Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Knock On effect and Complexity Complaints
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 3103988" data-attributes="member: 3586"><p>Oh, certainly! As I said in another thread, D&D has always been an evolving game. In fact, some of the clunkiest bits of 3e come from earlier editions. A case in point would be the skills of Move Silently and Hide. They were separate in AD&D, and so they've been preserved here, along with Listen/Spot as their opposites. </p><p></p><p>However, as more recent designs have built on this, these skills evolve into "Sneak" (or "Stealth") and "Notice". The result is far more efficient.</p><p></p><p>(There are a few clangers in 1e as well, such as weapons vs armour types, especially as they didn't apply to monsters!)</p><p></p><p>However, the basic structure of the game - Resolution, Abilities, Races, Classes, Skills & Feats - is extremely solid. Even if you don't like the current feat system, it wouldn't be hard to have more basic feats (+1 to attack, +1 to skill, etc.) that would fulfill the same function, if not quite so entertainingly.</p><p></p><p>D&D is a game that, ever since its original release, has had option after option after option added to it. In 2e, the options overwhelmed the system utterly. (This started about the year after it was released, as the lack of any form of balance in the Complete series kicked in). </p><p></p><p>3e provides the basis, the benchmark and the framework to which options can be added. Feats and Skills, in particular, are in the system because they work extremely well, although they might not be to the taste of the minimalistic players out there.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3103988, member: 3586"] Oh, certainly! As I said in another thread, D&D has always been an evolving game. In fact, some of the clunkiest bits of 3e come from earlier editions. A case in point would be the skills of Move Silently and Hide. They were separate in AD&D, and so they've been preserved here, along with Listen/Spot as their opposites. However, as more recent designs have built on this, these skills evolve into "Sneak" (or "Stealth") and "Notice". The result is far more efficient. (There are a few clangers in 1e as well, such as weapons vs armour types, especially as they didn't apply to monsters!) However, the basic structure of the game - Resolution, Abilities, Races, Classes, Skills & Feats - is extremely solid. Even if you don't like the current feat system, it wouldn't be hard to have more basic feats (+1 to attack, +1 to skill, etc.) that would fulfill the same function, if not quite so entertainingly. D&D is a game that, ever since its original release, has had option after option after option added to it. In 2e, the options overwhelmed the system utterly. (This started about the year after it was released, as the lack of any form of balance in the Complete series kicked in). 3e provides the basis, the benchmark and the framework to which options can be added. Feats and Skills, in particular, are in the system because they work extremely well, although they might not be to the taste of the minimalistic players out there. Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Knock On effect and Complexity Complaints
Top