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General Tabletop Discussion
*Pathfinder & Starfinder
The Knight card from the Deck of Many Things
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<blockquote data-quote="Li Shenron" data-source="post: 5843107" data-attributes="member: 1465"><p>It's a tough case IMHO...</p><p></p><p>Frankly, I wouldn't change what the Deck has made happen, to me that would kind of defeating the purpose of having it in the game...</p><p></p><p>OTOH I don't think it would be unbalanced to exchange the animal companion with a cohort, at least because you could have a cohort just for the cost of a feat (Leadership) although the level may differ.</p><p></p><p>And of course your situation with so many characters is already making the game difficult to run.</p><p></p><p>Perhaps I'd just really handle this a bit strictly and go with the 4th level Fighters. In combat they will be useless, except if you use them as meatshield/scapegoats also for example to trigger traps (but notice that usually I've always thought that the Knights granted by the Deck were supposed to be supernatural, not real people but more like arcane creations, which means there is no moral problem to use them like this), or alternatively use them for non-combat situations only (to guard their homes/groves, to deliver messages, to act as decoy etc...). I don't think this particular card was meant to be <em>that</em> good after all!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5843107, member: 1465"] It's a tough case IMHO... Frankly, I wouldn't change what the Deck has made happen, to me that would kind of defeating the purpose of having it in the game... OTOH I don't think it would be unbalanced to exchange the animal companion with a cohort, at least because you could have a cohort just for the cost of a feat (Leadership) although the level may differ. And of course your situation with so many characters is already making the game difficult to run. Perhaps I'd just really handle this a bit strictly and go with the 4th level Fighters. In combat they will be useless, except if you use them as meatshield/scapegoats also for example to trigger traps (but notice that usually I've always thought that the Knights granted by the Deck were supposed to be supernatural, not real people but more like arcane creations, which means there is no moral problem to use them like this), or alternatively use them for non-combat situations only (to guard their homes/groves, to deliver messages, to act as decoy etc...). I don't think this particular card was meant to be [I]that[/I] good after all! [/QUOTE]
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The Knight card from the Deck of Many Things
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