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The Key to 5E's Success: Inspire DMs
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<blockquote data-quote="Mercurius" data-source="post: 6210971" data-attributes="member: 59082"><p>All of which makes me think that crunch for PCs should be focused on D&D Insider and not countless Complete This or That books. Or perhaps they can come out with new content on the website, then compilations at the end of the year.</p><p></p><p>But I think you could argue that D&D Insider has been more successful from the player's side in that the best tool has been, by and large, the Character Builder (although I never switched over to the online-only version). I'd like to see WotC provide better tools for DMs, as I've described above.</p><p></p><p></p><p></p><p>This is where I think we need to look at a broader picture. The economic value of settings is not "primary" - that is, it isn't about how much campaign setting books are sold, but <em>how it impacts and affects the overall health of the game. </em>Look at Pathfinder. On one and we can say that the setting it successful only because the campaign books are part of the subscription plan, and that individual books like <em>Magnimar </em>probably don't sell a lot outside of the subscription plan.</p><p></p><p>But if we stopped there, we'd miss the overall impact that Golarion has on the Pathfinder game. It is a unifying factor for the fan-base. Even if one doesn't play in Golarion, Golarion sets the tone. It is the "Pathfinder archetype" - in a similar way that Greyhawk was for AD&D 1e and the Forgotten Realms was for 2e (and 3e).</p><p></p><p>In a similar way, I think it was a mistake to do away with the print-version of <em>Dragon. </em>Obviously they discontinued it because it was either losing money or not profitable enough. But <em>Dragon </em>had been a unifying factor for the D&D community for 30 years - a place where D&D players felt like they are part of a larger community.</p><p></p><p>Now perhaps we can say that <em>Dragon </em>as a community builder is less necessary in the Internet Age. I think that's true to some extent. And perhaps D&D Insider <em>somewhat </em>fulfills that need. But the point is that <em>Dragon </em>was cancelled because it wasn't profitable in a clear and direct way, but I think it damaged the game overall.</p><p></p><p>(Actually, as an aside, it is interesting to note that <em>Dragon </em>was cancelled about a year before 4E came out; it might have "softened the blow" of 4E if it had still been around in that people would have had a better sense of how different 4E was from 3.5E)</p><p></p><p>I go back to the idea of a loss leader. Campaign settings are loss leaders, but they are necessary - or at least quite beneficial if done well. They bring the game to life. They provide a shared language of myth and story. </p><p></p><p></p><p>Adventures for a similar function, but have the added benefit of providing practical value for a wider number of campaigns. And of course they have to be well-written - they have to evoke wonder, magic, and, well, <em>adventure. </em></p></blockquote><p></p>
[QUOTE="Mercurius, post: 6210971, member: 59082"] All of which makes me think that crunch for PCs should be focused on D&D Insider and not countless Complete This or That books. Or perhaps they can come out with new content on the website, then compilations at the end of the year. But I think you could argue that D&D Insider has been more successful from the player's side in that the best tool has been, by and large, the Character Builder (although I never switched over to the online-only version). I'd like to see WotC provide better tools for DMs, as I've described above. This is where I think we need to look at a broader picture. The economic value of settings is not "primary" - that is, it isn't about how much campaign setting books are sold, but [I]how it impacts and affects the overall health of the game. [/I]Look at Pathfinder. On one and we can say that the setting it successful only because the campaign books are part of the subscription plan, and that individual books like [I]Magnimar [/I]probably don't sell a lot outside of the subscription plan. But if we stopped there, we'd miss the overall impact that Golarion has on the Pathfinder game. It is a unifying factor for the fan-base. Even if one doesn't play in Golarion, Golarion sets the tone. It is the "Pathfinder archetype" - in a similar way that Greyhawk was for AD&D 1e and the Forgotten Realms was for 2e (and 3e). In a similar way, I think it was a mistake to do away with the print-version of [I]Dragon. [/I]Obviously they discontinued it because it was either losing money or not profitable enough. But [I]Dragon [/I]had been a unifying factor for the D&D community for 30 years - a place where D&D players felt like they are part of a larger community. Now perhaps we can say that [I]Dragon [/I]as a community builder is less necessary in the Internet Age. I think that's true to some extent. And perhaps D&D Insider [I]somewhat [/I]fulfills that need. But the point is that [I]Dragon [/I]was cancelled because it wasn't profitable in a clear and direct way, but I think it damaged the game overall. (Actually, as an aside, it is interesting to note that [I]Dragon [/I]was cancelled about a year before 4E came out; it might have "softened the blow" of 4E if it had still been around in that people would have had a better sense of how different 4E was from 3.5E) I go back to the idea of a loss leader. Campaign settings are loss leaders, but they are necessary - or at least quite beneficial if done well. They bring the game to life. They provide a shared language of myth and story. Adventures for a similar function, but have the added benefit of providing practical value for a wider number of campaigns. And of course they have to be well-written - they have to evoke wonder, magic, and, well, [I]adventure. [/I] [/QUOTE]
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