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The Key to 5E's Success: Inspire DMs
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<blockquote data-quote="MJS" data-source="post: 6211003" data-attributes="member: 6747144"><p>The popular notion of "balance" is acidic to my inspiration. I hate that word with boundless passion. </p><p></p><p>1st level characters running from a basilisk - good times. I don't need mathematical "balance" when I know what makes for fun adventure. </p><p></p><p>Setting material is cool. I think its a loss leader, though, because so many GMs prefer to make their own. I have a hodgepodge of it I use for source material, and maps.</p><p></p><p>What is inspiring to me: quality of writing, quality of art. Basic mechanics, open architecture. Empty hexes, blank sheets of graph paper. </p><p></p><p> I am inspired by the tone I hear from 5E developers more than the rules I am seeing, which beyond the Basic D&D framework are just glorified house rules. What I find refreshing is, they seem aware of that, even if some player/DMs are not.</p></blockquote><p></p>
[QUOTE="MJS, post: 6211003, member: 6747144"] The popular notion of "balance" is acidic to my inspiration. I hate that word with boundless passion. 1st level characters running from a basilisk - good times. I don't need mathematical "balance" when I know what makes for fun adventure. Setting material is cool. I think its a loss leader, though, because so many GMs prefer to make their own. I have a hodgepodge of it I use for source material, and maps. What is inspiring to me: quality of writing, quality of art. Basic mechanics, open architecture. Empty hexes, blank sheets of graph paper. I am inspired by the tone I hear from 5E developers more than the rules I am seeing, which beyond the Basic D&D framework are just glorified house rules. What I find refreshing is, they seem aware of that, even if some player/DMs are not. [/QUOTE]
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The Key to 5E's Success: Inspire DMs
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