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The King's Rangers! (Reprised)
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<blockquote data-quote="WSmith" data-source="post: 180535" data-attributes="member: 106"><p>I completely agree. This was, IMO, one of the major strengths of of pre-UA/WSG/DSG 1st edition D&D. There was no skill system, other than thieves, and the secondary skills. This lead to an adhoc method that for some sparsely know info, (DM tells, to roll vs. your INT to recognize the approaching battle standard.) </p><p></p><p>Eventually, when designing the character concept, taking secondary skills would lead to a DM using a common sense approach to event resolution. (You were a navagator, so I will give you a +2 bonus to figure which way is north by the stars.) Take it even further, if a character has from a tribe of horse-riding nomads, he would be given the added bonus also to match his background, even though there were no rules for it. </p><p></p><p>I am very tired so my response might not make sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I will clean it up later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I sure do miss the old ad hoc method, but don't know if a game today could work without a full skill system. </p><p></p><p>I like what is being done in the CODA system by Decipher. Say your skills include Ranged Combat (longbow) +3, Armed combat (londsword) +5. This means that when firing any bow other than a longbow, you get a +3 to your roll. When striking with any weapon but a longsword, you get a +5 to your attack. When using the skill in the (), you get an additional +2 to that roll, because of its specialty. Firing a longbow nets a total +5 and striking with longsword grants a total of +7. </p><p></p><p>I think what I am saying is I agree with mmadsen, that less skills give more leaway. </p><p></p><p>Time to take a nap. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="WSmith, post: 180535, member: 106"] I completely agree. This was, IMO, one of the major strengths of of pre-UA/WSG/DSG 1st edition D&D. There was no skill system, other than thieves, and the secondary skills. This lead to an adhoc method that for some sparsely know info, (DM tells, to roll vs. your INT to recognize the approaching battle standard.) Eventually, when designing the character concept, taking secondary skills would lead to a DM using a common sense approach to event resolution. (You were a navagator, so I will give you a +2 bonus to figure which way is north by the stars.) Take it even further, if a character has from a tribe of horse-riding nomads, he would be given the added bonus also to match his background, even though there were no rules for it. I am very tired so my response might not make sense. :D I will clean it up later. :D I sure do miss the old ad hoc method, but don't know if a game today could work without a full skill system. I like what is being done in the CODA system by Decipher. Say your skills include Ranged Combat (longbow) +3, Armed combat (londsword) +5. This means that when firing any bow other than a longbow, you get a +3 to your roll. When striking with any weapon but a longsword, you get a +5 to your attack. When using the skill in the (), you get an additional +2 to that roll, because of its specialty. Firing a longbow nets a total +5 and striking with longsword grants a total of +7. I think what I am saying is I agree with mmadsen, that less skills give more leaway. Time to take a nap. :D [/QUOTE]
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