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The Keeper of the Balance
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<blockquote data-quote="the Jester" data-source="post: 1854047" data-attributes="member: 1210"><p><strong>Balance domain and spells</strong></p><p></p><p>The domain mentioned in the post above (as well as at least one of the abilities) is homebrewed. Here it is:</p><p></p><p><strong>BALANCE</strong></p><p><strong></strong></p><p><strong>Granted Power:</strong> Your Balance domain spells have their caster level increased by one.</p><p></p><p>1-Analyze Balance</p><p>2-Protection from Extremism</p><p>3-Magic Circle vs. Extremism</p><p>4-Dismissal</p><p>5-Atonement</p><p>6-Dispel Extremism</p><p>7-Refuge</p><p>8-Aura of Balance</p><p>9-Summon Nature’s Ally IX</p><p></p><p></p><p><strong>ANALYZE BALANCE</strong></p><p>Divination</p><p>Level: Balance 1</p><p></p><p>As <em>detect evil,</em> but instead of evil you detect how far out of balance creatures and objects in the area are. “In balance” is defined as true neutral; “moderate” is one neutral alignment component (lawful neutral, for example); and “extreme” is a completely non-neutral alignment. Thus the first round you determine whether the area has unbalanced auras in it; etc.</p><p></p><p><strong>AURA OF BALANCE</strong></p><p>Abjuration</p><p>Level: Balance 8</p><p>Components: V, S, F</p><p>Casting Time: 1 standard action</p><p>Range: 20’</p><p>Targets: One creature/level in a 20’ radius burst centered on you</p><p>Duration: 1 round/level (D)</p><p>Saving Throw: See text</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>A green aura of pacific energy springs into being around the subjects, protecting them from attacks, granting spell resistance to spells cast by extreme creatures, and causing extremist creatures to become stunned when they strike the subject. (An extremist creature is wholly non-neutral, i.e. LG, LE, CG or CE.) This abjuration has four effects.</p><p></p><p>First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus to saves. These bonuses apply against all attacks.</p><p></p><p>Second, each warded creature gains SR 25 against spells cast by extremist creatures or extreme spells. (An extremist spell is one that has two alignment descriptors.)</p><p></p><p>Third, the abjuration blocks possession and mental influence, just as protection from extremists does.</p><p></p><p>Finally, if an extremist creature succeeds on a melee attack against a warded creature, the offending attacker is stunned for 1d3 rounds unless he makes a successful Fort save against aura of balance’s save DC.</p><p></p><p>Focus: A tiny reliquary containing some sacred relic, such as a scrap of cloth from a saint’s robe or a piece of parchment from a holy text. The reliquary costs at least 500 gp.</p><p></p><p><strong>DISPEL EXTREMISM</strong></p><p>Abjuration</p><p>Level: Balance 6</p><p></p><p>As <em>dispel evil,</em> except that it functions against creatures of extreme alignment (LG, LE, CG, CE).</p><p></p><p><strong>MAGIC CIRCLE AGAINST EXTREMISM</strong></p><p>Abjuration</p><p>Level: Balance 3</p><p></p><p>This spell functions like <em>magic circle against evil,</em> except that it functions against creatures of any extreme alignment (LG, LE, CG, CE).</p><p></p><p><strong>PROTECTION FROM EXTREMISM</strong></p><p>Abjuration</p><p>Level: Balance 2</p><p></p><p>This spell functions like <em>protection from evil,</em> except that it works against all extreme alignments (LG, LE, CG, CE) rather than any evil creatures.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1854047, member: 1210"] [b]Balance domain and spells[/b] The domain mentioned in the post above (as well as at least one of the abilities) is homebrewed. Here it is: [b]BALANCE Granted Power:[/b] Your Balance domain spells have their caster level increased by one. 1-Analyze Balance 2-Protection from Extremism 3-Magic Circle vs. Extremism 4-Dismissal 5-Atonement 6-Dispel Extremism 7-Refuge 8-Aura of Balance 9-Summon Nature’s Ally IX [b]ANALYZE BALANCE[/b] Divination Level: Balance 1 As [i]detect evil,[/i] but instead of evil you detect how far out of balance creatures and objects in the area are. “In balance” is defined as true neutral; “moderate” is one neutral alignment component (lawful neutral, for example); and “extreme” is a completely non-neutral alignment. Thus the first round you determine whether the area has unbalanced auras in it; etc. [b]AURA OF BALANCE[/b] Abjuration Level: Balance 8 Components: V, S, F Casting Time: 1 standard action Range: 20’ Targets: One creature/level in a 20’ radius burst centered on you Duration: 1 round/level (D) Saving Throw: See text Spell Resistance: Yes (harmless) A green aura of pacific energy springs into being around the subjects, protecting them from attacks, granting spell resistance to spells cast by extreme creatures, and causing extremist creatures to become stunned when they strike the subject. (An extremist creature is wholly non-neutral, i.e. LG, LE, CG or CE.) This abjuration has four effects. First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus to saves. These bonuses apply against all attacks. Second, each warded creature gains SR 25 against spells cast by extremist creatures or extreme spells. (An extremist spell is one that has two alignment descriptors.) Third, the abjuration blocks possession and mental influence, just as protection from extremists does. Finally, if an extremist creature succeeds on a melee attack against a warded creature, the offending attacker is stunned for 1d3 rounds unless he makes a successful Fort save against aura of balance’s save DC. Focus: A tiny reliquary containing some sacred relic, such as a scrap of cloth from a saint’s robe or a piece of parchment from a holy text. The reliquary costs at least 500 gp. [b]DISPEL EXTREMISM[/b] Abjuration Level: Balance 6 As [i]dispel evil,[/i] except that it functions against creatures of extreme alignment (LG, LE, CG, CE). [b]MAGIC CIRCLE AGAINST EXTREMISM[/b] Abjuration Level: Balance 3 This spell functions like [i]magic circle against evil,[/i] except that it functions against creatures of any extreme alignment (LG, LE, CG, CE). [b]PROTECTION FROM EXTREMISM[/b] Abjuration Level: Balance 2 This spell functions like [i]protection from evil,[/i] except that it works against all extreme alignments (LG, LE, CG, CE) rather than any evil creatures. [/QUOTE]
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