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The Kalarian Precipice - Chapter Five
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<blockquote data-quote="97mg" data-source="post: 7416630" data-attributes="member: 6799460"><p><strong>The Carven Door</strong></p><p></p><p>Walking along the left arc of the great circular ledge, Annit listens out for the sounds of others, be they undead, spiders, constructs or fiends. All is quiet. Slowly, she takes Carthum’s light filled stone from her pocket, and lets a little illumination creep out between her fingers. Dain seems observant and alert much of the time, hopefully this will assist him. The rogue remains by his side for now, keeping an eye out while the others check some of the oddities on display.</p><p></p><p>The first exit on the group’s left as they pass, appears to be a medium sized room filled with old and decaying mining equipment. Well used hammers, the odd bent or broken spike, a rusty sieve, and there in one corner what might have once been parts for a cart. An iron wheel, a few splintered sections of timber, and a bent piece of metal tubing, possibly a handhold of some sort.</p><p></p><p>The second exit is of similar size, but to it's rear a tunnel leads out into a new unknown darkness. Upon the ground, many tipped on their side, are old hessian sacks. Some appear to be marked in common, “waste”, “small”, “large”, “unsorted”. Sadly they all lie empty and limp.</p><p></p><p>Otiroth and Metea are clearly more intrigued by the large gem and symbols on the far wall, and who wouldn’t be! With a sorcerer’s lights helping those without the racial luxury of darkvision, the mystery begins to unfold.</p><p></p><p>The design of the symbols is not unlike the carving onto which Metea recently thrust her hand. The actual markings though, although feeling to radiate magical possibility, don’t feature in her memories or learnings as of this moment. Otiroth on the other hand, has seen something similar to the second one before. Flames. And within the fire one of the earliest and most rudimentary symbols for life, or man, or woman. A humble circle. It is a simple guess from there on to assume that a person is featured in each of them… Yes, this is an old magic text, and looks to cross boundaries between the traditional runes of Kalair’s varied races and history. Whatever else Otiroth might make of these markings, would be up to a wild and youthful imagination.</p><p></p><p>Above the symbols the beauty of a faceted stone surely catches the eye. It is clear as a daylight sky and still as a pond, reflecting perfectly the faces of those that look to it and the room that surrounds them. At almost a foot across it is enormous as far as known gemstones might go, and if the rumors are true, with size comes power. It looks to be lodged deeply into the wall, and likely not something too simple to prize out.</p><p></p><p>Carthum might ponder upon the religious significance of this site or it's markings, but Suru’s teachings can not specifically guide him in this moment. No ancient rituals, gods or ways of life really come to mind.</p><p></p><p>Dain on the other hand has been soaking up the whole gloom-encrusted experience. His eyes run around the space like a cat hunting prey. With him looking, and Jeovanna adding her input, they come to quite a few surprising conclusions.</p><p></p><p>The low and flat expanse of rock. That was once magma or superheated stone for sure. A pond of perfect red lava, viscous and skin-stripping heat. Thankfully it has cooled, but how it has been preserved so perfectly is anyone’s guess. It is like a lake that has frozen in the blink of an eye. Nobody has made skin-contact with it yet, and whether that is wise or not remains to be seen. </p><p></p><p>The room’s they’d passed were most obviously work places. Small, cramped spaces where crevice’s treasures were surely unloaded, sorted and cleaned. But where did they go after that? Dain might regard the circular floor again, with renewed interest.</p><p></p><p>Then there are the symbols. To Dain and Jeovanna they might mean little, except the first on the left. The tallest stroke. It is something like a tree standing atop a patch of horizontal earth?</p><p></p><p><span style="color: #0000FF">“A rest sounds good,”</span> Annit says, breaking a little of the silence. <span style="color: #0000ff">"I’ll guard the exits on the other side if you wish."</span></p><p></p><p><If you plan on a short rest, just let me know who is guarding where.></p><p></p><p style="text-align: center"><img src="http://www.dawnindustry.com/TKPimages/1005_1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.dawnindustry.com/TKPimages/1005_2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p> <p style="text-align: center"></p></blockquote><p></p>
[QUOTE="97mg, post: 7416630, member: 6799460"] [b]The Carven Door[/b] Walking along the left arc of the great circular ledge, Annit listens out for the sounds of others, be they undead, spiders, constructs or fiends. All is quiet. Slowly, she takes Carthum’s light filled stone from her pocket, and lets a little illumination creep out between her fingers. Dain seems observant and alert much of the time, hopefully this will assist him. The rogue remains by his side for now, keeping an eye out while the others check some of the oddities on display. The first exit on the group’s left as they pass, appears to be a medium sized room filled with old and decaying mining equipment. Well used hammers, the odd bent or broken spike, a rusty sieve, and there in one corner what might have once been parts for a cart. An iron wheel, a few splintered sections of timber, and a bent piece of metal tubing, possibly a handhold of some sort. The second exit is of similar size, but to it's rear a tunnel leads out into a new unknown darkness. Upon the ground, many tipped on their side, are old hessian sacks. Some appear to be marked in common, “waste”, “small”, “large”, “unsorted”. Sadly they all lie empty and limp. Otiroth and Metea are clearly more intrigued by the large gem and symbols on the far wall, and who wouldn’t be! With a sorcerer’s lights helping those without the racial luxury of darkvision, the mystery begins to unfold. The design of the symbols is not unlike the carving onto which Metea recently thrust her hand. The actual markings though, although feeling to radiate magical possibility, don’t feature in her memories or learnings as of this moment. Otiroth on the other hand, has seen something similar to the second one before. Flames. And within the fire one of the earliest and most rudimentary symbols for life, or man, or woman. A humble circle. It is a simple guess from there on to assume that a person is featured in each of them… Yes, this is an old magic text, and looks to cross boundaries between the traditional runes of Kalair’s varied races and history. Whatever else Otiroth might make of these markings, would be up to a wild and youthful imagination. Above the symbols the beauty of a faceted stone surely catches the eye. It is clear as a daylight sky and still as a pond, reflecting perfectly the faces of those that look to it and the room that surrounds them. At almost a foot across it is enormous as far as known gemstones might go, and if the rumors are true, with size comes power. It looks to be lodged deeply into the wall, and likely not something too simple to prize out. Carthum might ponder upon the religious significance of this site or it's markings, but Suru’s teachings can not specifically guide him in this moment. No ancient rituals, gods or ways of life really come to mind. Dain on the other hand has been soaking up the whole gloom-encrusted experience. His eyes run around the space like a cat hunting prey. With him looking, and Jeovanna adding her input, they come to quite a few surprising conclusions. The low and flat expanse of rock. That was once magma or superheated stone for sure. A pond of perfect red lava, viscous and skin-stripping heat. Thankfully it has cooled, but how it has been preserved so perfectly is anyone’s guess. It is like a lake that has frozen in the blink of an eye. Nobody has made skin-contact with it yet, and whether that is wise or not remains to be seen. The room’s they’d passed were most obviously work places. Small, cramped spaces where crevice’s treasures were surely unloaded, sorted and cleaned. But where did they go after that? Dain might regard the circular floor again, with renewed interest. Then there are the symbols. To Dain and Jeovanna they might mean little, except the first on the left. The tallest stroke. It is something like a tree standing atop a patch of horizontal earth? [COLOR=#0000FF]“A rest sounds good,”[/COLOR] Annit says, breaking a little of the silence. [COLOR=#0000ff]"I’ll guard the exits on the other side if you wish."[/COLOR] <If you plan on a short rest, just let me know who is guarding where.> [CENTER][IMG]http://www.dawnindustry.com/TKPimages/1005_1.jpg[/IMG] [IMG]http://www.dawnindustry.com/TKPimages/1005_2.jpg[/IMG] [/CENTER] [/QUOTE]
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