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General Tabletop Discussion
*Pathfinder & Starfinder
The Knockback Feat (Or, if you just want combatants flying through the air . . .)
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<blockquote data-quote="Forrester" data-source="post: 653695" data-attributes="member: 1279"><p><strong>Okay, a new version.</strong></p><p></p><p><strong>Knockback</strong></p><p>Prerequisites: Str 20 (?) </p><p> On a successful melee attack the attacker may attempt to knock his foe into next week. To do this he conducts a modified Str check against his opponent (d20 -10 for the Knockback + his actual strength -- not the modifier, but his actual strength -- and adds +8 for each size category difference). </p><p> The defender is knocked back one foot for every point by which he fails the contest. The attacker may try only one Knockback a round.</p><p> Someone knocked back must make a Reflex save (DC=number of feet knocked back, max DC20) or fall prone. </p><p></p><p> (NOTE: I leave matters of damage and whether blunt weapons make it easier for later. My inclination is 1/2 damage, and then handle the rest as Ranger describes.) </p><p></p><p><strong>EXAMPLE 1:</strong> Ahnold (Str20) is pissed off at RangerW (Str7) for coming out with a new version of 4CTF after he went out and bought the original. He swings at RangerW and hits, and decides to knock RangerW into next week. </p><p> <strong>1A:</strong> Ahnold rolls a '10' on his check, making his total 10-10+20=20. RangerW rolls a '10' on his check, making his total 17. RangerW is knocked back 3 feet (round down to 0). No big deal. </p><p> <strong>1B:</strong> Bad karma! Ahnold rolls a '20' on his check, making his total 20-10+20=30. RangerW rolls a '1', making his total 8. RangerW is knocked back 22 feet (round down to 20). In high fantasy, not really too bizarre an event. </p><p></p><p><strong>EXAMPLE 2:</strong> Arrggh the Raging Ogre Barbarian (Str30) is pissed off at Ahnold (Str20) because RangerW hired him to get some revenge. He swings at Ahnold and hits, and decides to knock Ahnold into next week. </p><p> <strong>2A:</strong> Arrggh rolls a '10' on his check, making his total 10-10+8(size)+30(Str) = 38. Ahnold rolls a '10', making his total 30. Ahnold is knocked back 8 feet (round down to 5feet). No big deal. Ahnold can probably take a 5' step and still get a full attack next round. </p><p> <strong>2B</strong>: Bad karma! Arrggh rolls a '20' on his check, making his total 20-10+8(size)+30(Str)=48. Ahnold rolls a '1', making his total 21. Ahnold gets knocked back 27 feet (round down to 25). That's what Ahnold gets for messing with an ogre that size. (Note that a standard ogre would have a Str that was 10 less, and on average he wouldn't move Ahnold back at all). </p><p> </p><p><strong>EXAMPLE 3:</strong> Wyrmy the Great Gold Wyrm (Str47) is pissed off at RangerW (Str7) because RangerW made him knock a kobold a lousy 35 feet. Wyrmy vows to do better with RangerW. He swings at RangerW and hits, and decides to knock him into next YEAR. </p><p> <strong>3A:</strong> Wyrmy rolls a '10' on his check, making his total 10-10+32(4 size categories) + 47 = 79. RangerW rolls a 10, making his check 17. RangerW goes flying for 62 feet (round to 60'). Figures. He deserved it. </p><p> <strong>3B:</strong> Looks like someone else will be finishing the new 4CTF. Wyrmy rolls a '20' on his check, making his total 20-10+32+47=89. RangerW rolls a '1', making his total 8. RangerW goes flying 81 feet. Cool! </p><p></p><p></p><p>Note that 4CTF effectively gives +5 per size category instead of +8 (the figure typically used in standard Str-like checks). This would knock down the distances a bit in the last two examples, but not too much. </p><p></p><p>What do you think? I have to say, I like this a lot better.</p></blockquote><p></p>
[QUOTE="Forrester, post: 653695, member: 1279"] [b]Okay, a new version.[/b] [B]Knockback[/B] Prerequisites: Str 20 (?) On a successful melee attack the attacker may attempt to knock his foe into next week. To do this he conducts a modified Str check against his opponent (d20 -10 for the Knockback + his actual strength -- not the modifier, but his actual strength -- and adds +8 for each size category difference). The defender is knocked back one foot for every point by which he fails the contest. The attacker may try only one Knockback a round. Someone knocked back must make a Reflex save (DC=number of feet knocked back, max DC20) or fall prone. (NOTE: I leave matters of damage and whether blunt weapons make it easier for later. My inclination is 1/2 damage, and then handle the rest as Ranger describes.) [B]EXAMPLE 1:[/B] Ahnold (Str20) is pissed off at RangerW (Str7) for coming out with a new version of 4CTF after he went out and bought the original. He swings at RangerW and hits, and decides to knock RangerW into next week. [B]1A:[/B] Ahnold rolls a '10' on his check, making his total 10-10+20=20. RangerW rolls a '10' on his check, making his total 17. RangerW is knocked back 3 feet (round down to 0). No big deal. [B]1B:[/B] Bad karma! Ahnold rolls a '20' on his check, making his total 20-10+20=30. RangerW rolls a '1', making his total 8. RangerW is knocked back 22 feet (round down to 20). In high fantasy, not really too bizarre an event. [B]EXAMPLE 2:[/B] Arrggh the Raging Ogre Barbarian (Str30) is pissed off at Ahnold (Str20) because RangerW hired him to get some revenge. He swings at Ahnold and hits, and decides to knock Ahnold into next week. [B]2A:[/B] Arrggh rolls a '10' on his check, making his total 10-10+8(size)+30(Str) = 38. Ahnold rolls a '10', making his total 30. Ahnold is knocked back 8 feet (round down to 5feet). No big deal. Ahnold can probably take a 5' step and still get a full attack next round. [B]2B[/B]: Bad karma! Arrggh rolls a '20' on his check, making his total 20-10+8(size)+30(Str)=48. Ahnold rolls a '1', making his total 21. Ahnold gets knocked back 27 feet (round down to 25). That's what Ahnold gets for messing with an ogre that size. (Note that a standard ogre would have a Str that was 10 less, and on average he wouldn't move Ahnold back at all). [B]EXAMPLE 3:[/B] Wyrmy the Great Gold Wyrm (Str47) is pissed off at RangerW (Str7) because RangerW made him knock a kobold a lousy 35 feet. Wyrmy vows to do better with RangerW. He swings at RangerW and hits, and decides to knock him into next YEAR. [B]3A:[/B] Wyrmy rolls a '10' on his check, making his total 10-10+32(4 size categories) + 47 = 79. RangerW rolls a 10, making his check 17. RangerW goes flying for 62 feet (round to 60'). Figures. He deserved it. [B]3B:[/B] Looks like someone else will be finishing the new 4CTF. Wyrmy rolls a '20' on his check, making his total 20-10+32+47=89. RangerW rolls a '1', making his total 8. RangerW goes flying 81 feet. Cool! Note that 4CTF effectively gives +5 per size category instead of +8 (the figure typically used in standard Str-like checks). This would knock down the distances a bit in the last two examples, but not too much. What do you think? I have to say, I like this a lot better. [/QUOTE]
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The Knockback Feat (Or, if you just want combatants flying through the air . . .)
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