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The Knight Thread
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<blockquote data-quote="Question" data-source="post: 2815405" data-attributes="member: 40104"><p>I think it suffers from swashbuckler syndrome. Abilities either do not give enough of a bonus or work only in very specific, uncommon situations.</p><p></p><p>The idea seems to be of a tank in combat.</p><p></p><p>d12 hp : Smart move.</p><p></p><p>Now the confusing part is when we start looking at the class abilities. If one were to make a tank, logically speaking, bonuses for using a shield and some form of DR is the way to go. The latter isnt there....the former's bonuses are far too small to make much difference from a standard fighter with tower shield.</p><p></p><p>You can get to direct an enemy to attack you, which is a good thing if you are tanking, but the knight doesnt really tank that much better than a fighter...and a fighter is assured of significantly higher damage.</p><p></p><p>The mounted combat tree is nearly useless in oh...at least 95% games.....due to the whole issue with having a horse running around indoors, which happens quite frequently.</p><p></p><p>The idea is sound, but the game mechanics fall short.</p></blockquote><p></p>
[QUOTE="Question, post: 2815405, member: 40104"] I think it suffers from swashbuckler syndrome. Abilities either do not give enough of a bonus or work only in very specific, uncommon situations. The idea seems to be of a tank in combat. d12 hp : Smart move. Now the confusing part is when we start looking at the class abilities. If one were to make a tank, logically speaking, bonuses for using a shield and some form of DR is the way to go. The latter isnt there....the former's bonuses are far too small to make much difference from a standard fighter with tower shield. You can get to direct an enemy to attack you, which is a good thing if you are tanking, but the knight doesnt really tank that much better than a fighter...and a fighter is assured of significantly higher damage. The mounted combat tree is nearly useless in oh...at least 95% games.....due to the whole issue with having a horse running around indoors, which happens quite frequently. The idea is sound, but the game mechanics fall short. [/QUOTE]
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