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The Knights & Legends collection and its exclusive Ludens game system.
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<blockquote data-quote="TabletopRPGMaster" data-source="post: 7545506" data-attributes="member: 6955258"><p style="text-align: center"><a href="https://www.drivethrurpg.com/product/253707/" target="_blank"><img src="https://i.imgur.com/zkr28qul.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>Back in mid 2014 Knights & Legends was just an idea. The original game setting was meant as a war game but due to flaws in the concept along with hardships moving such bulky product, the game was redesigned, modified, and adapted into a tabletop RPG format while remaining loyal to the original setting. In early 2016 the first draft was shared over the web, multiple improved drafts then followed. Feedback received played a big role in shaping the game to the way it is today. It was thanks to harsh criticism that the game not only kept, but keeps evolving till this day.</p><p style="text-align: center"></p> <p style="text-align: center"><a href="https://www.drivethrurpg.com/product/244236/" target="_blank"><img src="https://i.imgur.com/RzA36rkl.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p> <p style="text-align: center"></p><p></p><p>On May 2018, the game was officially published in digital format at DTRPG. Then came extra content, and a massive campaign trilogy which helped give even more life to the realm of Ezora by adding countless new lore entries, enemies, NPCs, and much more. The end result was a lore rich and beginner friendly standalone title, later announcing its game system as the Ludens Mechanics. Innovative and flexible to all who chose to play this massive adventure. It didn't end there, the core book itself gave players the ability to craft pretty much anything with adventure sheet templates and easy to follow tutorials. All within the core book!</p><p></p><p style="text-align: center">[video=youtube_share;igtEd_ifhDM]https://youtu.be/igtEd_ifhDM[/video]</p><p></p><p>2018 was a great year for K&L, nearly 50% of early profits were invested to expand the title with beautiful artwork by artists Dean Spencer and Daniel Comerci. It was a pivotal move to honor early supporters commitment to the game. 2E was offered entirely free as an upgrade to the late first edition. Knights & Legends is too massive to explain with this a few words, one must experience to understand it fully.</p><p></p><p>While Knights & Legends is in no way "that perfect game" it appeals mostly to the OSR crowd, along to those looking for a solid and fresh alternative to D&D. It keeps a sane level of complexity which is easily mastered and put into practice by all parties playing the game. Thank you for you interest and feedback!</p></blockquote><p></p>
[QUOTE="TabletopRPGMaster, post: 7545506, member: 6955258"] [CENTER][URL="https://www.drivethrurpg.com/product/253707/"][IMG]https://i.imgur.com/zkr28qul.jpg[/IMG][/URL][/CENTER] Back in mid 2014 Knights & Legends was just an idea. The original game setting was meant as a war game but due to flaws in the concept along with hardships moving such bulky product, the game was redesigned, modified, and adapted into a tabletop RPG format while remaining loyal to the original setting. In early 2016 the first draft was shared over the web, multiple improved drafts then followed. Feedback received played a big role in shaping the game to the way it is today. It was thanks to harsh criticism that the game not only kept, but keeps evolving till this day. [CENTER] [URL="https://www.drivethrurpg.com/product/244236/"][IMG]https://i.imgur.com/RzA36rkl.jpg[/IMG][/URL] [/CENTER] On May 2018, the game was officially published in digital format at DTRPG. Then came extra content, and a massive campaign trilogy which helped give even more life to the realm of Ezora by adding countless new lore entries, enemies, NPCs, and much more. The end result was a lore rich and beginner friendly standalone title, later announcing its game system as the Ludens Mechanics. Innovative and flexible to all who chose to play this massive adventure. It didn't end there, the core book itself gave players the ability to craft pretty much anything with adventure sheet templates and easy to follow tutorials. All within the core book! [CENTER][video=youtube_share;igtEd_ifhDM]https://youtu.be/igtEd_ifhDM[/video][/CENTER] 2018 was a great year for K&L, nearly 50% of early profits were invested to expand the title with beautiful artwork by artists Dean Spencer and Daniel Comerci. It was a pivotal move to honor early supporters commitment to the game. 2E was offered entirely free as an upgrade to the late first edition. Knights & Legends is too massive to explain with this a few words, one must experience to understand it fully. While Knights & Legends is in no way "that perfect game" it appeals mostly to the OSR crowd, along to those looking for a solid and fresh alternative to D&D. It keeps a sane level of complexity which is easily mastered and put into practice by all parties playing the game. Thank you for you interest and feedback! [/QUOTE]
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