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The Knight reloaded (homebrew)
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<blockquote data-quote="Daniel D. Fox" data-source="post: 4154975" data-attributes="member: 55033"><p>Here are my suggestions:</p><p></p><p></p><p>I like the fact that he has neat "controller-type" abilities (Declare Arena). Tie it to 1/2 level+Cha modifier to stay within the rules that have already been established. So:</p><p></p><p>Declare Arena (At-Will)</p><p>Minor</p><p></p><p>Even the Field (Encounter); special - refreshes if Knight misses</p><p>Standard</p><p></p><p>Leverage Opposition (Daily)</p><p>Standard</p><p></p><p>Threatening Reach (At-Will)</p><p>Standard</p><p></p><p>Regal Aura, while a nice ability, is too powerful as a 1st level ongoing effect. Split it into two abilities</p><p></p><p>Regal Aura - Frightening Presence (Encounter)</p><p>Standard</p><p>Cha attack vs. Will; all Minions within a number of squares equal to 1/2 level+CHA Modifier are frightened. Save Ends</p><p></p><p>Regal Aura - Sunder Morale (Daily)</p><p>Standard</p><p>Cha vs. Will; disallows the use of Second Wind by any lower-level foes within a number of squares equal to 1/2 level+CHA modifier. Save ends.</p><p></p><p>Retainers is a really cool ability. Turn them into Minions who operate three levels lower than the primary character that have a HP total equal to the level of the Knight.</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 4154975, member: 55033"] Here are my suggestions: I like the fact that he has neat "controller-type" abilities (Declare Arena). Tie it to 1/2 level+Cha modifier to stay within the rules that have already been established. So: Declare Arena (At-Will) Minor Even the Field (Encounter); special - refreshes if Knight misses Standard Leverage Opposition (Daily) Standard Threatening Reach (At-Will) Standard Regal Aura, while a nice ability, is too powerful as a 1st level ongoing effect. Split it into two abilities Regal Aura - Frightening Presence (Encounter) Standard Cha attack vs. Will; all Minions within a number of squares equal to 1/2 level+CHA Modifier are frightened. Save Ends Regal Aura - Sunder Morale (Daily) Standard Cha vs. Will; disallows the use of Second Wind by any lower-level foes within a number of squares equal to 1/2 level+CHA modifier. Save ends. Retainers is a really cool ability. Turn them into Minions who operate three levels lower than the primary character that have a HP total equal to the level of the Knight. [/QUOTE]
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