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The Joy of Discovery (Share stories of your or others first RPG experiences)
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<blockquote data-quote="Mortepierre" data-source="post: 1623549" data-attributes="member: 9765"><p>Aaaah, memories …</p><p></p><p>I was 12. I had joined a RPG club and, by sheer luck (or so I believed at the time), there was an open spot at the local AD&D (1E) table.</p><p></p><p>I joined the team, excited at my first game, having received the PHB as a birthday gift not a month before.</p><p></p><p>Turns out the team was going through a (heavily modified) Temple of Elemental Evil module and the players all had characters in the 6-7 lvl range.</p><p></p><p>Since they were missing spellcasters, the DM asked me what I would like to play and – being a true newbie – I answered “elven wizard!” (how stereotypical can you get, eh?)</p><p></p><p>Enters my 5th lvl elven wizard, trying to find a group at the local inn.</p><p></p><p>The other players (all aged 15+) size him up and decide to teach him who’s in charge.</p><p></p><p>The dwarf snarls and spits at me. The paladin insists on using his Detect Evil to make sure I am not an evil spirit. The cleric (of St-Cuthbert) says that unless I convert on the spot, he wouldn’t heal me. And the monk says that given rings are about the only magic item he can use, any we find are his unless I want to end up with a broken neck.</p><p></p><p>Imagine how cheered I was by that welcome …</p><p></p><p>Nevertheless, I decide to suck it up to be allowed to join.</p><p></p><p>We leave the inn, travel in the wilderness and (don’t ask me how or why) end up at the entrance to an old tomb. The others say it’s my chance to prove my worth and bid me enter first. Since I wanted to be accepted, I went in.</p><p></p><p>Long story short, I end up facing a mummy. Despite a good beginning (Burning Hands does work rather well on these..), I am defeated and gets to hear the monk ponder how much he’ll get from my stuff once they defeat the (now weakened) monster.</p><p></p><p>Needless to say, I left the table and that group with a sour taste in my mouth.</p><p></p><p>That’s when another guy at the club told me not to feel bad. Those guys simply didn’t want any more players joining their group. However, the club’s rules forced them to allow people to try their hand at the game if they wanted to. They simply acted like jerks to discourage those people from staying.</p><p></p><p>I also learnt that other members wanted to play AD&D but none of them felt like DMing and they had all been scared off by their experience with the “nightmare group”.</p><p></p><p>In a fit of anger, I said “well, then we’ll form our OWN group!” and volunteered to DM it.</p><p></p><p>I have been a DM ever since. A very bad one at first (heck, I didn’t even own the DMG at the time) but, hopefully, I got better in the 20 odd years since then.</p><p></p><p>In a sense, I suppose I should be thankful for that group from hell. Without them, I might never have tried my hand at DMing… <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mortepierre, post: 1623549, member: 9765"] Aaaah, memories … I was 12. I had joined a RPG club and, by sheer luck (or so I believed at the time), there was an open spot at the local AD&D (1E) table. I joined the team, excited at my first game, having received the PHB as a birthday gift not a month before. Turns out the team was going through a (heavily modified) Temple of Elemental Evil module and the players all had characters in the 6-7 lvl range. Since they were missing spellcasters, the DM asked me what I would like to play and – being a true newbie – I answered “elven wizard!” (how stereotypical can you get, eh?) Enters my 5th lvl elven wizard, trying to find a group at the local inn. The other players (all aged 15+) size him up and decide to teach him who’s in charge. The dwarf snarls and spits at me. The paladin insists on using his Detect Evil to make sure I am not an evil spirit. The cleric (of St-Cuthbert) says that unless I convert on the spot, he wouldn’t heal me. And the monk says that given rings are about the only magic item he can use, any we find are his unless I want to end up with a broken neck. Imagine how cheered I was by that welcome … Nevertheless, I decide to suck it up to be allowed to join. We leave the inn, travel in the wilderness and (don’t ask me how or why) end up at the entrance to an old tomb. The others say it’s my chance to prove my worth and bid me enter first. Since I wanted to be accepted, I went in. Long story short, I end up facing a mummy. Despite a good beginning (Burning Hands does work rather well on these..), I am defeated and gets to hear the monk ponder how much he’ll get from my stuff once they defeat the (now weakened) monster. Needless to say, I left the table and that group with a sour taste in my mouth. That’s when another guy at the club told me not to feel bad. Those guys simply didn’t want any more players joining their group. However, the club’s rules forced them to allow people to try their hand at the game if they wanted to. They simply acted like jerks to discourage those people from staying. I also learnt that other members wanted to play AD&D but none of them felt like DMing and they had all been scared off by their experience with the “nightmare group”. In a fit of anger, I said “well, then we’ll form our OWN group!” and volunteered to DM it. I have been a DM ever since. A very bad one at first (heck, I didn’t even own the DMG at the time) but, hopefully, I got better in the 20 odd years since then. In a sense, I suppose I should be thankful for that group from hell. Without them, I might never have tried my hand at DMing… ;) [/QUOTE]
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