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General Tabletop Discussion
*Pathfinder & Starfinder
The Knockback Feat (Or, if you just want combatants flying through the air . . .)
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<blockquote data-quote="Forrester" data-source="post: 653450" data-attributes="member: 1279"><p><strong>NOTE: New improved version appears two posts below.</strong></p><p></p><p><strong>Knockback</strong></p><p>Prerequisites: Str 20 (?) </p><p> On a successful melee attack the attacker may choose to begin a modified Bull Rush against his opponent, at –10 on the check (i.e., competing Strength checks, with a +4 or –4 bonus/penalty for differences in size.) The defender is knocked back five feet for every two points by which he failed the check. The attacker may try only one Knockback a round.</p><p> Someone knocked back must make a Reflex save (DC=number of feet knocked back, max DC20) or fall prone. </p><p> The attacker gets +4 to his check if he attacks with a blunt weapon (such as a club or fist). </p><p></p><p></p><p>EXAMPLE: A raging ogre barbarian (say strength 30) wielding a greatclub is fighting a human fighter (say strength 20). The ogre attacks and connects with his first attack, and elects to try to knock the fighter into next week. </p><p></p><p>He rolls an 11 on his strength check -- which turns into 19 (+10 for Str, +4 for size, -6 for using the feat). The fighter rolls an 10 on his strength check (which turns into a 15). The fighter loses the check by 8, and gets knocked back ten feet. No full-attack for him! </p><p></p><p>The next round, the ogre connects and does a little better. He rolls an 18 on his strength check (turns into a 22), and the fighter blows it with a 5 (turns into a 10). The fighter gets knocked back 40 feet, and probably falls on his ass. </p><p></p><p>Finally, a reason to use a greatclub instead of a greatsword! </p><p></p><p></p><p>If you want more mobile combat in your campaign, you could make this maneuver available to everyone, I suppose. It would lead to the addition of feats that would aid defenders/attackers against it, like "Immovable: +4 to defending against Knockback", and such. </p><p></p><p></p><p>Comments? Is it too imbalanced, do you think? It's certainly a boon for dragons, and as a member of B.A.D.D. in good standing, I hope they'll approve.</p></blockquote><p></p>
[QUOTE="Forrester, post: 653450, member: 1279"] [B]NOTE: New improved version appears two posts below.[/B] [B]Knockback[/B] Prerequisites: Str 20 (?) On a successful melee attack the attacker may choose to begin a modified Bull Rush against his opponent, at –10 on the check (i.e., competing Strength checks, with a +4 or –4 bonus/penalty for differences in size.) The defender is knocked back five feet for every two points by which he failed the check. The attacker may try only one Knockback a round. Someone knocked back must make a Reflex save (DC=number of feet knocked back, max DC20) or fall prone. The attacker gets +4 to his check if he attacks with a blunt weapon (such as a club or fist). EXAMPLE: A raging ogre barbarian (say strength 30) wielding a greatclub is fighting a human fighter (say strength 20). The ogre attacks and connects with his first attack, and elects to try to knock the fighter into next week. He rolls an 11 on his strength check -- which turns into 19 (+10 for Str, +4 for size, -6 for using the feat). The fighter rolls an 10 on his strength check (which turns into a 15). The fighter loses the check by 8, and gets knocked back ten feet. No full-attack for him! The next round, the ogre connects and does a little better. He rolls an 18 on his strength check (turns into a 22), and the fighter blows it with a 5 (turns into a 10). The fighter gets knocked back 40 feet, and probably falls on his ass. Finally, a reason to use a greatclub instead of a greatsword! If you want more mobile combat in your campaign, you could make this maneuver available to everyone, I suppose. It would lead to the addition of feats that would aid defenders/attackers against it, like "Immovable: +4 to defending against Knockback", and such. Comments? Is it too imbalanced, do you think? It's certainly a boon for dragons, and as a member of B.A.D.D. in good standing, I hope they'll approve. [/QUOTE]
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Community
General Tabletop Discussion
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The Knockback Feat (Or, if you just want combatants flying through the air . . .)
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