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<blockquote data-quote="Stormonu" data-source="post: 9706747" data-attributes="member: 52734"><p>An idea for initiative -</p><p></p><p>It's an ability roll vs. Dex</p><p></p><p>Order goes:</p><p></p><p>Highest roll that succeeded the ability roll (i.e.: Gutboy has a 15 Dex. He rolls a 13, beating the orcs who roll a 9 against their 10 Dex)</p><p>Next Highest (in this case, the Orcs) ...etc.</p><p>Those who failed the ability roll, starting with the individual who rolled closest to their Dex (ex., Blackleaf rolls a 17 against her 16 Dex)</p><p>Next individual who failed that was farther from their target number (ex., Gary the Hob who rolled a 20 against his 10 Dex)...etc.</p><p></p><p>If you want to make life tougher, have those who failed their roll announce aloud their general intent for the round (i.e., telegraphing their actions before their performed). Or, perhaps those who failed the check take a D6 penalty to their action or a penalty to movement for being "too slow to react" or being "unable to take the initiative".</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9706747, member: 52734"] An idea for initiative - It's an ability roll vs. Dex Order goes: Highest roll that succeeded the ability roll (i.e.: Gutboy has a 15 Dex. He rolls a 13, beating the orcs who roll a 9 against their 10 Dex) Next Highest (in this case, the Orcs) ...etc. Those who failed the ability roll, starting with the individual who rolled closest to their Dex (ex., Blackleaf rolls a 17 against her 16 Dex) Next individual who failed that was farther from their target number (ex., Gary the Hob who rolled a 20 against his 10 Dex)...etc. If you want to make life tougher, have those who failed their roll announce aloud their general intent for the round (i.e., telegraphing their actions before their performed). Or, perhaps those who failed the check take a D6 penalty to their action or a penalty to movement for being "too slow to react" or being "unable to take the initiative". [/QUOTE]
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