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The Knock On effect and Complexity Complaints
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<blockquote data-quote="Zog" data-source="post: 3102931" data-attributes="member: 5083"><p>It is not a question of breaking or falling down, so much as creating ripple affects. As long as the GM and players are aware of the ripples, and take them into account, there should not be a problem.</p><p></p><p>For example: Re-rolling init. Improved Init as a feat suddenly because super powerful. Does delaying/holding actions still work the same? 1st round, delay until enemy closes, then full-attack. 2nd round, win init, full-attack. You've gotten 2 sets of full attacks to the enemy's single attack. A change in tactics. It doesn't *break anything* but it is a change. Or, the other scenario: You roll well, then poorly. You act, the bad guys act Twice, you act. Two consecutive actions are very powerful, and without this rules change, not possible (except via Action points or a 4th level spell from PHB2). </p><p>Now mind you, this is just me imagining possible changes. I haven't played the game this way. But to me, it does seem like a definate change with some interesting ripple affects. </p><p></p><p>Another example, that I did experience, was lowering magic/treasure. This has a ripple affect of Increasing the CR of large numbers of critters. The party has fewer resources, does less damage, hits less often, has fewer spells, potions, scrolls, etc. In addition to the problem with DR critters if you don't have magic weapons! Having played a level 6 fighter trying to fight shadows with torches and alchemist fire, let me tell you - it ain't pretty. </p><p></p><p>But, again, the game doesn't neccessarily break - IF the DM understands the ripple affects of their change. If they do not understand the changes or ignore them, then problems will appear. They may be subtle, like the character with Improved init being more effective than the others, or major like a party facing a TPK for something that is several CR lower than them.</p><p></p><p>Making rules changes does not, IMO, knock over other rules, but it does cause shifts and ripples. Understanding those changes is key to successfully using house rules.</p></blockquote><p></p>
[QUOTE="Zog, post: 3102931, member: 5083"] It is not a question of breaking or falling down, so much as creating ripple affects. As long as the GM and players are aware of the ripples, and take them into account, there should not be a problem. For example: Re-rolling init. Improved Init as a feat suddenly because super powerful. Does delaying/holding actions still work the same? 1st round, delay until enemy closes, then full-attack. 2nd round, win init, full-attack. You've gotten 2 sets of full attacks to the enemy's single attack. A change in tactics. It doesn't *break anything* but it is a change. Or, the other scenario: You roll well, then poorly. You act, the bad guys act Twice, you act. Two consecutive actions are very powerful, and without this rules change, not possible (except via Action points or a 4th level spell from PHB2). Now mind you, this is just me imagining possible changes. I haven't played the game this way. But to me, it does seem like a definate change with some interesting ripple affects. Another example, that I did experience, was lowering magic/treasure. This has a ripple affect of Increasing the CR of large numbers of critters. The party has fewer resources, does less damage, hits less often, has fewer spells, potions, scrolls, etc. In addition to the problem with DR critters if you don't have magic weapons! Having played a level 6 fighter trying to fight shadows with torches and alchemist fire, let me tell you - it ain't pretty. But, again, the game doesn't neccessarily break - IF the DM understands the ripple affects of their change. If they do not understand the changes or ignore them, then problems will appear. They may be subtle, like the character with Improved init being more effective than the others, or major like a party facing a TPK for something that is several CR lower than them. Making rules changes does not, IMO, knock over other rules, but it does cause shifts and ripples. Understanding those changes is key to successfully using house rules. [/QUOTE]
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