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General Tabletop Discussion
*Pathfinder & Starfinder
The jump skill
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<blockquote data-quote="StGabriel" data-source="post: 422261" data-attributes="member: 8225"><p><strong>well . . .</strong></p><p></p><p>Well, while reality should not be the final arbiter, in my opinon, in order to keep compaigns plausible I do think that one should use reality as a guide as often as possible.</p><p></p><p>All the things you mention are situational modifiers. All of my discussion assumed no such modifiers.</p><p></p><p>Regarding stress: my best jumps were ALWAYS when I scared to death. Seriously. Stress yields adrenaline which is never a bad thing.</p><p></p><p>Regarding armor and encumbrance: skill penalties should be doubled for jumping or should be directly subtracted from the minimum jump, and negative rolls should subtract from the minimum jump. Still, a person in full plate can basically nearly 6 feet and can certainly step it.</p><p></p><p>So, I guess I should present a system. How about this:</p><p></p><p>Your minimum jump is 10ft + strength bonus - armor penalty. You gain 1 foot per 3 points on a skill check. Negative rolls subtract from the total distance. The minimum jumping distance for a person wearing heavy armor is 6ft, the minimum jumping distance for someone wearing medium is 8ft, the minimum for light or no armor is 10ft.</p><p></p><p>So, suppose a person wearing light armor jumps, having a jump bonus of +8 and a strength bonus of +2. Their minimum distance is 12 feet. They roll a d20 and get a 15 for a total of 23. That earns them an extra 7ft for a total jump of 19ft.</p><p></p><p>Later the same person jumps wearing medium armor (skill penalty -6, is there such an armor? no PHB on me). Their base jump is 6ft. They roll a 1. Adding their new bonus of +4, they only add 1ft to their jump for a jump. But their minimum overall jump with medium armor is 8ft and so they travel that far.</p><p></p><p>Jumping 25 feet with an 18str and light armor would require a roll of 33, but then that would be a competitive division I jumper. 30ft (world record class), would require a 48, which is a bit excessive perhaps but then .... no adventurer would have time to train like world class athletes, and that would be much more attainable with very high strength scores or movement rates or more than 30'.</p><p></p><p>---</p><p>StGabriel, the Taoist saint.</p></blockquote><p></p>
[QUOTE="StGabriel, post: 422261, member: 8225"] [b]well . . .[/b] Well, while reality should not be the final arbiter, in my opinon, in order to keep compaigns plausible I do think that one should use reality as a guide as often as possible. All the things you mention are situational modifiers. All of my discussion assumed no such modifiers. Regarding stress: my best jumps were ALWAYS when I scared to death. Seriously. Stress yields adrenaline which is never a bad thing. Regarding armor and encumbrance: skill penalties should be doubled for jumping or should be directly subtracted from the minimum jump, and negative rolls should subtract from the minimum jump. Still, a person in full plate can basically nearly 6 feet and can certainly step it. So, I guess I should present a system. How about this: Your minimum jump is 10ft + strength bonus - armor penalty. You gain 1 foot per 3 points on a skill check. Negative rolls subtract from the total distance. The minimum jumping distance for a person wearing heavy armor is 6ft, the minimum jumping distance for someone wearing medium is 8ft, the minimum for light or no armor is 10ft. So, suppose a person wearing light armor jumps, having a jump bonus of +8 and a strength bonus of +2. Their minimum distance is 12 feet. They roll a d20 and get a 15 for a total of 23. That earns them an extra 7ft for a total jump of 19ft. Later the same person jumps wearing medium armor (skill penalty -6, is there such an armor? no PHB on me). Their base jump is 6ft. They roll a 1. Adding their new bonus of +4, they only add 1ft to their jump for a jump. But their minimum overall jump with medium armor is 8ft and so they travel that far. Jumping 25 feet with an 18str and light armor would require a roll of 33, but then that would be a competitive division I jumper. 30ft (world record class), would require a 48, which is a bit excessive perhaps but then .... no adventurer would have time to train like world class athletes, and that would be much more attainable with very high strength scores or movement rates or more than 30'. --- StGabriel, the Taoist saint. [/QUOTE]
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The jump skill
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