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The King's Rangers! (Reprised)
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<blockquote data-quote="SHARK" data-source="post: 175607" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Good questions El Voz! Well, for both the non-spell-using Ranger, and the "standard Ranger" I have modified them to have bonus feats in either case so as to maximize the flexibility of the characters. Two-Weapon Fighting and Ambidexterity are still available, but not automatic. In addition, the Ranger of either type doesn't recieve proficiency in Heavy Armour, so that if a Ranger wants to wear heavy armour, he must develop the skill. In either event, though, such penalties to Move Silently and Hide, as well as a host of other skills usually keeps the Ranger character to a certain standard. After all, if he chooses to be closer to a heavily armoured warrior, who is going to be able to scout and raid effectively?</p><p></p><p>Having said that, there is also no mandate that *ALL* Rangers, of whatever type, be knowledgable in Two Weapon Fighting, or be Ambidexterous. Individuals can be so, but not every Ranger will have these abilities. Some rangers might want to be more skilled with the spear, for example, or have Skill-Mastery in Diplomacy, or Gather Information, or what have you. </p><p></p><p>I also like the fact that the Standard Ranger better typifies the abilities of Elves, where I have a more difficult time seeing every Human or other culture/race having Rangers that all essentially look alike in regard to spells and abilities. So I think that it works out quite well, in that it maximizes flexibility, and at the same time, provides enhanced realism in that different cultures and races would have different approaches to the Ranger class. The Fighter class, and the other classes, all have a superior flexibility and customization inherent within them, as opposed to the Standard Ranger. For example, by feats, spells, weapons, and so on, all of the other classes can easily look very different from each other, like different humans, elves, gnolls, or trolls for example. But with the Standard Ranger, as is, they all have the same grouping of feats, and the same spells. What if you have a culture that would use Rangers, but isn't necessarily magical? Though in my example of "The King's Rangers" I have provided a rationale for one particular group or culture of humans to have spell-using Rangers, I can't necessarily justify the same with other cultures or races. So, it seems to be not only flexible, but very interesting in how it contributes to individual characters, and also to different story-lines!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 175607, member: 1131"] Greetings! Good questions El Voz! Well, for both the non-spell-using Ranger, and the "standard Ranger" I have modified them to have bonus feats in either case so as to maximize the flexibility of the characters. Two-Weapon Fighting and Ambidexterity are still available, but not automatic. In addition, the Ranger of either type doesn't recieve proficiency in Heavy Armour, so that if a Ranger wants to wear heavy armour, he must develop the skill. In either event, though, such penalties to Move Silently and Hide, as well as a host of other skills usually keeps the Ranger character to a certain standard. After all, if he chooses to be closer to a heavily armoured warrior, who is going to be able to scout and raid effectively? Having said that, there is also no mandate that *ALL* Rangers, of whatever type, be knowledgable in Two Weapon Fighting, or be Ambidexterous. Individuals can be so, but not every Ranger will have these abilities. Some rangers might want to be more skilled with the spear, for example, or have Skill-Mastery in Diplomacy, or Gather Information, or what have you. I also like the fact that the Standard Ranger better typifies the abilities of Elves, where I have a more difficult time seeing every Human or other culture/race having Rangers that all essentially look alike in regard to spells and abilities. So I think that it works out quite well, in that it maximizes flexibility, and at the same time, provides enhanced realism in that different cultures and races would have different approaches to the Ranger class. The Fighter class, and the other classes, all have a superior flexibility and customization inherent within them, as opposed to the Standard Ranger. For example, by feats, spells, weapons, and so on, all of the other classes can easily look very different from each other, like different humans, elves, gnolls, or trolls for example. But with the Standard Ranger, as is, they all have the same grouping of feats, and the same spells. What if you have a culture that would use Rangers, but isn't necessarily magical? Though in my example of "The King's Rangers" I have provided a rationale for one particular group or culture of humans to have spell-using Rangers, I can't necessarily justify the same with other cultures or races. So, it seems to be not only flexible, but very interesting in how it contributes to individual characters, and also to different story-lines!:) Semper Fidelis, SHARK [/QUOTE]
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