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Story Hour
the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 1262536" data-attributes="member: 114"><p>Trajan starts to swap full attacks with the ettin, and comes out of it very badly – with two heads directing its attacks, the ettin strikes twice as many times and for much more damage. Although Trajan gets in some strong blows himself with his sharp-edged scimitar things would have gone badly if Anne-Marie had not managed to jump forwards and flank it with her darting rapier. As it was his chain shirt of invulnerability which he had obtained from the mad dwarf wight was all that kept him alive.</p><p></p><p>The ettin is finished off but Trajan is badly hurt. Although rest will cure some of the ills he starts by calling on the gracious Asura to heal him and the worst of his wounds magically heal over. They spend a couple of hours eating and resting. The ettins lair is found, although it contained very little in the way of treasure – mostly the fruit of ambushing low ranking warriors by the look of it.</p><p></p><p>When the time comes to start travelling in the ore cart again they have barely got any momentum up when Bannor shouts at them to stop and hauls on the brake. Only a dozen yards into the next tunnel the track suddenly ends by a stagnant pool of water with some unidentified ooze roiling beneath the surface and the buffers are out. If they had attempted to speed past the ettin they would have faced disaster if the ore cart had dumped them into the foul water and then followed them in. A quick check of the end of the track suggests that it has been designed to do just that. </p><p></p><p>There is a path alongside the stagnant black pool, and they follow that round for a few minutes before they become aware of a chamber opening up to their right. As Arilyns light fills the chamber they can see the other ore-cart track entering the cavern from the North and leading into a large shed. Beside the shed is a high platform – at least 20ft up from the ground. The cavern itself is domed with a high ceiling, rising to 30ft in the centre. Slowly they creep into the cavern. Then a noise is heard from the darkened northern entrance to the chamber. It is the rustle as of leathery wings. </p><p></p><p>Large leathery wings...</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1262536, member: 114"] Trajan starts to swap full attacks with the ettin, and comes out of it very badly – with two heads directing its attacks, the ettin strikes twice as many times and for much more damage. Although Trajan gets in some strong blows himself with his sharp-edged scimitar things would have gone badly if Anne-Marie had not managed to jump forwards and flank it with her darting rapier. As it was his chain shirt of invulnerability which he had obtained from the mad dwarf wight was all that kept him alive. The ettin is finished off but Trajan is badly hurt. Although rest will cure some of the ills he starts by calling on the gracious Asura to heal him and the worst of his wounds magically heal over. They spend a couple of hours eating and resting. The ettins lair is found, although it contained very little in the way of treasure – mostly the fruit of ambushing low ranking warriors by the look of it. When the time comes to start travelling in the ore cart again they have barely got any momentum up when Bannor shouts at them to stop and hauls on the brake. Only a dozen yards into the next tunnel the track suddenly ends by a stagnant pool of water with some unidentified ooze roiling beneath the surface and the buffers are out. If they had attempted to speed past the ettin they would have faced disaster if the ore cart had dumped them into the foul water and then followed them in. A quick check of the end of the track suggests that it has been designed to do just that. There is a path alongside the stagnant black pool, and they follow that round for a few minutes before they become aware of a chamber opening up to their right. As Arilyns light fills the chamber they can see the other ore-cart track entering the cavern from the North and leading into a large shed. Beside the shed is a high platform – at least 20ft up from the ground. The cavern itself is domed with a high ceiling, rising to 30ft in the centre. Slowly they creep into the cavern. Then a noise is heard from the darkened northern entrance to the chamber. It is the rustle as of leathery wings. Large leathery wings... [/QUOTE]
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the Kyri Chronicles - last updated 22 Oct
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