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General Tabletop Discussion
*Pathfinder & Starfinder
The Knight card from the Deck of Many Things
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<blockquote data-quote="Greenfield" data-source="post: 5849495" data-attributes="member: 6669384"><p>We were playing in one of our "take turns being the DM" campaigns, in what was supposed to be a limited magic world. One player didn't like that, preferring to power game, and when he became DM he introduced a Deck of Many Things in a dream scene.</p><p></p><p>Each player was taken away from the table and had their dream experience explained to them. When it came to be my turn he showed me the deck and asked how many cards I wanted to take. I said, "None, thank you."</p><p></p><p>The Dm wouldn't let me go for zero, said I *had* to pick at least one. I did and ended up with "a small keep". One other player started making his new character, and another woke up with no gear of any kind, and a third was upset that he now had to play a radically different alignment, essentially destroying the personality of the character he'd been enjoying so much.</p><p></p><p>Afterward, the DM said that it was all free will, that nobody was forced to pick from the deck. I called Dispel BS on that.</p><p></p><p>The gifts are occasionally unbalancing, but over all the penalties tend to be far more severe. I never take cards if I have a choice, unless I'm really tired of the PC.</p><p></p><p>Oddly, that player quit the game soon after. He'd padded his PC's resume a quite a bit, and realized that most of the neat stuff he'd awarded himself (like enough Exp to be three levels higher than anyone else) was going to get stripped from him.</p><p></p><p>We ended up re-starting the campaign from scratch because that DM, and the DOMT, had scrambled things so badly.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5849495, member: 6669384"] We were playing in one of our "take turns being the DM" campaigns, in what was supposed to be a limited magic world. One player didn't like that, preferring to power game, and when he became DM he introduced a Deck of Many Things in a dream scene. Each player was taken away from the table and had their dream experience explained to them. When it came to be my turn he showed me the deck and asked how many cards I wanted to take. I said, "None, thank you." The Dm wouldn't let me go for zero, said I *had* to pick at least one. I did and ended up with "a small keep". One other player started making his new character, and another woke up with no gear of any kind, and a third was upset that he now had to play a radically different alignment, essentially destroying the personality of the character he'd been enjoying so much. Afterward, the DM said that it was all free will, that nobody was forced to pick from the deck. I called Dispel BS on that. The gifts are occasionally unbalancing, but over all the penalties tend to be far more severe. I never take cards if I have a choice, unless I'm really tired of the PC. Oddly, that player quit the game soon after. He'd padded his PC's resume a quite a bit, and realized that most of the neat stuff he'd awarded himself (like enough Exp to be three levels higher than anyone else) was going to get stripped from him. We ended up re-starting the campaign from scratch because that DM, and the DOMT, had scrambled things so badly. [/QUOTE]
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The Knight card from the Deck of Many Things
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