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<blockquote data-quote="the Jester" data-source="post: 9536814" data-attributes="member: 1210"><p>Sounds like I really need to take a look at Shadowdark!</p><p></p><p>A couple of notes: The sluglub is a homebrewed monster that is the result of alchemical pollution. If you had a big sink trap and never cleaned it, and it got full of slimy stuff and fibers and those came to life, animated by alchemy, that would be a sluglub. </p><p></p><p>I haven't done a list of conditions or anything like it yet, but I may do so. At the moment, everything is bespoke. At some point I may well decide that it behooves me to unify and make a list of conditions that I can simply refer to. I'm not sure whether that will happen or not, honestly.</p><p></p><p>If you've been reading the monsters, you've probably noticed that I use tags like canine, feline, reptile, etc. I love having descriptors like that that help enable things like effects that target only reptiles or only snakes or whatnot. Eventually I'll have to go through and audit all my monsters to make sure that they all have all the appropriate tags.</p><p></p><p>You may have noticed, too, that almost everything is a beast or humanoid- so far, I think constructs and undead are the exceptions (although elementals will probably be another one). While I think creature types are cool, I think you can really distill them down to a handful without losing any functionality in the game as long as you have all those tags.</p><p></p><p><strong>PHANTOM FUNGUS</strong></p><p><strong>Medium beast (fungus)</strong></p><p><strong>AC: </strong>10 </p><p> <em>Invisible: </em>A creature must spend 15' of movement to attempt to locate the fungus' position with a Wis check opposed by the fungus' Dex check, and even then, it takes a 1d6 penalty die to attacks against the fungus.</p><p><strong>Speed: </strong>30'</p><p><strong>Hit Dice: </strong>3d8 (13 hp)</p><p><strong>Str 13, Dex 8, Con 10, Int 3, Wis 13, Cha 3</strong></p><p><strong>Senses: </strong>blind; blindsight 60'</p><p></p><p><em>Slam: </em>+3to hit, 1d4 bludgeoning damage. </p><p> <em>Hit or Miss: </em>The fungus can spend 10' of movement to make a second slam attack.</p><p></p><p><strong>RASCAL</strong></p><p><strong>Small or medium humanoid (tags vary)</strong></p><p><strong>AC: </strong>11 (leather)</p><p><strong>Speed: </strong>30'</p><p><strong>Hit Dice: </strong>1d6 (3 hp)</p><p><strong>Str 10, Dex 13, Con 10, Int 10, Wis 8, Cha 12</strong></p><p><strong> </strong><em>1d6 bonus die on Dex checks</em></p><p><strong>Senses: </strong>varies by race</p><p><strong>Languages: </strong>Common, often others by race</p><p></p><p><em>Dagger: </em>+2 to hit, range 20'/60', 1d4 piercing damage. </p><p> <em>Sneak Attack: </em>If the target hasn't gone yet or the rascal has a bonus die on its attack, the rascal does an extra 1d6 damage.</p><p></p><p><strong>SKELETON</strong></p><p><strong>Medium undead (skeletal undead)</strong></p><p><strong>AC: </strong>13</p><p><strong>Speed: </strong>30' </p><p><strong>Hit Dice: </strong>1d8 (4 hp)</p><p> <em>Immune to cold, poison</em></p><p> <em>Resist necrotic; piercing and slashing</em></p><p><strong>Str 10, Dex 12, Con 9, Int 5, Wis 10, Cha 5</strong></p><p><strong> </strong><em>Immune to charm and fear</em></p><p><strong>Senses: </strong>darkvision 60'</p><p></p><p><em>Claws or Rusty Melee Weapon: </em>+3 to hit, 1d6 slashing damage </p><p></p><p><em>Short Bow: </em>+3 to hit, 1d6 piercing damage </p><p></p><p><strong>SLUGLUB</strong></p><p><strong>Small beast</strong></p><p><strong>AC: </strong>10</p><p><strong>Speed: </strong>20', climb 15', swim 20'</p><p> <em>Amphibious</em></p><p><strong>Hit Dice: </strong>1d6 (3 hp)</p><p> <em>Immune to acid, poison</em></p><p><strong>Str 7, Dex 8, Con 9, Int 5, Wis 10, Cha 6</strong></p><p></p><p><em>Bite: </em>+2 to hit, 1d4 acid damage.</p><p></p><p><em>Spit Acid: </em>Range 20', +3 to hit, 1d6 acid damage.</p><p></p><p><strong>SNAKE (Spitting Snake)</strong></p><p><strong>Small beast (reptile, snake)</strong></p><p><strong>AC: </strong>11</p><p><strong>Speed: </strong>30'</p><p><strong>Hit Dice: </strong>1d6 (3 hp)</p><p><strong>Str 6, Dex 13, Con 10, Int 3, Wis 10, Cha 5</strong></p><p><strong>Senses: </strong>darkvision 60'</p><p></p><p><em>Bite: </em>+2 to hit, 1d2 piercing plus 1d4 poison damage.</p><p></p><p><em>Blinding Spit: </em>+4 to hit, range 30', 1d4 poison plus the target must make a Dex save or be blinded for 1 minute (Con save ends). While blinded, the character must either treat everything as difficult terrain or make a Dex save or fall prone when they move, they have a 1d6 penalty die to attacks, checks, and Dex saves, and attacks against them gain a 1d6 bonus die.</p><p></p><p><strong>STUDENT WARRIOR</strong></p><p><strong>Small or medium humanoid (tags vary)</strong></p><p><strong>AC: </strong>15 (hide, helm, and shield)</p><p><strong>Speed: </strong>30'</p><p><strong>Hit Dice: </strong>1d10 (5 hp)</p><p><strong>Str 13, Dex 10, Con 12, Int 8, Wis 10, Cha 10</strong></p><p><strong>Senses: </strong>varies by race</p><p><strong>Languages: </strong>Common, often others by race</p><p></p><p><em>Long Sword: </em>+4 to hit, 1d8 slashing damage. </p><p></p><p><em>Sling: </em>+4 to hit, 1d4 bludgeoning damage.</p><p></p><p><strong>SWARM OF INSECTS</strong></p><p><strong>Medium swarm of tiny beasts (bug, insect, swarm)</strong></p><p> <em>Swarm: </em>The swarm can share other creatures' space.</p><p><strong>AC: </strong>10</p><p><strong>Speed: </strong>30'</p><p><strong>Hit Dice: </strong>3d8 (13 hp)</p><p> <em>Resist bludgeoning, piercing, and slashing</em></p><p><strong>Str 3, Dex 10, Con 9, Int 2, Wis 10, Cha 3</strong></p><p><strong> </strong><em>Immune to charm and fear effects that target a single creature</em></p><p><em></em></p><p><em>Swarm Attack: </em>+5 to hit, 1d4 piercing damage, and the target is distracted until the end of the swarm's next turn. While distracted in this way, a creature takes a 1d6 penalty die to attacks and checks, and must make a Con check on 2d6 to cast a spell (failure doesn't expend the slot).</p></blockquote><p></p>
[QUOTE="the Jester, post: 9536814, member: 1210"] Sounds like I really need to take a look at Shadowdark! A couple of notes: The sluglub is a homebrewed monster that is the result of alchemical pollution. If you had a big sink trap and never cleaned it, and it got full of slimy stuff and fibers and those came to life, animated by alchemy, that would be a sluglub. I haven't done a list of conditions or anything like it yet, but I may do so. At the moment, everything is bespoke. At some point I may well decide that it behooves me to unify and make a list of conditions that I can simply refer to. I'm not sure whether that will happen or not, honestly. If you've been reading the monsters, you've probably noticed that I use tags like canine, feline, reptile, etc. I love having descriptors like that that help enable things like effects that target only reptiles or only snakes or whatnot. Eventually I'll have to go through and audit all my monsters to make sure that they all have all the appropriate tags. You may have noticed, too, that almost everything is a beast or humanoid- so far, I think constructs and undead are the exceptions (although elementals will probably be another one). While I think creature types are cool, I think you can really distill them down to a handful without losing any functionality in the game as long as you have all those tags. [B]PHANTOM FUNGUS Medium beast (fungus) AC: [/B]10 [I]Invisible: [/I]A creature must spend 15' of movement to attempt to locate the fungus' position with a Wis check opposed by the fungus' Dex check, and even then, it takes a 1d6 penalty die to attacks against the fungus. [B]Speed: [/B]30' [B]Hit Dice: [/B]3d8 (13 hp) [B]Str 13, Dex 8, Con 10, Int 3, Wis 13, Cha 3 Senses: [/B]blind; blindsight 60' [I]Slam: [/I]+3to hit, 1d4 bludgeoning damage. [I]Hit or Miss: [/I]The fungus can spend 10' of movement to make a second slam attack. [B]RASCAL Small or medium humanoid (tags vary) AC: [/B]11 (leather) [B]Speed: [/B]30' [B]Hit Dice: [/B]1d6 (3 hp) [B]Str 10, Dex 13, Con 10, Int 10, Wis 8, Cha 12 [/B][I]1d6 bonus die on Dex checks[/I] [B]Senses: [/B]varies by race [B]Languages: [/B]Common, often others by race [I]Dagger: [/I]+2 to hit, range 20'/60', 1d4 piercing damage. [I]Sneak Attack: [/I]If the target hasn't gone yet or the rascal has a bonus die on its attack, the rascal does an extra 1d6 damage. [B]SKELETON Medium undead (skeletal undead) AC: [/B]13 [B]Speed: [/B]30' [B]Hit Dice: [/B]1d8 (4 hp) [I]Immune to cold, poison[/I] [I]Resist necrotic; piercing and slashing[/I] [B]Str 10, Dex 12, Con 9, Int 5, Wis 10, Cha 5 [/B][I]Immune to charm and fear[/I] [B]Senses: [/B]darkvision 60' [I]Claws or Rusty Melee Weapon: [/I]+3 to hit, 1d6 slashing damage [I]Short Bow: [/I]+3 to hit, 1d6 piercing damage [B]SLUGLUB Small beast AC: [/B]10 [B]Speed: [/B]20', climb 15', swim 20' [I]Amphibious[/I] [B]Hit Dice: [/B]1d6 (3 hp) [I]Immune to acid, poison[/I] [B]Str 7, Dex 8, Con 9, Int 5, Wis 10, Cha 6[/B] [I]Bite: [/I]+2 to hit, 1d4 acid damage. [I]Spit Acid: [/I]Range 20', +3 to hit, 1d6 acid damage. [B]SNAKE (Spitting Snake) Small beast (reptile, snake) AC: [/B]11 [B]Speed: [/B]30' [B]Hit Dice: [/B]1d6 (3 hp) [B]Str 6, Dex 13, Con 10, Int 3, Wis 10, Cha 5 Senses: [/B]darkvision 60' [I]Bite: [/I]+2 to hit, 1d2 piercing plus 1d4 poison damage. [I]Blinding Spit: [/I]+4 to hit, range 30', 1d4 poison plus the target must make a Dex save or be blinded for 1 minute (Con save ends). While blinded, the character must either treat everything as difficult terrain or make a Dex save or fall prone when they move, they have a 1d6 penalty die to attacks, checks, and Dex saves, and attacks against them gain a 1d6 bonus die. [B]STUDENT WARRIOR Small or medium humanoid (tags vary) AC: [/B]15 (hide, helm, and shield) [B]Speed: [/B]30' [B]Hit Dice: [/B]1d10 (5 hp) [B]Str 13, Dex 10, Con 12, Int 8, Wis 10, Cha 10 Senses: [/B]varies by race [B]Languages: [/B]Common, often others by race [I]Long Sword: [/I]+4 to hit, 1d8 slashing damage. [I]Sling: [/I]+4 to hit, 1d4 bludgeoning damage. [B]SWARM OF INSECTS Medium swarm of tiny beasts (bug, insect, swarm)[/B] [I]Swarm: [/I]The swarm can share other creatures' space. [B]AC: [/B]10 [B]Speed: [/B]30' [B]Hit Dice: [/B]3d8 (13 hp) [I]Resist bludgeoning, piercing, and slashing[/I] [B]Str 3, Dex 10, Con 9, Int 2, Wis 10, Cha 3 [/B][I]Immune to charm and fear effects that target a single creature Swarm Attack: [/I]+5 to hit, 1d4 piercing damage, and the target is distracted until the end of the swarm's next turn. While distracted in this way, a creature takes a 1d6 penalty die to attacks and checks, and must make a Con check on 2d6 to cast a spell (failure doesn't expend the slot). [/QUOTE]
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