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<blockquote data-quote="the Jester" data-source="post: 9543903" data-attributes="member: 1210"><p>The xp system is something I'm still banging my head against. </p><p></p><p>I want to use the basic setup from 3e as far as how many xp it takes to advance- a certain number times the level you're advancing from to gain a level. (3e used 1,000 as that "certain number," but I kind of like the idea of a smaller baseline- that's a quibble, though.)</p><p></p><p>One thing I want to do is move away from having monsters be worth a set number of xp. </p><p></p><p>It is, I think, pretty well established that the same encounter can be of widely varying difficulty. Even ignoring the level of pcs, which is the most obvious factor, in most versions of dnd, an encounter with (for example) undead is easier if you have a cleric heavy party. Encounters with plants or animals/beasts tend to be easier if you have a druid. A party that has suffered significant attrition will usually find any encounter more difficult. And so on.</p><p></p><p>I'd like to acknowledge that by, instead of having a given monster have a set xp value, ranking each encounter's difficulty and assigning it an xp value. </p><p></p><p>The catch is, I'm not quite sure how to set up a set of guidelines for ranking encounter difficulty that is easy and quick to use, works for different party sizes, and doesn't require a lot of tracking.</p></blockquote><p></p>
[QUOTE="the Jester, post: 9543903, member: 1210"] The xp system is something I'm still banging my head against. I want to use the basic setup from 3e as far as how many xp it takes to advance- a certain number times the level you're advancing from to gain a level. (3e used 1,000 as that "certain number," but I kind of like the idea of a smaller baseline- that's a quibble, though.) One thing I want to do is move away from having monsters be worth a set number of xp. It is, I think, pretty well established that the same encounter can be of widely varying difficulty. Even ignoring the level of pcs, which is the most obvious factor, in most versions of dnd, an encounter with (for example) undead is easier if you have a cleric heavy party. Encounters with plants or animals/beasts tend to be easier if you have a druid. A party that has suffered significant attrition will usually find any encounter more difficult. And so on. I'd like to acknowledge that by, instead of having a given monster have a set xp value, ranking each encounter's difficulty and assigning it an xp value. The catch is, I'm not quite sure how to set up a set of guidelines for ranking encounter difficulty that is easy and quick to use, works for different party sizes, and doesn't require a lot of tracking. [/QUOTE]
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