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The Kingdoms of the Elves & Dwarves
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<blockquote data-quote="Silver Moon" data-source="post: 684145" data-attributes="member: 8530"><p><strong>Fort Drundarr</strong></p><p></p><p>The City of Fort Drundarr</p><p></p><p>The City of Fort Drundarr is its largest community, with a population of 6,000, nearly all of them </p><p>dwarves. It is situated on a plateau, with steep 400-foot high cliffs on three sides, making it easy to defend. No enemy forces can get within twenty miles of the fortress without being, and on clear days up to sixty miles distant can be seen from atop the fort's highest tower. Over the millennia the city has expanded down the plateau, now covering a total of seven square miles. The history of the various expansions can be noted by walls, as a new outer wall is always built as the city has grown</p><p>During the long period that the city was isolated from their dwarven neighbors the only meat that could be raised in the rocky terrain were goats. Most leather clothing is also made of goat hide. Lease arrangements have been worked out with the Highforge King, that permit the forest and meadow lands nearest to Fort Drundarr to now be used to harvest timber and raise cattle for the city. Despite the presence of beef, goat meat still remains the favorite of this city. </p><p></p><p>The city has 3 castles; 4 guild halls; 16 inns; 12 brothels; 9 breweries; 8 armorers; 4 stonemasonry shops; 5 butchers; 6 leatherworkers; 4 tanners, 1 lumber yard; 2 grain warehouses; 5 blacksmiths; 2 jewelers; 1 ore processing plant; 2 banks; 1 glassblower; 4 churches; and 1 cartographer. </p><p></p><p></p><p>Note: The present "League of Assassins" module, posted on both the Story Hour and Plots & Places message boards, will include a group from these three dwarven communities. The leader of the group will be the King of Highforge. He will bring with him two military units, one from each of the adjacent allied dwarven lands, that will also include some non-dwarven troops. From Fort Burin will be dwarves and orges and from Fort Drundarr will be dwarves and halflings. They will all arrive together in Jawltorn via a dimension door cast between Ravensgate and the Jawltorn Wizard’s Guild (which has a Ravensgate wizard as a member). The Ravensgate mage Muriel and her raven companion will accompany them.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 684145, member: 8530"] [b]Fort Drundarr[/b] The City of Fort Drundarr The City of Fort Drundarr is its largest community, with a population of 6,000, nearly all of them dwarves. It is situated on a plateau, with steep 400-foot high cliffs on three sides, making it easy to defend. No enemy forces can get within twenty miles of the fortress without being, and on clear days up to sixty miles distant can be seen from atop the fort's highest tower. Over the millennia the city has expanded down the plateau, now covering a total of seven square miles. The history of the various expansions can be noted by walls, as a new outer wall is always built as the city has grown During the long period that the city was isolated from their dwarven neighbors the only meat that could be raised in the rocky terrain were goats. Most leather clothing is also made of goat hide. Lease arrangements have been worked out with the Highforge King, that permit the forest and meadow lands nearest to Fort Drundarr to now be used to harvest timber and raise cattle for the city. Despite the presence of beef, goat meat still remains the favorite of this city. The city has 3 castles; 4 guild halls; 16 inns; 12 brothels; 9 breweries; 8 armorers; 4 stonemasonry shops; 5 butchers; 6 leatherworkers; 4 tanners, 1 lumber yard; 2 grain warehouses; 5 blacksmiths; 2 jewelers; 1 ore processing plant; 2 banks; 1 glassblower; 4 churches; and 1 cartographer. Note: The present "League of Assassins" module, posted on both the Story Hour and Plots & Places message boards, will include a group from these three dwarven communities. The leader of the group will be the King of Highforge. He will bring with him two military units, one from each of the adjacent allied dwarven lands, that will also include some non-dwarven troops. From Fort Burin will be dwarves and orges and from Fort Drundarr will be dwarves and halflings. They will all arrive together in Jawltorn via a dimension door cast between Ravensgate and the Jawltorn Wizard’s Guild (which has a Ravensgate wizard as a member). The Ravensgate mage Muriel and her raven companion will accompany them. [/QUOTE]
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