', devil's sight [B]Languages: [/B]Common, Infernal [I]Long Sword: [/I]+6 to hit, 1d8 slashing plus 1d8 fire damage. [I]Phalanx Warrior. [/I]If enemy is within 5' of an ally, gain a bonus die 1d6 on attacks. [I]Crossbow: [/I]+4 to hit, 1d8 piercing plus 1d8 fire damage. [/QUOTE]
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