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The Kalarian Precipice - Chapter Four
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<blockquote data-quote="97mg" data-source="post: 7397899" data-attributes="member: 6799460"><p><strong>Red Finger</strong></p><p></p><p>There is no other way, Annit decides. Eventually one of them would have to get across one way or another. It wasn't that different to leaping between closely nestled adjoining buildings, or over a low wall, if you forgot about the hot rocks, lying there like a bloody open wound.</p><p></p><p>A deep breath, a few steps back to create a run up, and she'd hope the barbarian could grab her on the way past, and add some extra muscle behind the run.</p><p></p><p>“Ready? Have your magic hand thing and that cold spell ready just in case… One, two… three!”</p><p></p><p>A moment of clarity hit the rogue as she leapt, probably not completely aware of Suru’s role in this turn of luck. Jeovanna did a magnificent job in her addition of leverage too, and without a graze or single hair singed in the process, Annit lands safely on the other side.</p><p></p><p>She looks back and smiles, giving the barbarian a big wink.</p><p></p><p>Now, if she can get a grip on the wall somewhere, or wedge a foot against something, maybe she can help whoever might come next.</p><p></p><p>“Hang on, do you want me to look down here first?”</p><p></p><p><It's a Dex Athletics check to jump across, DC13. You can have advantage from someone on the other side to grab you / break your landing. Up to you how you might want to deal with the dwarf.</p><p></p><p>Jeovanna strength check to assist = 22. Annit Dex check = 21+2 for guidance.</p><p></p><p>It is uncomfortable in here, heat wise, but by now you'd estimate it would take quite a while to actually take damage… unless of course you make direct physical contact with a hot coal seam.></p></blockquote><p></p>
[QUOTE="97mg, post: 7397899, member: 6799460"] [b]Red Finger[/b] There is no other way, Annit decides. Eventually one of them would have to get across one way or another. It wasn't that different to leaping between closely nestled adjoining buildings, or over a low wall, if you forgot about the hot rocks, lying there like a bloody open wound. A deep breath, a few steps back to create a run up, and she'd hope the barbarian could grab her on the way past, and add some extra muscle behind the run. “Ready? Have your magic hand thing and that cold spell ready just in case… One, two… three!” A moment of clarity hit the rogue as she leapt, probably not completely aware of Suru’s role in this turn of luck. Jeovanna did a magnificent job in her addition of leverage too, and without a graze or single hair singed in the process, Annit lands safely on the other side. She looks back and smiles, giving the barbarian a big wink. Now, if she can get a grip on the wall somewhere, or wedge a foot against something, maybe she can help whoever might come next. “Hang on, do you want me to look down here first?” <It's a Dex Athletics check to jump across, DC13. You can have advantage from someone on the other side to grab you / break your landing. Up to you how you might want to deal with the dwarf. Jeovanna strength check to assist = 22. Annit Dex check = 21+2 for guidance. It is uncomfortable in here, heat wise, but by now you'd estimate it would take quite a while to actually take damage… unless of course you make direct physical contact with a hot coal seam.> [/QUOTE]
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