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<blockquote data-quote="Khisanth the Ancient" data-source="post: 1291415" data-attributes="member: 11368"><p>JOTUN</p><p> Large Giant (Shapechanger)</p><p>Hit Dice: 6d8+18 (45 hp)</p><p>Initiative: +2</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 18 (–1 size, +9 natural), touch 9, flat-footed 18</p><p>Base Attack/Grapple: +4/+14</p><p>Attack: Slam +9 melee (1d6+7); or Large greatsword +9 melee (2d8+10)</p><p>Full Attack: 2 slams +9 melee (1d6+7); or Large greatsword +9 melee (2d8+10) </p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: -</p><p>Special Qualities: Alternate form, darkvision 60 ft., low-light vision, scent</p><p>Saves: Fort +8, Ref +3, Will +2</p><p>Abilities: Str 23, Dex 10, Con 17, Int 13, Wis 12, Cha 12</p><p>Skills: Listen +9, Spot +10</p><p>Feats: Alertness, Iron Will, Track</p><p>Environment: Any mountains and underground</p><p>Organization: Solitary or gang (2–4)</p><p>Challenge Rating: 5</p><p>Treasure: Standard</p><p>Alignment: Often chaotic evil</p><p>Advancement: By character class</p><p>Level Adjustment: +5</p><p></p><p>Jotuns resemble massive humanoids. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, jotuns are very agile.</p><p>A typical adult jotun stands 9 feet tall and weighs 1,500 pounds. A jotun's ice-blue flesh is as solid and hard as glacier ice. Their long hair and beards are as clear as strands of glass, pure white, or blue-green. Jotuns speak Giant and Common.</p><p>COMBAT</p><p>Jotuns are brave, strong, and clever foes. A jotun fights in its natural form, and, even if unarmed, can crush smaller opponents with its huge fists. If armed, a jotun uses a massive weapon, usually a two-handed greatsword scaled to its own size.</p><p>Alternate Form (Su): A jotun can change its shape as if using polymorph self. This ability is limited to Medium-size humanoid forms.</p><p>JOTUNS AS CHARACTERS</p><p>Jotun characters possess the following racial traits.</p><p>— +12 Strength, +6 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma.</p><p>—Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.</p><p>—Space/Reach: 10 feet/10 feet.</p><p>—A jotun's base land speed is 30 feet.</p><p>—Darkvision out to 60 feet and low-light vision.</p><p>—Racial Hit Dice: A jotun begins with six levels of giant, which provide 6d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +5, Ref +2, and Will +2.</p><p>—Racial Skills: A jotun's giant levels give it skill points equal to 9 x?(2 + Int modifier, minimum 1). Its class skills are Listen and Spot.</p><p>—Racial Feats: A jotun's giant levels give it three feats.</p><p>— +5 natural armor bonus.</p><p>—Natural Weapons: Slam (1d6).</p><p>—Special Attacks (see above): Spell-like abilities.</p><p>—Special Qualities: Alternate form, scent.</p><p>—Automatic Languages: Giant. Bonus Languages: Common, Orc.</p><p>—Favored Class: Fighter.</p><p>—Level adjustment +6.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 1291415, member: 11368"] JOTUN Large Giant (Shapechanger) Hit Dice: 6d8+18 (45 hp) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 18 (–1 size, +9 natural), touch 9, flat-footed 18 Base Attack/Grapple: +4/+14 Attack: Slam +9 melee (1d6+7); or Large greatsword +9 melee (2d8+10) Full Attack: 2 slams +9 melee (1d6+7); or Large greatsword +9 melee (2d8+10) Space/Reach: 10 ft./10 ft. Special Attacks: - Special Qualities: Alternate form, darkvision 60 ft., low-light vision, scent Saves: Fort +8, Ref +3, Will +2 Abilities: Str 23, Dex 10, Con 17, Int 13, Wis 12, Cha 12 Skills: Listen +9, Spot +10 Feats: Alertness, Iron Will, Track Environment: Any mountains and underground Organization: Solitary or gang (2–4) Challenge Rating: 5 Treasure: Standard Alignment: Often chaotic evil Advancement: By character class Level Adjustment: +5 Jotuns resemble massive humanoids. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, jotuns are very agile. A typical adult jotun stands 9 feet tall and weighs 1,500 pounds. A jotun's ice-blue flesh is as solid and hard as glacier ice. Their long hair and beards are as clear as strands of glass, pure white, or blue-green. Jotuns speak Giant and Common. COMBAT Jotuns are brave, strong, and clever foes. A jotun fights in its natural form, and, even if unarmed, can crush smaller opponents with its huge fists. If armed, a jotun uses a massive weapon, usually a two-handed greatsword scaled to its own size. Alternate Form (Su): A jotun can change its shape as if using polymorph self. This ability is limited to Medium-size humanoid forms. JOTUNS AS CHARACTERS Jotun characters possess the following racial traits. — +12 Strength, +6 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma. —Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters. —Space/Reach: 10 feet/10 feet. —A jotun's base land speed is 30 feet. —Darkvision out to 60 feet and low-light vision. —Racial Hit Dice: A jotun begins with six levels of giant, which provide 6d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +5, Ref +2, and Will +2. —Racial Skills: A jotun's giant levels give it skill points equal to 9 x?(2 + Int modifier, minimum 1). Its class skills are Listen and Spot. —Racial Feats: A jotun's giant levels give it three feats. — +5 natural armor bonus. —Natural Weapons: Slam (1d6). —Special Attacks (see above): Spell-like abilities. —Special Qualities: Alternate form, scent. —Automatic Languages: Giant. Bonus Languages: Common, Orc. —Favored Class: Fighter. —Level adjustment +6. [/QUOTE]
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