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Story Hour
The Known World of Erendar: A D&D 3rd Edition Campaign
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<blockquote data-quote="Justinian" data-source="post: 390878" data-attributes="member: 6358"><p>This campaign started in May of 2002, with four players and six PCs, in order to cover some of the necessary class roles. I am posting these earlier episodes from memory and sketchy notes, so the posts will get more detailed as my notes get better.</p><p></p><p>This campaign is inspired by many things, but my principal ideas come from these sources:</p><p> * J.R.R. Tolkien, especially the Lost and Unfinished Tales</p><p> * Matthew Woodring Stover's Overworld books, <u>Heroes Die</u> and <u>Blade of Tyshalle</u></p><p> * Sagiro's Story Hour, the first one I read on these boards</p><p> * Piratecat's Story Hour, keeping me thinking about the high-level play coming up soon</p><p> * Wulf's Story Hour, that made me want to write my own</p><p></p><p>Brief Setting Summary: The campaign is centered around the city of Erendar, a very large (50,000+ pop.) trading city that is built beside a river delta. The plains along the river are covered with farmland, and the land is at peace. The monsters commonly seen in D&D are rare, with the exception of goblinoid/orcish types. About seven hundred years ago, the orcish hordes came across the mountains and destroyed most of the farmlands. They even laid siege to Erendar, but were finally repulsed. Five hundred years later they came back, led by a green dragon and tribal shamans. This time, the newly formed Mages' Guild was able to fight off the dragon, but the horde burned large areas of the city. Now, even two hundred years later, all buildings are made of stone, and the people fear another Great Destruction.</p><p></p><p>The campaign website can be found here: <a href="http://home.earthlink.net/~duhrkooj/index.htm" target="_blank">World of Erendar</a></p><p></p><p>Next post will be Session #1.</p></blockquote><p></p>
[QUOTE="Justinian, post: 390878, member: 6358"] This campaign started in May of 2002, with four players and six PCs, in order to cover some of the necessary class roles. I am posting these earlier episodes from memory and sketchy notes, so the posts will get more detailed as my notes get better. This campaign is inspired by many things, but my principal ideas come from these sources: * J.R.R. Tolkien, especially the Lost and Unfinished Tales * Matthew Woodring Stover's Overworld books, [U]Heroes Die[/U] and [U]Blade of Tyshalle[/U] * Sagiro's Story Hour, the first one I read on these boards * Piratecat's Story Hour, keeping me thinking about the high-level play coming up soon * Wulf's Story Hour, that made me want to write my own Brief Setting Summary: The campaign is centered around the city of Erendar, a very large (50,000+ pop.) trading city that is built beside a river delta. The plains along the river are covered with farmland, and the land is at peace. The monsters commonly seen in D&D are rare, with the exception of goblinoid/orcish types. About seven hundred years ago, the orcish hordes came across the mountains and destroyed most of the farmlands. They even laid siege to Erendar, but were finally repulsed. Five hundred years later they came back, led by a green dragon and tribal shamans. This time, the newly formed Mages' Guild was able to fight off the dragon, but the horde burned large areas of the city. Now, even two hundred years later, all buildings are made of stone, and the people fear another Great Destruction. The campaign website can be found here: [URL=http://home.earthlink.net/~duhrkooj/index.htm]World of Erendar[/URL] Next post will be Session #1. [/QUOTE]
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