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General Tabletop Discussion
*TTRPGs General
The Knock On effect and Complexity Complaints
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<blockquote data-quote="Lanefan" data-source="post: 3101335" data-attributes="member: 29398"><p>To answer a point by Hussar: there's a difference between what the "splat books" do to the rules and what others elsewhere have discussed doing to the rules, and that's that the books merely <strong>add</strong> to the foundation already laid, while others have been discussing how to <strong>change</strong> parts of that foundation and whether it is even possible without having to rebuild the whole foundation. Big difference.</p><p></p><p>You use re-rolling initiative as an example...to me, this is one change that can easily be made without much knock-on at all. You just...re-roll. Sure, it affects your in-combat tactics, but that's different...and is in fact the improvement the change brings. But from a hard rules perspective, there's little if any knock-on at all. Things that last for one round still last for one round (instead of "until your next action"), for example...trivial change.</p><p></p><p>An example of a change that would have serious knock-on would be, say, ditching the entire feats system. This would force a near-complete re-build of the Fighter class to make it playable, and a decision on whether the idea of metamagic is worth keeping and if so how to implement it, and a question of how to handle things like blind-fighting, and..., and... And that is the level of changes and tweaks that are being looked at, and where the knock-on effect becomes a serious issue.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3101335, member: 29398"] To answer a point by Hussar: there's a difference between what the "splat books" do to the rules and what others elsewhere have discussed doing to the rules, and that's that the books merely [B]add[/B] to the foundation already laid, while others have been discussing how to [B]change[/B] parts of that foundation and whether it is even possible without having to rebuild the whole foundation. Big difference. You use re-rolling initiative as an example...to me, this is one change that can easily be made without much knock-on at all. You just...re-roll. Sure, it affects your in-combat tactics, but that's different...and is in fact the improvement the change brings. But from a hard rules perspective, there's little if any knock-on at all. Things that last for one round still last for one round (instead of "until your next action"), for example...trivial change. An example of a change that would have serious knock-on would be, say, ditching the entire feats system. This would force a near-complete re-build of the Fighter class to make it playable, and a decision on whether the idea of metamagic is worth keeping and if so how to implement it, and a question of how to handle things like blind-fighting, and..., and... And that is the level of changes and tweaks that are being looked at, and where the knock-on effect becomes a serious issue. Lanefan [/QUOTE]
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