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The King's Rangers! (Reprised)
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<blockquote data-quote="SHARK" data-source="post: 177152" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Damn, Mmadsen!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You and I think so much alike! Yes, I do see how the skills can be collapsed into larger skills--I initially didn't like the whole "larger skill" thing too much, because of it's obvious problems, thus I expanded the skills. However, now that you have pointed out how to narrow and focus the larger skills--I totally agree. I love it! </p><p></p><p>I also think that there needs to be a "woodsman" type character--that is why I have developed non-spell using Rangers, as well as the Standard Ranger. It is a salient weakness that the designers didn't consider, or they overlooked it. Still, it isn't hard to fix.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Mmadsen, I have gotten so frustrated with the rules limiting my creativity that I have provided a bonus of +2 Skill Points across the board, for every class. I also provide all characters with a bonus culture/Region feat, in addition to other feats based on class, and so on. It is also one reason why I really like the Feat Master mechanic, as it allows one to develop a short five-level "prestige class" that is totally compatible with any and all other classes, which has virtually no other benefits except to provide three bonus feats per level of Feat Master that is developed. It also gains 1d6 HP, and 2 Skill Points per level. Thus, it allows for example, the development of some of my Vallorean Legionnaires, that are Fighter 4/Feat Master 3, which provides them with basicly the 4th level survivability--maybe a little higher--with additional professional feats that such a professional military experience would provide. </p><p></p><p>I agree that the Knight example is desperately deprived of not only essential skills, but also several feats that suit the character type. I hate the fact that Paladins don't really fit the bill for a holy knight. They do as far as the colour, and some of the extraordinary abilities, but I'm talking about the skills and feats in particular, you know what I'm saying? A human paladin at 20th level will have a whopping total of eight feats. Yes, that's right. EIGHT FEATS! The limitations just don't do the character justice. Look at the seven-hundred and eighty feats or more that have been produced, and hell, just scanning some of the more popular sources, I can pick out at least 25 feats that I think every paladin should have. I'll tell you another thing--the paladin should have many of those feats long before he is 20th level, too! The way I sometimes feel, is that a paladin needs to have many of those feats in the *process* of rising to greatness and being the champion of righteousness for all the good land *BEFORE* he is 20th level, married, and has a cushy palace to live in. Do you see what I'm saying?</p><p></p><p>Aargh!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Mmadsen, what kind of tweaks have you made in your campaign to rectify some of these problems?</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 177152, member: 1131"] Greetings! Damn, Mmadsen!:) You and I think so much alike! Yes, I do see how the skills can be collapsed into larger skills--I initially didn't like the whole "larger skill" thing too much, because of it's obvious problems, thus I expanded the skills. However, now that you have pointed out how to narrow and focus the larger skills--I totally agree. I love it! I also think that there needs to be a "woodsman" type character--that is why I have developed non-spell using Rangers, as well as the Standard Ranger. It is a salient weakness that the designers didn't consider, or they overlooked it. Still, it isn't hard to fix.:) Mmadsen, I have gotten so frustrated with the rules limiting my creativity that I have provided a bonus of +2 Skill Points across the board, for every class. I also provide all characters with a bonus culture/Region feat, in addition to other feats based on class, and so on. It is also one reason why I really like the Feat Master mechanic, as it allows one to develop a short five-level "prestige class" that is totally compatible with any and all other classes, which has virtually no other benefits except to provide three bonus feats per level of Feat Master that is developed. It also gains 1d6 HP, and 2 Skill Points per level. Thus, it allows for example, the development of some of my Vallorean Legionnaires, that are Fighter 4/Feat Master 3, which provides them with basicly the 4th level survivability--maybe a little higher--with additional professional feats that such a professional military experience would provide. I agree that the Knight example is desperately deprived of not only essential skills, but also several feats that suit the character type. I hate the fact that Paladins don't really fit the bill for a holy knight. They do as far as the colour, and some of the extraordinary abilities, but I'm talking about the skills and feats in particular, you know what I'm saying? A human paladin at 20th level will have a whopping total of eight feats. Yes, that's right. EIGHT FEATS! The limitations just don't do the character justice. Look at the seven-hundred and eighty feats or more that have been produced, and hell, just scanning some of the more popular sources, I can pick out at least 25 feats that I think every paladin should have. I'll tell you another thing--the paladin should have many of those feats long before he is 20th level, too! The way I sometimes feel, is that a paladin needs to have many of those feats in the *process* of rising to greatness and being the champion of righteousness for all the good land *BEFORE* he is 20th level, married, and has a cushy palace to live in. Do you see what I'm saying? Aargh!:) Mmadsen, what kind of tweaks have you made in your campaign to rectify some of these problems? Semper Fidelis, SHARK [/QUOTE]
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