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<blockquote data-quote="tassadar7945" data-source="post: 5903879" data-attributes="member: 6672452"><p>I am working on a homebrew campaign setting based upon the different lands and rides at Disneyland, some of them lend themselves perfectly to modules, Indiana Jones is a perfect dungeon crawl with traps, undead, bugs and what not to overcome, while the Haunted Mansion has given a really good horror/mystery adventure especially taking elements from Phantom Manor. However i'm at a loss for some of the other areas, I know i want te final battle to be against the Bard/Dragon Rensei either in a Fantasmic style battle or at the castle, in a traditional "Fireworks Spectacular" finale that you get at the parks.</p><p></p><p>My ideas for each land and their "iconic" attraction are:</p><p></p><p>Adventureland: Indiana Jones - Dungeon Crawl, with a jungle cruise trek prior to reaching it.</p><p></p><p>Frontierland: Big Thunder Railroad is the main attraction there, but i'm trying to figure out how to fit it into an adventure, maybe a fight to the front of a magical train that is headed for a settlement, and the PCs have to stop it?</p><p></p><p>New Orleans Square: Since this is considered an offshoot of Frontierland, I'm planning on having whatever adventure that takes place in frontierland brings them to NOS, then they solve the mystery of the Bride and her murder there is also Pirates of the Caribbean here, which i could use as a transfer to Critter country</p><p></p><p>Critter Country and Toon Town: Critter country is mainly Splash mountain... so maybe something to do with an evil sect of druids controlling animals to spread plague or something? And toon town could be a portal to another dimension, most likely a plane of chaos, since toons are chaotic</p><p></p><p>Fantasyland/Tomorrowland crossover: The big one here is Matterhorn, which can be an easy survival through the mountains trek,</p><p></p><p>Tomorrowland Proper: This is a hard one, maybe the party gets ransported to a future time which is very steampunk like, but set within the confines of Jules Verne Literature (this is basically what Tomorrowland is in Paris)</p><p></p><p>Fantasyland: This is where the final bout is going to take place, maybe combine stuff like snow white's scary adventure and peter pan's flight.. by this time the party should be at a decently high level, i'm hoping around 18,</p><p></p><p>Final Battle: the final battle against the BBEG</p><p></p><p>I've got a basic framework down as to why they are going to all these places, and how they are all connected, but i'm torn between having a free roam OLM style campaign, or one that is more on the rails between getting to these places, and how to fill the gaps so its not a "Dungeon of the Week" adventure.</p><p></p><p>I plan on having this use the fast leveling system since there isn't alot of fill i can think of, but if i can stretch this out to be a good long adventure, that would be great.</p></blockquote><p></p>
[QUOTE="tassadar7945, post: 5903879, member: 6672452"] I am working on a homebrew campaign setting based upon the different lands and rides at Disneyland, some of them lend themselves perfectly to modules, Indiana Jones is a perfect dungeon crawl with traps, undead, bugs and what not to overcome, while the Haunted Mansion has given a really good horror/mystery adventure especially taking elements from Phantom Manor. However i'm at a loss for some of the other areas, I know i want te final battle to be against the Bard/Dragon Rensei either in a Fantasmic style battle or at the castle, in a traditional "Fireworks Spectacular" finale that you get at the parks. My ideas for each land and their "iconic" attraction are: Adventureland: Indiana Jones - Dungeon Crawl, with a jungle cruise trek prior to reaching it. Frontierland: Big Thunder Railroad is the main attraction there, but i'm trying to figure out how to fit it into an adventure, maybe a fight to the front of a magical train that is headed for a settlement, and the PCs have to stop it? New Orleans Square: Since this is considered an offshoot of Frontierland, I'm planning on having whatever adventure that takes place in frontierland brings them to NOS, then they solve the mystery of the Bride and her murder there is also Pirates of the Caribbean here, which i could use as a transfer to Critter country Critter Country and Toon Town: Critter country is mainly Splash mountain... so maybe something to do with an evil sect of druids controlling animals to spread plague or something? And toon town could be a portal to another dimension, most likely a plane of chaos, since toons are chaotic Fantasyland/Tomorrowland crossover: The big one here is Matterhorn, which can be an easy survival through the mountains trek, Tomorrowland Proper: This is a hard one, maybe the party gets ransported to a future time which is very steampunk like, but set within the confines of Jules Verne Literature (this is basically what Tomorrowland is in Paris) Fantasyland: This is where the final bout is going to take place, maybe combine stuff like snow white's scary adventure and peter pan's flight.. by this time the party should be at a decently high level, i'm hoping around 18, Final Battle: the final battle against the BBEG I've got a basic framework down as to why they are going to all these places, and how they are all connected, but i'm torn between having a free roam OLM style campaign, or one that is more on the rails between getting to these places, and how to fill the gaps so its not a "Dungeon of the Week" adventure. I plan on having this use the fast leveling system since there isn't alot of fill i can think of, but if i can stretch this out to be a good long adventure, that would be great. [/QUOTE]
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