Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The joys of playing a PC with low stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 9677903" data-attributes="member: 2629"><p>As a DM - I try to encourage players to get at least one 16 on their PC one way or another as I find that even with the best and noblest of intentions, players lose focus more quickly when other PCs outshine theirs. There are exceptions to the rule - but it is an overwhelmingly strong tendency. </p><p></p><p>People fantasize about being powerful. They rarely fantasize about being weaker. You can tell great stories about weaker characters, but in the end playing one for 800 hours is different than reading about one or watching one on screen for a bit.</p><p></p><p>When players stick to their guns, I account for their weakness and give them an option for a backdoor to power. It might be as simple as a Headband of intellect or Gauntlets of Ogre Power ... or it might be giving them a storyline that puts a powerful magic item in their hands early. Again: This gives them an optional out on their initial preference. </p><p></p><p>Is this a DM saying, "I know better than the players and am building in an option to let them change their mind because I think they are likely to do so?" Yes. This is exactly that - a DM making sure that he preserves paths to fun that the player might appreciate more later, but does not have to take. It is DM care of players.</p><p></p><p>As a player - After I play a strong PC I like to play a weaker PC. It isn't always about attributes. Sometimes it is just being the PC that buffs, heals, absorbs hits and solves puzzles while the other PCs beat the @%@ out of the foes. However, sometimes it is being Robin to another player's Batman, or Sancho Panza to another player's Don Quixote with a 12 or 14 strength Champion fighter. </p><p></p><p>I like the switch because it gives me a different story to play.</p><p></p><p>Ah, but doesn't this 100% invalidate your assumption as a DM that players need to be provided an out if they elect to play low attribute PCs? Not really. Because there have been times that I have started out with a weak character that filled a utility role and it got boring because there wasn't much I <em>could</em> do. In those combat focused games, my utility role was ... meaningless. And that was a situation in which I made the exact wrong call to play a weaker PC because in that game, it did not work. DMs sometimes gave me a fix (especially if I hinted one would be appreciated), but other times my PC ended up leaning towards the high danger play in order to 'pull his weight'... and overextending your PC in D&D can be quickly deadly.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9677903, member: 2629"] As a DM - I try to encourage players to get at least one 16 on their PC one way or another as I find that even with the best and noblest of intentions, players lose focus more quickly when other PCs outshine theirs. There are exceptions to the rule - but it is an overwhelmingly strong tendency. People fantasize about being powerful. They rarely fantasize about being weaker. You can tell great stories about weaker characters, but in the end playing one for 800 hours is different than reading about one or watching one on screen for a bit. When players stick to their guns, I account for their weakness and give them an option for a backdoor to power. It might be as simple as a Headband of intellect or Gauntlets of Ogre Power ... or it might be giving them a storyline that puts a powerful magic item in their hands early. Again: This gives them an optional out on their initial preference. Is this a DM saying, "I know better than the players and am building in an option to let them change their mind because I think they are likely to do so?" Yes. This is exactly that - a DM making sure that he preserves paths to fun that the player might appreciate more later, but does not have to take. It is DM care of players. As a player - After I play a strong PC I like to play a weaker PC. It isn't always about attributes. Sometimes it is just being the PC that buffs, heals, absorbs hits and solves puzzles while the other PCs beat the @%@ out of the foes. However, sometimes it is being Robin to another player's Batman, or Sancho Panza to another player's Don Quixote with a 12 or 14 strength Champion fighter. I like the switch because it gives me a different story to play. Ah, but doesn't this 100% invalidate your assumption as a DM that players need to be provided an out if they elect to play low attribute PCs? Not really. Because there have been times that I have started out with a weak character that filled a utility role and it got boring because there wasn't much I [I]could[/I] do. In those combat focused games, my utility role was ... meaningless. And that was a situation in which I made the exact wrong call to play a weaker PC because in that game, it did not work. DMs sometimes gave me a fix (especially if I hinted one would be appreciated), but other times my PC ended up leaning towards the high danger play in order to 'pull his weight'... and overextending your PC in D&D can be quickly deadly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The joys of playing a PC with low stats
Top