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The Knock On effect and Complexity Complaints
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<blockquote data-quote="Hussar" data-source="post: 3106381" data-attributes="member: 22779"><p>There's a few quibbles I have with this.</p><p></p><p>Magic missiles were considered "different damage" in earlier editions as well. Thus we have the Brooch of Shielding which specifically was the only item which could block Magic Missiles. No energy resistence types would.</p><p></p><p>Granted, adding an attack roll to Magic Missile would have ripple effects in 3e. That's true. A rogue/mage could have a field day with this. However, the fact that you can, in about ten seconds, name all of the effects that this change would have, is proof to me that it is easier to guage the effects of new rules.</p><p></p><p>As has been outlined above, changing the surprise rules in 1e would be problematic - not impossible, but difficult, because there were just so many corner cases spread through the DMG, PHB and MM, never mind any supplements. Different classes react differently to surprise, different races as well. And, the mechanic is NOT transparent.</p><p></p><p>With 3e mechanics, we have very transparent rules that generally follow the same language. Skills are all formatted in exactly the same way. How do you listen at a door in 1e? Depending on your race/class you could be rolling d6's or d100's. How do you listen at a door in 3e? Roll a listen check. Doesn't matter if you are a human commoner or a xorn.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3106381, member: 22779"] There's a few quibbles I have with this. Magic missiles were considered "different damage" in earlier editions as well. Thus we have the Brooch of Shielding which specifically was the only item which could block Magic Missiles. No energy resistence types would. Granted, adding an attack roll to Magic Missile would have ripple effects in 3e. That's true. A rogue/mage could have a field day with this. However, the fact that you can, in about ten seconds, name all of the effects that this change would have, is proof to me that it is easier to guage the effects of new rules. As has been outlined above, changing the surprise rules in 1e would be problematic - not impossible, but difficult, because there were just so many corner cases spread through the DMG, PHB and MM, never mind any supplements. Different classes react differently to surprise, different races as well. And, the mechanic is NOT transparent. With 3e mechanics, we have very transparent rules that generally follow the same language. Skills are all formatted in exactly the same way. How do you listen at a door in 1e? Depending on your race/class you could be rolling d6's or d100's. How do you listen at a door in 3e? Roll a listen check. Doesn't matter if you are a human commoner or a xorn. [/QUOTE]
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