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<blockquote data-quote="HolyMan" data-source="post: 5386860" data-attributes="member: 84167"><p><strong>Round 2.5</strong></p><p></p><p>The zombies surround the party and start to swing at them with half rotten limbs. Up close you can tell that some of these things were once human and a few might have once been elves. </p><p></p><p>Trinham's spell has no effect on the mindless abominations and one move forward swinging its decomposed fist missing the warrior wizard. But Aver is not so lucky as an arm of exposed bone and tendon comes smashing down clipping him in the head and nearly dislocating his shoulder. Badly bruised and his ears ringing the rogue looks to be in serious pain. Through Aver's blurry vision he sees the skin of the monsters chest start to sizzle and blister as Malaroc's aura pays it back in kind.</p><p></p><p>With a new dog summoned the zombies to the north are being held back while the ones in the southern tunnel have trouble transversing the grease left by Trinham's spell. </p><p></p><p> </p><p>[sblock=Combat]</p><p>Posted in init order </p><p>[code]</p><p>[U]Character AC HP InHand/Condition[/U]</p><p>Cedric [COLOR=royalblue]17[/COLOR] 5 c.bow/[I][COLOR=royalblue]mage armor-ends round 600[/COLOR][/I]</p><p>Aver [COLOR=Orange]16[/COLOR] [COLOR=Yellow]0[/COLOR] dagger/[COLOR=lime][I][COLOR=Orange]figtingdef[/COLOR][/I][/COLOR]</p><p>Ernestine 13 6 c.bow/none</p><p>Zombie(x3) 11 16 none/none</p><p>[COLOR=Red]Zombie[/COLOR] 11 [COLOR=Red] 2[/COLOR] none/none</p><p>[COLOR=Cyan]Zombie[/COLOR] 11 [COLOR=Cyan]10[/COLOR] none/none</p><p>[COLOR=Lime]Zombie[/COLOR] 11 [COLOR=Lime]2[/COLOR] none/none</p><p>Tira ?? ?? s.sword/none</p><p>Zombie(x3) 11 16 none/none</p><p>[COLOR=SeaGreen]Zombie[/COLOR] 11 [COLOR=SeaGreen]14[/COLOR] none/none</p><p>[COLOR=Orange]Zombie[/COLOR] 11 [COLOR=Orange]11[/COLOR] none/none</p><p>Malaroc 17 16 d.gauntlets/[I][COLOR=olive]aura-energy[/COLOR][/I]</p><p>Trinham 15 23 none/none [/code]Zombie attacks = <a href="http://invisiblecastle.com/roller/view/2780042/" target="_blank">http://invisiblecastle.com/roller/view/2780042/</a> [/sblock]</p><p></p><p>[sblock=Notes] I thought i posted it somewhere but don;t see it now but am playing without the zombies DR5/slashing, as I believe that makes them tougher than CR 1/2.</p><p>Also going to forgo Ernestine's concentration check this round as a failure would be more rework that it is worth. So you get that for free, next casting you will need a check. [/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5386860, member: 84167"] [b]Round 2.5[/b] The zombies surround the party and start to swing at them with half rotten limbs. Up close you can tell that some of these things were once human and a few might have once been elves. Trinham's spell has no effect on the mindless abominations and one move forward swinging its decomposed fist missing the warrior wizard. But Aver is not so lucky as an arm of exposed bone and tendon comes smashing down clipping him in the head and nearly dislocating his shoulder. Badly bruised and his ears ringing the rogue looks to be in serious pain. Through Aver's blurry vision he sees the skin of the monsters chest start to sizzle and blister as Malaroc's aura pays it back in kind. With a new dog summoned the zombies to the north are being held back while the ones in the southern tunnel have trouble transversing the grease left by Trinham's spell. [sblock=Combat] Posted in init order [code] [U]Character AC HP InHand/Condition[/U] Cedric [COLOR=royalblue]17[/COLOR] 5 c.bow/[I][COLOR=royalblue]mage armor-ends round 600[/COLOR][/I] Aver [COLOR=Orange]16[/COLOR] [COLOR=Yellow]0[/COLOR] dagger/[COLOR=lime][I][COLOR=Orange]figtingdef[/COLOR][/I][/COLOR] Ernestine 13 6 c.bow/none Zombie(x3) 11 16 none/none [COLOR=Red]Zombie[/COLOR] 11 [COLOR=Red] 2[/COLOR] none/none [COLOR=Cyan]Zombie[/COLOR] 11 [COLOR=Cyan]10[/COLOR] none/none [COLOR=Lime]Zombie[/COLOR] 11 [COLOR=Lime]2[/COLOR] none/none Tira ?? ?? s.sword/none Zombie(x3) 11 16 none/none [COLOR=SeaGreen]Zombie[/COLOR] 11 [COLOR=SeaGreen]14[/COLOR] none/none [COLOR=Orange]Zombie[/COLOR] 11 [COLOR=Orange]11[/COLOR] none/none Malaroc 17 16 d.gauntlets/[I][COLOR=olive]aura-energy[/COLOR][/I] Trinham 15 23 none/none [/code]Zombie attacks = [URL]http://invisiblecastle.com/roller/view/2780042/[/URL] [/sblock] [sblock=Notes] I thought i posted it somewhere but don;t see it now but am playing without the zombies DR5/slashing, as I believe that makes them tougher than CR 1/2. Also going to forgo Ernestine's concentration check this round as a failure would be more rework that it is worth. So you get that for free, next casting you will need a check. [/sblock] [/QUOTE]
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