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The Kalarian Precipice - Chapter Two
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<blockquote data-quote="97mg" data-source="post: 7371865" data-attributes="member: 6799460"><p><strong>Beyond the Pit</strong></p><p></p><p>A subtle sound of clattering drifts in from the narrow passage, as does the eerie pattern of footsteps while the group anxiously waits.</p><p></p><p>Then all goes quiet for a moment, as if the approaching mystery has decided to pause, wait and think, before you sense it's ominous motions commence once more.</p><p></p><p>Around a dark corner it comes, moving further and further into the reaches of the light.</p><p></p><p>Your first sight might make you shudder, as this is a being devoid of skin and flesh. The old armor it seems, isn't the only inhabitant that should otherwise be still. Around four and a half feet tall, a biped formed of nothing but bone and cartilage steps out of the chiseled crevice. Around it's waist a sheathed dagger is tied to an old leather belt. In one white and boney set of phalanges it grips a small pick axe, a favored tool of miners of old.</p><p></p><p>As the skull atop the creature's head turns, two milky white and almost pearlescent stones set into its orbits regard you with mixed curiosity. </p><p></p><p>Another step, and it blunders into the jaws of the well laid trap.</p><p></p><p>Snap!</p><p></p><p>The device shuts around a dry and skeletal shin with a cringeworthy crunch. But there is no scream. In fact, you might doubt if such a being is capable of speech, until it looks down to the trap ensnaring it, and then turns to you all, mouth opening in an emotional response, surprise?</p><p></p><p><Rolls - Perception to notice trap = 10 Fail. Dex check to avoid trap = 7 Fail.</p><p></p><p>You can all have one round of surprise actions. After that we will roll initiative (only if required). </p><p></p><p>Please make wisdom checks if you wish (d20+wisdom modifier), and I'll see how much you might have heard about such a creature and how much attention you paid in any earlier anatomy classes haha. It is clearly undead, but maybe not in a conventional sense.</p><p></p><p>Should your instinct be to attack, we'll let two characters in melee at a time versus it, due to space constrictions. Advantage on all melee attack rolls for you whilst it is trapped. No disadvantage to those firing from range or casting spells into combat, as I assume you have all positioned yourselves nicely in waiting.</p><p></p><p>As Dain has undead as a favored enemy, he is welcome to have a little flashback if you want.></p></blockquote><p></p>
[QUOTE="97mg, post: 7371865, member: 6799460"] [b]Beyond the Pit[/b] A subtle sound of clattering drifts in from the narrow passage, as does the eerie pattern of footsteps while the group anxiously waits. Then all goes quiet for a moment, as if the approaching mystery has decided to pause, wait and think, before you sense it's ominous motions commence once more. Around a dark corner it comes, moving further and further into the reaches of the light. Your first sight might make you shudder, as this is a being devoid of skin and flesh. The old armor it seems, isn't the only inhabitant that should otherwise be still. Around four and a half feet tall, a biped formed of nothing but bone and cartilage steps out of the chiseled crevice. Around it's waist a sheathed dagger is tied to an old leather belt. In one white and boney set of phalanges it grips a small pick axe, a favored tool of miners of old. As the skull atop the creature's head turns, two milky white and almost pearlescent stones set into its orbits regard you with mixed curiosity. Another step, and it blunders into the jaws of the well laid trap. Snap! The device shuts around a dry and skeletal shin with a cringeworthy crunch. But there is no scream. In fact, you might doubt if such a being is capable of speech, until it looks down to the trap ensnaring it, and then turns to you all, mouth opening in an emotional response, surprise? <Rolls - Perception to notice trap = 10 Fail. Dex check to avoid trap = 7 Fail. You can all have one round of surprise actions. After that we will roll initiative (only if required). Please make wisdom checks if you wish (d20+wisdom modifier), and I'll see how much you might have heard about such a creature and how much attention you paid in any earlier anatomy classes haha. It is clearly undead, but maybe not in a conventional sense. Should your instinct be to attack, we'll let two characters in melee at a time versus it, due to space constrictions. Advantage on all melee attack rolls for you whilst it is trapped. No disadvantage to those firing from range or casting spells into combat, as I assume you have all positioned yourselves nicely in waiting. As Dain has undead as a favored enemy, he is welcome to have a little flashback if you want.> [/QUOTE]
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