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General Tabletop Discussion
*Pathfinder & Starfinder
The Knockback Feat (Or, if you just want combatants flying through the air . . .)
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<blockquote data-quote="Forrester" data-source="post: 653555" data-attributes="member: 1279"><p>And you'd deserve it, for not including your feat in the original 4CTF (which I bought the day it came out) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Hmmm. Stupid d20 system. Yeah, 50 ft is a little much. </p><p> </p><p>But I think your system is a little on the wimpy side. Okay, a lot on the wimpy side. </p><p></p><p></p><p></p><p></p><p>While Ahnold knocking you back 50' on a perfect roll is too high, an ancient gold wyrm knocking a tiny kobold back 35 feet on a great roll is, no offense, pretty damn lame. The light load for an ancient gold wyrm is what, 68,000lbs or so? And he put ALL of his effort in this round into making one attack to play kobold golf? </p><p></p><p>And he knocks him back a lousy 35 feet? He is going to be mocked, and mocked heavily, by . . . okay, not a lot of stuff out there willing to mock a CR26 creature, but you get the gist. </p><p></p><p>It sounds like it's too late to change it in your revised 4CTF, but I'm not sure that your version is going to give fans of mobile combat what they're looking for. Just too small an effect (though maybe it's big enough when, as is common in superhero games, lots o' people are running around with effective strengths of 50+).</p></blockquote><p></p>
[QUOTE="Forrester, post: 653555, member: 1279"] And you'd deserve it, for not including your feat in the original 4CTF (which I bought the day it came out) :) Hmmm. Stupid d20 system. Yeah, 50 ft is a little much. But I think your system is a little on the wimpy side. Okay, a lot on the wimpy side. [B][/B] While Ahnold knocking you back 50' on a perfect roll is too high, an ancient gold wyrm knocking a tiny kobold back 35 feet on a great roll is, no offense, pretty damn lame. The light load for an ancient gold wyrm is what, 68,000lbs or so? And he put ALL of his effort in this round into making one attack to play kobold golf? And he knocks him back a lousy 35 feet? He is going to be mocked, and mocked heavily, by . . . okay, not a lot of stuff out there willing to mock a CR26 creature, but you get the gist. It sounds like it's too late to change it in your revised 4CTF, but I'm not sure that your version is going to give fans of mobile combat what they're looking for. Just too small an effect (though maybe it's big enough when, as is common in superhero games, lots o' people are running around with effective strengths of 50+). [/QUOTE]
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The Knockback Feat (Or, if you just want combatants flying through the air . . .)
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