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The joys of playing a PC with low stats
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<blockquote data-quote="DEFCON 1" data-source="post: 9678141" data-attributes="member: 7006"><p>In theory... although I found that having a Flaw that was described with a sentence, rather than just a singular word of belief or attitude was more difficult for players to "act". Assuming of course a player was actually interested in "acting" in character in the first place. Which is not exactly at a premium for a lot of players (especially based on how folks here seem to be more ambivalent towards narrative and story versus game mechanics).</p><p></p><p>But having a Hubris for me to play gives me the improv character opportunities that I play RPGs for, so it don't matter to me none what the rest of the playerbase does or does not do with flaws. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9678141, member: 7006"] In theory... although I found that having a Flaw that was described with a sentence, rather than just a singular word of belief or attitude was more difficult for players to "act". Assuming of course a player was actually interested in "acting" in character in the first place. Which is not exactly at a premium for a lot of players (especially based on how folks here seem to be more ambivalent towards narrative and story versus game mechanics). But having a Hubris for me to play gives me the improv character opportunities that I play RPGs for, so it don't matter to me none what the rest of the playerbase does or does not do with flaws. :) [/QUOTE]
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