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The Keep Rule
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<blockquote data-quote="GSHamster" data-source="post: 5786198" data-attributes="member: 20187"><p>Actually, in 2E not everyone hit 9 at the same time. Different XP tables. Plus, the real estate wasn't automatic, you had to set everything up and build things. The class splatbooks went into a great deal of detail on different things you could do, different materials you could use to build things, how long it would take, etc.</p><p></p><p>What my group tended to do was build their structures together. The fighter would have the main keep, the wizard would put up a tower in the complex, and the priest would do the same with the church. They would combine resources on defenses, etc.</p><p></p><p>It was more that having this codified in the rules made it "expected" behaviour. That the default choice, unless you specifically avoided it, was that you would build a structure, spending a lot of your hard-earned gold, at your name level.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 5786198, member: 20187"] Actually, in 2E not everyone hit 9 at the same time. Different XP tables. Plus, the real estate wasn't automatic, you had to set everything up and build things. The class splatbooks went into a great deal of detail on different things you could do, different materials you could use to build things, how long it would take, etc. What my group tended to do was build their structures together. The fighter would have the main keep, the wizard would put up a tower in the complex, and the priest would do the same with the church. They would combine resources on defenses, etc. It was more that having this codified in the rules made it "expected" behaviour. That the default choice, unless you specifically avoided it, was that you would build a structure, spending a lot of your hard-earned gold, at your name level. [/QUOTE]
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