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The Keep on the Borderlands, 1 Zillion Years Later...
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<blockquote data-quote="gizmo33" data-source="post: 4915793" data-attributes="member: 30001"><p>I remember KotB fondly, and IMO it did what it was supposed to do. We played it when we were new to the game. Anything more complicated would have made it too difficult to run. (In fact, I attempted Expedition to Barrier Peaks and it was just too hard to be interesting). It was easier to add NPCs with names and other details that grew out of the game, rather than start with a complicated encyclopedia of all sorts of trivia about the Keep and have to remember it all during the game. We didn't have an internet at the time to tell us how much fun we weren't having.</p><p></p><p>B4 was the next module I ran, and I don't recall the NPCs having names in that one either. If they did, they didn't matter to the way we played - NPCs in dungeons weren't to be trusted, and among the things you'd ask them, the name was not at the top of the list. It was a dungeon crawl IIRC, with rooms of monsters living next to each other. A more advanced DM would have probably made more of the various religious factions, but that was not me at the time and I appreciated not being bombarded with detail that I couldn't have used.</p><p></p><p>Yes, this isn't thespianism or great Tolkien-esque myth-making, but I find many of the criticisms of KotB to be anachronistic. The module was labeled "B" for a reason, I think.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4915793, member: 30001"] I remember KotB fondly, and IMO it did what it was supposed to do. We played it when we were new to the game. Anything more complicated would have made it too difficult to run. (In fact, I attempted Expedition to Barrier Peaks and it was just too hard to be interesting). It was easier to add NPCs with names and other details that grew out of the game, rather than start with a complicated encyclopedia of all sorts of trivia about the Keep and have to remember it all during the game. We didn't have an internet at the time to tell us how much fun we weren't having. B4 was the next module I ran, and I don't recall the NPCs having names in that one either. If they did, they didn't matter to the way we played - NPCs in dungeons weren't to be trusted, and among the things you'd ask them, the name was not at the top of the list. It was a dungeon crawl IIRC, with rooms of monsters living next to each other. A more advanced DM would have probably made more of the various religious factions, but that was not me at the time and I appreciated not being bombarded with detail that I couldn't have used. Yes, this isn't thespianism or great Tolkien-esque myth-making, but I find many of the criticisms of KotB to be anachronistic. The module was labeled "B" for a reason, I think. [/QUOTE]
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