Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The King's Rangers! (Reprised)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SHARK" data-source="post: 181612" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Indeed, you understand my explanation quite well!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Yes, I have used the Feat Master to excellent effect. Gradually, the players are warming up to it. They like it a lot, but are cautious, as I have been cautious in implementing the Feat Master into the campaign. Actually, they are a diverse group, who are often torn between the following options:</p><p></p><p>(1) Gain a Prestige Class. Most of my prestige classes are quite powerful, and very demanding. They represent special groups, intense training, and distinct lifestyle changes that noone considers lightly!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I don't have players gathering up multiple prestige classes in my campaign, either. Thus, prestige classes are a serious change in lifestyle and career focus.</p><p></p><p>(2) Gaining additional standard classes: Like Fighter/Ranger, Ranger/Rogue, Rogue/Wizard, Ranger/Cleric, Fighter/Rogue, Barbarian/Ranger, and so on. Just sticking with the standard class combinations can be incredibly rewarding, and very flexible. These kinds of career additions are always very tempting!</p><p></p><p>(3) Blending a standard class with Feat Master, and additions of any of the above options; This of course, finely focuses, but at the same time limits, the character's development in distinctive ways. It is attractive, but especially so for characters who have definite, specific visualizations for their character.</p><p></p><p>(4) Single-class specialty: Believe it or not, some of my players are quite content with just staying the course with a single standard class. This provides a distinctive "generic" flavour, and yet, provides scope for a sort of "generalist mastery" of the class in question that remains distinctively attractive. It sounds in many ways to be paradoxical, and yet it remains true. The single class route offers a depth and broad mastery of a particular class that, despite the range of really cool options out there, that in many ways is unmatched.</p><p></p><p>It's interesting, because I often wonder if my campaign is "inbred" in the sense that I don't have hordes of new people coming and going every two-four months. I generally have the same group of players that, with some rotation, I've been playing with for many years. I don't like to invite just anyone to my game, because without exception, I try and become friends with everyone who plays with me. This means that the friends and relatives that I play with all like me, and each other, and all get along quite well. They also realize that I, as DM, am the Lord and Master of all creation in the game, and so they know not to rebel against the "Righteous Imperium."<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I wonder sometimes if I'm missing out on many of the wierdo's, power-gamers, and trolls who don't have a clue about role-playing, and seek to pervert and abuse every possible thing in the campaign?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This "state of affairs"--if you will, means that I, as the DM, have such trust built up, that I can create all sorts of classes, spells, mechanics, or whatever, and I don't have to worry too much about it being abused or trashed in some way, you know? I know that certain things will work in my campaign, and with my players, with *me* as the DM. Sometimes, I wonder if some of my ideas wouldn't work with horrible players, or with a different DM who didn't know how to implement certain ideas and concepts that I have designed. </p><p></p><p>Things like special prestige classes and such have to be developed very carefully, and implemented cautiously. I have a Ranger prestige class that is very specialized, and available to characters in the campaign. I have many other prestige classes that I have developed, from undead vampire classes, to special elven classes, to classes only available in the Vallorean Empire. Most of them are entirely original, or in some cases, I've taken the framework of some of the prestige classes that have been published, and modified them heavily, to become something else entirely.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 181612, member: 1131"] Greetings! Indeed, you understand my explanation quite well!:) Yes, I have used the Feat Master to excellent effect. Gradually, the players are warming up to it. They like it a lot, but are cautious, as I have been cautious in implementing the Feat Master into the campaign. Actually, they are a diverse group, who are often torn between the following options: (1) Gain a Prestige Class. Most of my prestige classes are quite powerful, and very demanding. They represent special groups, intense training, and distinct lifestyle changes that noone considers lightly!:) I don't have players gathering up multiple prestige classes in my campaign, either. Thus, prestige classes are a serious change in lifestyle and career focus. (2) Gaining additional standard classes: Like Fighter/Ranger, Ranger/Rogue, Rogue/Wizard, Ranger/Cleric, Fighter/Rogue, Barbarian/Ranger, and so on. Just sticking with the standard class combinations can be incredibly rewarding, and very flexible. These kinds of career additions are always very tempting! (3) Blending a standard class with Feat Master, and additions of any of the above options; This of course, finely focuses, but at the same time limits, the character's development in distinctive ways. It is attractive, but especially so for characters who have definite, specific visualizations for their character. (4) Single-class specialty: Believe it or not, some of my players are quite content with just staying the course with a single standard class. This provides a distinctive "generic" flavour, and yet, provides scope for a sort of "generalist mastery" of the class in question that remains distinctively attractive. It sounds in many ways to be paradoxical, and yet it remains true. The single class route offers a depth and broad mastery of a particular class that, despite the range of really cool options out there, that in many ways is unmatched. It's interesting, because I often wonder if my campaign is "inbred" in the sense that I don't have hordes of new people coming and going every two-four months. I generally have the same group of players that, with some rotation, I've been playing with for many years. I don't like to invite just anyone to my game, because without exception, I try and become friends with everyone who plays with me. This means that the friends and relatives that I play with all like me, and each other, and all get along quite well. They also realize that I, as DM, am the Lord and Master of all creation in the game, and so they know not to rebel against the "Righteous Imperium.":) I wonder sometimes if I'm missing out on many of the wierdo's, power-gamers, and trolls who don't have a clue about role-playing, and seek to pervert and abuse every possible thing in the campaign?:) This "state of affairs"--if you will, means that I, as the DM, have such trust built up, that I can create all sorts of classes, spells, mechanics, or whatever, and I don't have to worry too much about it being abused or trashed in some way, you know? I know that certain things will work in my campaign, and with my players, with *me* as the DM. Sometimes, I wonder if some of my ideas wouldn't work with horrible players, or with a different DM who didn't know how to implement certain ideas and concepts that I have designed. Things like special prestige classes and such have to be developed very carefully, and implemented cautiously. I have a Ranger prestige class that is very specialized, and available to characters in the campaign. I have many other prestige classes that I have developed, from undead vampire classes, to special elven classes, to classes only available in the Vallorean Empire. Most of them are entirely original, or in some cases, I've taken the framework of some of the prestige classes that have been published, and modified them heavily, to become something else entirely.:) Semper Fidelis, SHARK [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The King's Rangers! (Reprised)
Top