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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Keep Rule
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<blockquote data-quote="ferratus" data-source="post: 5786484" data-attributes="member: 55966"><p>I think if we are going to have the keep rule, it should follow these commandments:</p><p></p><p>1) <strong>Thou shall give each class its own type of followers.</strong> Fighters should have men at arms, a castellan, and an elite force. Rogues should have an ecletic cast of loveable rogues with a detailed personality. Rangers and Druids should have fey and monstrous allies amongst their followers. Wizards should have apprentices. Clerics should have the devotion of the common man.</p><p></p><p>3.x got it wrong. Each class has its own distinct flavour, so why give them all the same followers?</p><p></p><p>2) <strong>Thou shall allow the party to create a super-stronghold</strong>. If players really want their own space, I can respect that and that option should still exist in the game. But I would make the strongholds of each character logically fit together as components of one and have room for all their followers. A stronghold can have a barracks for the fighter, a chapel for the cleric, a tavern-hideout for the rogue, and a tower for the mage. </p><p></p><p>3) <strong>Thou shall give stronghold components a benefit to the character in the rest of the game.</strong> Don't make characters choose between supporting their stronghold and enhancing their personal power. Having a stronghold should enhance your personal power. If you have a tavern in your keep, you should gain secrets and intel from its rumours. If you have an armory or smithy, you should get better arms and armour. An alchemical lab should boost your potions (or make them more cheaply). I can go on forever, but there is no reason that the money spent on strongholds can't pay dividends in your adventuring career.</p><p></p><p>4) <strong>Thou shalt not fuss over the cost of a barbican</strong>. Really, just tell me in what range it would cost for a stronghold. If a small keep is worth 60,000 - 75,000 gp, that's all the information I need. Save the space for domain, guild, and temple rules.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5786484, member: 55966"] I think if we are going to have the keep rule, it should follow these commandments: 1) [B]Thou shall give each class its own type of followers.[/B] Fighters should have men at arms, a castellan, and an elite force. Rogues should have an ecletic cast of loveable rogues with a detailed personality. Rangers and Druids should have fey and monstrous allies amongst their followers. Wizards should have apprentices. Clerics should have the devotion of the common man. 3.x got it wrong. Each class has its own distinct flavour, so why give them all the same followers? 2) [B]Thou shall allow the party to create a super-stronghold[/B]. If players really want their own space, I can respect that and that option should still exist in the game. But I would make the strongholds of each character logically fit together as components of one and have room for all their followers. A stronghold can have a barracks for the fighter, a chapel for the cleric, a tavern-hideout for the rogue, and a tower for the mage. 3) [B]Thou shall give stronghold components a benefit to the character in the rest of the game.[/B] Don't make characters choose between supporting their stronghold and enhancing their personal power. Having a stronghold should enhance your personal power. If you have a tavern in your keep, you should gain secrets and intel from its rumours. If you have an armory or smithy, you should get better arms and armour. An alchemical lab should boost your potions (or make them more cheaply). I can go on forever, but there is no reason that the money spent on strongholds can't pay dividends in your adventuring career. 4) [B]Thou shalt not fuss over the cost of a barbican[/B]. Really, just tell me in what range it would cost for a stronghold. If a small keep is worth 60,000 - 75,000 gp, that's all the information I need. Save the space for domain, guild, and temple rules. [/QUOTE]
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The Keep Rule
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