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<blockquote data-quote="Lughart" data-source="post: 5432406" data-attributes="member: 90731"><p>Cedric scuttles towards the southwards tunnel, playing hopscotch with the whailing limbs of the zombies wallowing in Trinhams grease. Far latches onto his jacket collar and is dragged behind him, feathers flying through the air. Cedrics boots get soiled by the grease, but he manages to keep his footing and turns back towards the group. He concentrates on an untested formula from his old books, hoping he remembers the words and motions correctly. Fire springs from his fingertips, searing the undead and charring his eyebrows as it lights up the caverns for a few seconds.</p><p> </p><p>[sblock=actions]Move: move to R19. (Can one provoke AoO's from prone opponents? If so, I provoke three.)</p><p>Standard: cast burning hands on zombies Q16, R17, S16 & S17, reflex DC 15[/sblock][sblock=stat block]HP: 4/9</p><p>AC: 17</p><p> </p><p>Dagger drawn</p><p> </p><p>Fort +3, ref +3, will +2</p><p> </p><p>Lvl 0 spells prepared:</p><p>Detect magic</p><p>Message</p><p>Light</p><p> </p><p>Lvl 1 spells prepared:</p><p>Magic weapon</p><p>Magic missile</p><p> </p><p>Active spells:</p><p>Mage armor[/sblock]</p></blockquote><p></p>
[QUOTE="Lughart, post: 5432406, member: 90731"] Cedric scuttles towards the southwards tunnel, playing hopscotch with the whailing limbs of the zombies wallowing in Trinhams grease. Far latches onto his jacket collar and is dragged behind him, feathers flying through the air. Cedrics boots get soiled by the grease, but he manages to keep his footing and turns back towards the group. He concentrates on an untested formula from his old books, hoping he remembers the words and motions correctly. Fire springs from his fingertips, searing the undead and charring his eyebrows as it lights up the caverns for a few seconds. [sblock=actions]Move: move to R19. (Can one provoke AoO's from prone opponents? If so, I provoke three.) Standard: cast burning hands on zombies Q16, R17, S16 & S17, reflex DC 15[/sblock][sblock=stat block]HP: 4/9 AC: 17 Dagger drawn Fort +3, ref +3, will +2 Lvl 0 spells prepared: Detect magic Message Light Lvl 1 spells prepared: Magic weapon Magic missile Active spells: Mage armor[/sblock] [/QUOTE]
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