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The King's Rangers! (Reprised)
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<blockquote data-quote="mmadsen" data-source="post: 177229" data-attributes="member: 1645"><p>And yet you constantly surprise me with cool new ideas! (Or cool ancient ideas...)</p><p></p><p></p><p></p><p>Given the nature of the game (all skills are equally "expensive"), I like to make "useless" skills encompass as much as possible. Then I "flavor" them depending on the character in question. This came quite naturally while converting kith and kin to d20 CoC. "Hmm...he knows a heck of a lot about Thomas Jefferson and Nazi Germany, but those both fit under History. I guess I'll call it Knowledge: History (Founding Fathers, WWII)."</p><p></p><p></p><p></p><p>My solution is just an example of a larger solution I've found. I use a variant Rogue/Expert for just about everything (very CoC, by accident) with a Fighter-style Bonus Feat list. Thus, my Ranger (or Scout) is a variant Rogue with the Ranger's Skill list and Proficiencies and the following Bonus Feat list (one every other level, as a Fighter): <span style="color: silver">Alertness, Endurance, Improved Critical, Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Quickdraw, Run, Skill Focus (Class Skill), Track, Weapon Focus; Nature Sense, Animal Companion, Woodland Stride, Trackless Step; Sneak Attack, Evasion, Uncanny Dodge. </span> (Some of those "Feats" are Special Abilities lifted from other classes.)</p><p></p><p></p><p></p><p>All the other d20 games seem to dole out a lot more Skill points, so it seems reasonable. I'm not sure the Rogue and Expert need even more though.</p><p></p><p>As for Feats, I think they're one of the best elements of the game, and they're certainly more evocative than an extra Hit Die. If anything, the game should hand out far more Feats.</p><p></p><p></p><p></p><p>Did you throw together this Feat Master, or did you pick it up somewhere? </p><p></p><p></p><p></p><p>Absolutely. The mounted Feats are practically required, but even a Fighter can only pick them up slowly over many, many levels. If we're to believe a fifth-level Fighter is a great warrior, then we've got hundreds of knights who must be low level and thus aren't any better on horseback than their footmen would be; they don't have the Feats.</p><p></p><p></p><p></p><p>Another variation I use: Paladins as Fighters. I added Divine Grace, Divine Health, and Aura of Courage as Feats. (I never liked Detect Evil, by the way.) Thus, a Templar of Pelor can start the game with those Feats or add them later, and he can be a solid warrior too. If he wants to perform overt miracles, he can multiclass into Cleric (as a Prestige Class).</p></blockquote><p></p>
[QUOTE="mmadsen, post: 177229, member: 1645"] And yet you constantly surprise me with cool new ideas! (Or cool ancient ideas...) Given the nature of the game (all skills are equally "expensive"), I like to make "useless" skills encompass as much as possible. Then I "flavor" them depending on the character in question. This came quite naturally while converting kith and kin to d20 CoC. "Hmm...he knows a heck of a lot about Thomas Jefferson and Nazi Germany, but those both fit under History. I guess I'll call it Knowledge: History (Founding Fathers, WWII)." My solution is just an example of a larger solution I've found. I use a variant Rogue/Expert for just about everything (very CoC, by accident) with a Fighter-style Bonus Feat list. Thus, my Ranger (or Scout) is a variant Rogue with the Ranger's Skill list and Proficiencies and the following Bonus Feat list (one every other level, as a Fighter): [COLOR=silver]Alertness, Endurance, Improved Critical, Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Quickdraw, Run, Skill Focus (Class Skill), Track, Weapon Focus; Nature Sense, Animal Companion, Woodland Stride, Trackless Step; Sneak Attack, Evasion, Uncanny Dodge. [/COLOR] (Some of those "Feats" are Special Abilities lifted from other classes.) All the other d20 games seem to dole out a lot more Skill points, so it seems reasonable. I'm not sure the Rogue and Expert need even more though. As for Feats, I think they're one of the best elements of the game, and they're certainly more evocative than an extra Hit Die. If anything, the game should hand out far more Feats. Did you throw together this Feat Master, or did you pick it up somewhere? Absolutely. The mounted Feats are practically required, but even a Fighter can only pick them up slowly over many, many levels. If we're to believe a fifth-level Fighter is a great warrior, then we've got hundreds of knights who must be low level and thus aren't any better on horseback than their footmen would be; they don't have the Feats. Another variation I use: Paladins as Fighters. I added Divine Grace, Divine Health, and Aura of Courage as Feats. (I never liked Detect Evil, by the way.) Thus, a Templar of Pelor can start the game with those Feats or add them later, and he can be a solid warrior too. If he wants to perform overt miracles, he can multiclass into Cleric (as a Prestige Class). [/QUOTE]
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